Re-creating a world doesn't allow a blank seed and uses recreated world's seed instead of random
When you re-create a world in 1.16 or 1.16.1, set the seed box to be blank and load up the world, it will always has the same seed as the original re-created world, this only works when the seed box is set to be blank, or zero. Also this didn't happen in 1.15.2, I have been keeping up with the blog posts, I'm sorry if this was an intended feature and i have missed an update.
Created Issue:
Re-creating a world in 1.16 doesn't allow a blank seed
When you re-create a world in 1.16 or 1.16.1, set the seed box to be blank and click done, the world options does save your change, however when you load up the world, it will always have the same seed as the original re-created world, this only works when the seed box is set to be blank. Also this didn't happen in 1.15.2, I have been keeping up with the blog posts, I'm sorry if this was an intended feature and i have missed an update.
When you re-create a world in 1.16 or 1.16.1, set the seed box to be blank and
click done, the world options does save your change, however when youload up the world, it will always havethe same seed as the original re-created world, this only works when the seed box is set to be blank. Also this didn't happen in 1.15.2, I have been keeping up with the blog posts, I'm sorry if this was an intended feature and i have missed an update.When you re-create a world in 1.16 or 1.16.1, set the seed box to be blank and load up the world, it will always has the same seed as the original re-created world, this only works when the seed box is set to be blank. Also this didn't happen in 1.15.2, I have been keeping up with the blog posts, I'm sorry if this was an intended feature and i have missed an update.
Re-creating a world in 1.16.1 doesn't allow a blank seed
Re-creating a world in 1.16.1 doesn't allow a blank seed and uses recreated world's seed instead of random
Re-creating a worldin 1.16.1doesn't allow a blank seed and uses recreated world's seed instead of random
When you re-create a world in 1.16 or 1.16.1, set the seed box to be blank and load up the world, it will always has the same seed as the original re-created world, this only works when the seed box is set to be blank, or zero. Also this didn't happen in 1.15.2, I have been keeping up with the blog posts, I'm sorry if this was an intended feature and i have missed an update.
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However, we are already tracking this issue, and this report is a Duplicate of MC-191790, which is a report that has not been resolved yet.
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Duplicate of MC-191790
Incoherency: A random seed is already generated on "Create New World" screen despite the "Leave blank for a random seed" label.
What I expected was the seed's textbox field to be empty, or the "Leave blank for a random seed" label to be changed into "Leave blank for a new random seed" (on recreating a world) when creating a new world or something similar.
For what I can guess, this was due to a side effect from MC-191790, that made text the field boxes for seeds available when re-creating a world.
- Maybe this was a misunderstanding because of me, if that is the case, I apology for wasting your time.
- Still, I have to remove the characters inside the text box to write a custom seed, if this argument is valid but this report isn't, I will change the bug title into "A random generated seed appears when creating a world instead of appearing blank"
How to reproduce
- Open "Create New World" from the level select menu.
- Go to "More World Options"
→
A random seed already appears on the text field, this didn't happen in versions prior this one.
Found this on the wiki for what it's worth:
"Re-Create"
which would explain why it's using the same seed.
Thanks but I'm still not sure because for the seed to be blank you must change it manually, as re-creating a world will just input the re-created world seed in for you, and this doesn't happen if you put a specific seed in
Also in 1.16.3 (I just made a bug report after not initially finding any - what I get for testing at 1am. heh). Kinda of annoying, though, but at least you can enter another seed as a work-around.
This is related to
MC-94025.Confirmed for 21w11a