Piglins, Piglin Brutes, Hoglins and Zoglins have trouble pathfinding to the player when attacking
Piglins sometimes stay still when they are chasing the player.
Linked Issues
is duplicated by5
Created Issue:
Piglins have trouble pathfinding to the player
Piglins sometimes stay still when they are chasing the player.
duplicates
Piglins and Piglin Brutes have trouble pathfinding to the player
is duplicated by
duplicates
Piglins and Piglin Brutes have trouble pathfinding to the player when attacking
is duplicated by
is duplicated by
PiglinsandPiglin Brutes have trouble pathfinding to the player when attackingPiglins, Piglin Brutes, Hoglins and Zoglins have trouble pathfinding to the player when attacking
is duplicated by
relates to
relates to
is duplicated by
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-196449, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-196449, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-196449, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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In this video we can see after knockblack resistance system change, ravager no longer can touch or even bite the iron golem at once. Also I tested to change other hostile mobs attack pattern by behavior pack ("minecraft:behavior.melee_attack" to "minecraft:behavior.delayed_attack" ). The mobs have delay attack sometime would "delay" while tracking target.
Ravager issue
1. Create a Iron golem
2. Spawn a ravager.
3. Ravager in 1.16 can't attack the iron golem anymore.
"minecraft:behavior.delayed_attack" issue
1. Custom a hostile mob (for example: vindicator or zombies) with this json code.
2. Spawn a target mobs nearby this hostile mob
3. The hostile mob sometimes delay while tracking and can't touch the target mobs. (Similar the bug MC-196449)
Thank you for your report!
We're tracking this issue in MC-196449, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Fixed. Please check the Fix Version/s field in that ticket to see in which version this behavior was or will be fixed.
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Was this issue introduced in this pre-release?
Yes it was. Before they never/rarely paused in 20w30a and below.
Also present in the release candidate.
1.16.2
Also affects hoglins and zoglins.