Ender dragon's model and green hitboxes flicker when it is frozen in the middle of an animation by having AI disabled
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too. Reloading the chunk the dragon is in will reset the dragon's animation and fix both glitches.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
- /data modify entity @n[type=ender_dragon] NoAI set value 1
Created Issue:
Ender dragon's model and green hitboxes flicker when it is frozen in the middle of an animation (by being killed/having AI disabled)
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
Do one of the following:
- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1
- Kill the dragon
I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
Environment
Windows 10, Java 1.8
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~
{Health:1}Do one of the following:
- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1
- Kill the dragon
I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes.
To reproduce:
- Enable hitboxes with F3 + B
- {/summon minecraft:ender_dragon ~ ~ ~ \{Health:1\}}
Do one of the following:
- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1
- Kill the dragon
I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes.
To reproduce:
- Enable hitboxes with F3 + B
{/summon minecraft:ender_dragon ~ ~ ~\{Health:1\}}Do one of the following:- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1
- Kill the dragon
I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
Do one of the following:- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1
- Kill the dragon
I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
Do one of the following:- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1
- Kill the dragon
I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
Do one of the following:- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1
- Kill the dragon
I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
Do one of the following:- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1 (glitches until the chunk is reloaded)
- Kill the dragon
I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
Do one of the following:- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1 (glitch
esuntil the chunk is reloaded)- Kill the dragon
I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
Do one of the following:- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1 (model & hitboxes glitch until the chunk is reloaded)
- Kill the dragon (hitboxes glitch)
I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
Do one of the following:- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1 (model & hitboxes glitch until the chunk is reloaded)
- Kill the dragon
(hitboxes glitch)I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes. Reloading the chunk the dragon is in will reset the dragon's animation and fix both glitches (and create
MC-213869if the dragon was dying).To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
Do one of the following:- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1
- Kill the dragon
I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
duplicates
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by being killed or having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too, but in the case of being killed, this isn't apparent since the dragon isn't being rendered normally; as a result, the green hitboxes will flicker in place until the dragon's death animation completes. Reloading the chunk the dragon is in will reset the dragon's animation and fix both glitches (and create
MC-213869if the dragon was dying).To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
Do one of the following:- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1
- Kill the dragon
I'm only tagging the latest snapshot for now but I expect this bug has been in the game for a long time.
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too. Reloading the chunk the dragon is in will reset the dragon's animation and fix both glitches.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
- /data modify entity @e[type=ender_dragon,limit=1] NoAI set value 1
Ender dragon's model and green hitboxes flicker when it is frozen in the middle of an animation(bybeing killed/having AI disabled)
duplicates
relates to
Windows 10, Java 1.8
When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too. Reloading the chunk the dragon is in will reset the dragon's animation and fix both glitches.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
- /data modify entity @
e[type=ender_dragon,limit=1] NoAI set value 1When a pre-existing AI-enabled ender dragon is frozen in the middle of an animation by having its AI disabled, the dragon's green hitboxes will flicker rapidly if they are shown using F3+B. The dragon's model will flicker too. Reloading the chunk the dragon is in will reset the dragon's animation and fix both glitches.
To reproduce:
- Enable hitboxes with F3 + B
- /summon minecraft:ender_dragon ~ ~ ~ {Health:1}
- /data modify entity @n[type=ender_dragon] NoAI set value 1
I reported the same issue in MC-222588. It has some additional info about what happens when disabling the dragon's AI or reloading the chunk it's in, so if mods decide to resolve mine as a dupe that should probably be moved into the description here.
Here's a video of this (and MC-222588) occurring in 23w42a.

Would
MC-201940happen to describe your issue?Why yes it would. Surprised I didn't find that one when I was searching. I think my report has some info that's missing from
MC-201940so I'll post a comment there asking about the best way to merge these.This should be reopened and the death part removed; the NoAI issue is standalone and not part of the same bug, nor the parent report.
Done.
I was under the impression that issues which can only be reproduced by modifying an entity's data after creation get Won't Fixed, which is why including the NoAI bit in the same ticket as the death bit made the most sense to me. Regardless, now that this has been reopened I'll do my best to keep it updated.
Attached a video of this happening in 1.19.4-pre3
2023-03-06_18-56-34.mp4