Several entities constantly deviate visually from their actual positions on the client when teleported
Very closely related to MC-4. I initially misinterpreted the updated reproduction steps to think that MC-4 was describing this issue, but later realized that this issue is distinct.
The bug
When using a repeating command block to teleport certain entities to a certain location, their positions on the client side will almost never be correct. They will constantly snap back to the expected position every two seconds or so, but will not remain there.
From my testing, the following entities are affected:
- minecraft:item
- minecraft:experience_orb
- minecraft:egg
- minecraft:snowball
- minecraft:ender_pearl
- minecraft:potion
- minecraft:experience_bottle
- minecraft:small_fireball
- minecraft:fireball
- minecraft:dragon_fireball
- minecraft:eye_of_ender
How to reproduce
- Obtain a repeating command block
- Insert the following command into the repeating command block, substituting entityidgoeshere with one of the entities listed above: tp @e[type=minecraft:entityidgoeshere] ~ ~2 ~
- Activate the command block
- Bring some of that entity into existence via your preferred method
Expected results
The entities teleported by the command block would appear frozen above it for as long as the command block recieves power.
Actual results
The entities are instead periodically teleported above the command block before moving elsewhere, such as shooting off in their prior trajectory or falling onto the command block. This appears to be in rendering only.
Created Issue:
Several entities constantly deviate visually from their actual positions on the client when teleported
Very closely related to MC-4. I initially misinterpreted the updated reproduction steps to think that MC-4 was describing this issue, but later realized that this issue is distinct.
The bug
When using a repeating command block to teleport certain entities to a certain location, their positions on the client side will almost never be correct. They will constantly snap back to the expected position every two seconds or so, but will not remain there.
From my testing, the following entities are affected:
- minecraft:item
- minecraft:experience_orb
- minecraft:egg
- minecraft:snowball
- minecraft:ender_pearl
- minecraft:potion
- minecraft:experience_bottle
- minecraft:small_fireball
- minecraft:fireball
- minecraft:dragon_fireball
- minecraft:eye_of_ender
How to reproduce
- Obtain a repeating command block
- Insert the following command into the repeating command block, substituting entityidgoeshere with one of the entities listed above: tp @e[type=minecraft:entityidgoeshere] ~ ~2 ~
- Activate the command block
- Bring some of that entity into existence via your preferred method
Expected results
The entities teleported by the command block would appear frozen above it for as long as the command block recieves power.
Actual results
The entities are instead periodically teleported above the command block before moving elsewhere, such as shooting off in their prior trajectory or falling onto the command block. This appears to be in rendering only.
relates to
is duplicated by
relates to
It seems I had misinterpreted the newer reproduction steps and assumed they required a repeating command block, despite this not being the case. I've went ahead and reported this different case under MC-249200, so any discussion of this issue should continue there (I'd also recommend marking it as related).
Duplicate of MC-249200.
Relates to MC-4 and MC-249200.
The bug
In the configuration provided in this ticket, an experience orb will periodically and sharply visually displace itself from its actual position for reasons unknown.
How to reproduce:
- Summon a chicken riding an experience orb:
/summon experience_orb ~ ~5 ~5 {Passengers:[{id:chicken}]}, being careful not to pick up the orb
- Ride the chicken using the /ride command:
/ride @s mount [UUID of chicken]
- Optionally switch into third person to make this easier to see
Expected results
The experience orb would move smoothly. As the player and orb are moving at the same trajectory, it would remain in the same position on-screen at all times.
Actual results
Every second or two, the orb disappears or veers off into some other direction.




Looks like you have some things to update.
This also appears on version 1.19.1 Pre-release 4.
It also can be recreated using a datapack loop.
Can confirm in 1.19.1.