Warden's ranged attack is no longer affected by the game's difficulty
In the latest snapshot (22w17a) the warden's ranged attack always deals 10 damage, no matter the difficulty, this is different than the last snapshot.
How to reproduce:
1. Switch the difficulty to easy.
2. Summon a warden, make it angry to yourself and pillar up 5 blocks so it can't reach you.
3. Wait 5 seconds for the warden to attack you with its ranged attack.
4. Repeat the above steps for the normal and hard difficulties.
Created Issue:
Warden's ranged attacked is no longer affected by the game's diffculty
In the latest snapshot (22w17a) the warden's ranged attack always deals 10 damage, no matter the difficulty, this is different than the last snapshot.
How to reproduce:
1. Switch the difficulty to easy.
2. Summon a warden, make it angry to yourself and pillar up 5 blocks so it can't reach you.
3. Wait 5 seconds for the warden to attack you with its ranged attack.
4. Repeat the above steps for the normal and hard difficulties.
Warden's ranged attackedis no longer affected by the game's diffculty
is duplicated by
relates to
Warden's ranged attack is no longer affected by the game's difficulty
Related issue: MC-250948
There's a same description in 22w17a's and 1.19.0.28's changelog:
"Deals 10 damage instead of 30 damage"
But, different with the Java Edition, the damage in the Bedrock Edition is affected by difficulty. So, the actual damage is 6 for easy, 10 for normal, and 15 for hard, rather than 10 for every difficulty in Java Edition.
Steps to reproduce:
- Switch the difficulty to easy / normal / hard respectively.
- Let the warden cast a ranged attack. (e.g: build a pillar, and throw snowballs on it)
- See the difference on the health bar.
Thank you for your report!
We're tracking this issue in MC-250948, so this ticket is being resolved and linked as a duplicate.
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WAI, see changelog.
(Never mind, mojang confirmed it to be a bug)
It said the damage got lowered to 10, yes, but nothing about difficulty no longer affecting it...
In the latest Bedrock beta (1.19.0.28), the associated description in the changelog is same with 22w17a's, but the warden's ranged attack is affected by difficulty in Bedrock Edition. Seems not a WAI.
Dhranios
It said nothing about difficulty no longer affecting it...
Which therefore makes it a bug.
I know, I was replying to Dudhhr.
It doesn't help I don't know what WAI means
It stands for "Working as Intended" (i.e. a category of resolution for a bug report)
I can also confirm this behavior. The warden's sonic boom attack will always deal five hearts of damage regardless of the difficulty. I've attached some videos showing this behavior across difficulties.
MC-250948 - Easy Difficulty.mp4


MC-250948 - Normal Difficulty.mp4
MC-250948 - Hard Difficulty.mp4