Frogs play a running animation after the NoAI NBT is applied
When you summon a frog and do the command "/data merge entity @e[type=frog,sort=nearest,limit=1] {NoAI:1}" the frog will loose it's ability to move, but the animation still stays when you punch it.
This will not work by summoning the frog with the NBT with "/summon frog ~ ~ ~ {NoAI:1}". The frog must be summoned with AI for this to work.
Here's a video I made on this
https://www.youtube.com/watch?v=SbhoPXV4-CU
Linked Issues
Created Issue:
Frogs run in mid air when the NoAI NBT is applied
When you summon a frog and do the command "/data merge entity @e[type=frog,sort=nearest] {NoAI:1}" the frog will loose it's ability to move, but the animation still stays when you punch it.
This will not work by summoning the frog with the NBT with "/summon frog ~ ~ ~ {NoAI:1}". The frog must be summoned with AI for this to work.
Here's a video I made on this
https://www.youtube.com/watch?v=SbhoPXV4-CUEnvironment
Java 17
Frogs run inmid airwhen the NoAI NBT is applied
When you summon a frog and do the command "/data merge entity @e[type=frog,sort=nearest,limit=1] {NoAI:1}" the frog will loose it's ability to move, but the animation still stays when you punch it.
This will not work by summoning the frog with the NBT with "/summon frog ~ ~ ~ {NoAI:1}". The frog must be summoned with AI for this to work.
Here's a video I made on this
https://www.youtube.com/watch?v=SbhoPXV4-CU
Frogsrun in when the NoAI NBT is appliedFrogs play a running animation when the NoAI NBT is applied
Frogs play a running animationwhenthe NoAI NBT is appliedFrogs play a running animation after the NoAI NBT is applied
Java 17
relates to
This ticket very closely relates to MC-252625.
The bug here is that the frog still plays a running animation not that it is in mid air
couldn't think of any other way to describe it, I just fixed it now.
Can confirm in 1.19.1. This issue is not environmentally exclusive.
Can confirm in 1.19.2.