Vexes don't have flying animations unlike allays
The Bug:
Vexes don't have flying animations unlike allays.
I'm fully aware that this may be considered a feature request however, the triaging of reports such as MC-257392 and MC-257341 suggest the vexes should follow similar behavior to allays as allays were once unable to turn their heads.
Steps to Reproduce:
- Summon a vex and watch it closely as it flies around.
- Take note as to whether or not vexes have flying animations.
Observed Behavior:
Vexes would have flying animations. Currently, when vexes fly around, their model gives the impression that they're static and in some cases immobile, which looks quite strange.
Expected Behavior:
Vexes would have flying animations. In other words, vexes would lean forwards when they're moving through the air, just like how allays do.
Created Issue:
Vexes don't have flying animations unlike allays
The Bug:
Vexes don't have flying animations unlike allays.
I'm fully aware that this may be considered a feature request however, the triaging of reports such as
MC-257392suggest the vexes should follow similar behavior to allays.Steps to Reproduce:
- Summon a vex.
- Watch it closely as it flies around.
- Take note as to whether or not vexes have flying animations.
Observed Behavior:
Vexes would have flying animations. Currently, when vexes fly around, their model gives the impression that they're static and in some cases immobile, which looks quite strange.
Expected Behavior:
Vexes would have flying animations. In other words, vexes would lean forwards when they're moving through the air, just like how allays do.
The Bug:
Vexes don't have flying animations unlike allays.
I'm fully aware that this may be considered a feature request however, the triaging of reports such as
MC-257392suggest the vexes should follow similar behavior to allays as allays were once unable to turn their heads.Steps to Reproduce:
- Summon a vex.
- Watch it closely as it flies around.
- Take note as to whether or not vexes have flying animations.
Observed Behavior:
Vexes would have flying animations. Currently, when vexes fly around, their model gives the impression that they're static and in some cases immobile, which looks quite strange.
Expected Behavior:
Vexes would have flying animations. In other words, vexes would lean forwards when they're moving through the air, just like how allays do.
The Bug:
Vexes don't have flying animations unlike allays.
I'm fully aware that this may be considered a feature request however, the triaging of reports such as
MC-257392andMC-257341suggest the vexes should follow similar behavior to allays as allays were once unable to turn their heads.Steps to Reproduce:
- Summon a vex.
- Watch it closely as it flies around.
- Take note as to whether or not vexes have flying animations.
Observed Behavior:
Vexes would have flying animations. Currently, when vexes fly around, their model gives the impression that they're static and in some cases immobile, which looks quite strange.
Expected Behavior:
Vexes would have flying animations. In other words, vexes would lean forwards when they're moving through the air, just like how allays do.
The Bug:
Vexes don't have flying animations unlike allays.
I'm fully aware that this may be considered a feature request however, the triaging of reports such as
MC-257392andMC-257341suggest the vexes should follow similar behavior to allays as allays were once unable to turn their heads.Steps to Reproduce:
- Summon a vex.
Watch it closely as it flies around.- Take note as to whether or not vexes have flying animations.
Observed Behavior:
Vexes would have flying animations. Currently, when vexes fly around, their model gives the impression that they're static and in some cases immobile, which looks quite strange.
Expected Behavior:
Vexes would have flying animations. In other words, vexes would lean forwards when they're moving through the air, just like how allays do.
The Bug:
Vexes don't have flying animations unlike allays.
I'm fully aware that this may be considered a feature request however, the triaging of reports such as
MC-257392andMC-257341suggest the vexes should follow similar behavior to allays as allays were once unable to turn their heads.Steps to Reproduce:
- Summon a vex and watch it closely as it flies around.
- Take note as to whether or not vexes have flying animations.
Observed Behavior:
Vexes would have flying animations. Currently, when vexes fly around, their model gives the impression that they're static and in some cases immobile, which looks quite strange.
Expected Behavior:
Vexes would have flying animations. In other words, vexes would lean forwards when they're moving through the air, just like how allays do.


Can confirm. I would like to add additional information as well, might be good to have on the main report:
Wing Speed:
Not only do Allays tilt their model when flying, as of 22w42a, they also have new wing speed animations as part of a parity bug fix with MC-251518.
This consists of them having 3 wing flapping speeds; Slow, when idle, Medium, when moving, and Fast, when "running." This can be seen in this video:
Allay_Wing_Animation.mp4
Likewise, Vex only have one consistent wing speed, regardless if idle, moving, or sprinting, as seen below.
Vex_Wing_Animation.mp4
Idle Bobbing
Allays also have a flying animation when, while idle, their model bobs up and down. Vex do not have this. They can be seen side by side here:
AllayVexBobbing.mp4
Arm Position
As a final note, Allays also move their arms when flying forward and not idling, which Vex do not.
In 22w46a
In 1.19.3 Pre-1
In 1.19.3 Pre-2
In 23w03a
In 23w04a
In 23w05a
In 1.19.4
This is a feature request.