The sound of a zombie infecting a villager plays at full volume from too far away
Zombie infecting a villager sound plays from too far away. I expected it to be like the same maximum distance for a villager death sound, but it plays from even 20 blocks.
Steps to Reproduce:
- Spawn a villager encased in blocks (with a bit of room to move)
- Spawn a zombie next to the villager
- Move yourself ~20 blocks away from both entities
Expected Result:
The infection sound would either not play at all or would be quieter because of how far the player is.
Observed Behavior:
The sound plays at full volume for the player.
Screenshots/Videos:
Notes:
Related to other sound distance issues:
MC-270336 MC-177741 MC-249410 MC-250933
Created Issue:
Zombie infecting a villager sound plays from too far away
Zombie infecting a villager sound plays from too far away. I expected it to be like the same maximum distance for a villager death sound, but it plays from even 40 blocks
Zombie infecting a villager sound plays from too far away. I expected it to be like the same maximum distance for a villager death sound, but it plays from even
40 blocksZombie infecting a villager sound plays from too far away. I expected it to be like the same maximum distance for a villager death sound, but it plays from even 20 blocks
relates to
Hello Putin!
Zombie infecting a villagersoundplays from too far awayThe sound of a zombie infecting a villager plays from too far away
Zombie infecting a villager sound plays from too far away. I expected it to be like the same maximum distance for a villager death sound, but it plays from even 20 blocks.
Steps to Reproduce:
- Spawn a villager encased in blocks (with a bit of room to move)
- Spawn a zombie next to the villager
- Move yourself ~20 blocks away from both entities
Expected Result:
The infection sound would either not play at all or would be quieter because of how far the player is.
Observed Behavior:
The sound plays at full volume for the player.
Screenshots/Videos:
Notes:
Related to other sound distance issues:
MC-270336 MC-177741 MC-249410 MC-250933
The sound of a zombie infecting a villager plays at full volume from too far away
The sound of ringing bells does not diminish in volume as you move farther away; instead, they simply cease playing once you're far enough away.
Steps to Reproduce:
- Place down a bell
- Repeatedly power it (can use a simple observer clock)
- Continue to move away from the bell
Expected Result:
The sound would diminish in volume as the player moves away, and then stop playing once the player is far enough away.
Observed Behavior:
The bell stays a consistent volume, and abruptly cuts off once you are out of range.
Screenshots/Videos:
Notes:
Related to other sound distance issues:
MC-177741 MC-249410 MC-250933 MC-204960
Hey there!
I was unable to reproduce this issue. I placed a zombie next to a villager and watched in die from far away and I heard no sound.
Did you set the difficulty to Hard?
Maybe it's not 40 blocks, but 20 blocks. The villager nor zombie sounds cannot be heard, but the infecting sound still plays
After further testing, I was able to reproduce this issue. The "Zombie Infects" sound does indeed play from too far away.
Relates to MC-57057.
Can confirm in 21w05b.
Relates to MC-148098.
Can confirm in 21w13a.