Vex's new model's head does not rotate to where it looks
The Bug
Relates to MC-250295, a similar issue that happened to Allays when they were first introduced.
The Vex's new model's head does not rotate to where it is looking, despite both the Allay and the old Vex model being able to do so, as seen in these images:

Old Vex model rotating its head

New Vex model unable to move its head despite looking to the side
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Steps to reproduce:
- Summon a Vex, and watch them fly around.
- They will not turn to look at anything
- Enable hitboxes to see their line of vision; although they technically are looking around, their head does not rotate.
Created Issue:
Vex's new model's head does not rotate to where it looks
The Bug
Relates to
MC-250295, a similar issue that happened to Allays when they were first introduced.The Vex's new model's head does not rotate to where it is looking, despite both the Allay and the old Vex model being able to do so, as seen in these images:
Old Vex Model rotating its head
New Vex model unable to move its head despite looking to the side
------------------------------------------------------------------------------
Steps to reproduce:
- Summon a Vex, and watch them fly around.
- They will not turn to look at anything
- Enable hitboxes to see their line of vision; although they technically are looking around, their head does not rotate.
The Bug
Relates to
MC-250295, a similar issue that happened to Allays when they were first introduced.The Vex's new model's head does not rotate to where it is looking, despite both the Allay and the old Vex model being able to do so, as seen in these images:
Old Vex Model rotating its head
New Vex model unable to move its head despite looking to the side
------------------------------------------------------------------------------
Steps to reproduce:
- Summon a Vex, and watch them fly around.
- They will not turn to look at anything
- Enable hitboxes to see their line of vision; although they technically are looking around, their head does not rotate.
The Bug
Relates to
MC-250295, a similar issue that happened to Allays when they were first introduced.The Vex's new model's head does not rotate to where it is looking, despite both the Allay and the old Vex model being able to do so, as seen in these images:
Old Vex Model rotating its head
New Vex model unable to move its head despite looking to the side
------------------------------------------------------------------------------
Steps to reproduce:
- Summon a Vex, and watch them fly around.
- They will not turn to look at anything
- Enable hitboxes to see their line of vision; although they technically are looking around, their head does not rotate.
The Bug
Relates to
MC-250295, a similar issue that happened to Allays when they were first introduced.The Vex's new model's head does not rotate to where it is looking, despite both the Allay and the old Vex model being able to do so, as seen in these images:
Old VexModel rotating its head
New Vex model unable to move its head despite looking to the side
------------------------------------------------------------------------------
Steps to reproduce:
- Summon a Vex, and watch them fly around.
- They will not turn to look at anything
- Enable hitboxes to see their line of vision; although they technically are looking around, their head does not rotate.
The Bug
Relates to
MC-250295, a similar issue that happened to Allays when they were first introduced.The Vex's new model's head does not rotate to where it is looking, despite both the Allay and the old Vex model being able to do so, as seen in these images:
Old Vex model rotating its head
New Vex model unable to move its head despite looking to the side
------------------------------------------------------------------------------
Steps to reproduce:
- Summon a Vex, and watch them fly around.
- They will not turn to look at anything
- Enable hitboxes to see their line of vision; although they technically are looking around, their head does not rotate.
The Bug:
Vexes don't have flying animations unlike allays.
I'm fully aware that this may be considered a feature request however, the triaging of reports such as MC-257392 and MC-257341 suggest the vexes should follow similar behavior to allays as allays were once unable to turn their heads.
Steps to Reproduce:
- Summon a vex and watch it closely as it flies around.
- Take note as to whether or not vexes have flying animations.
Observed Behavior:
Vexes would have flying animations. Currently, when vexes fly around, their model gives the impression that they're static and in some cases immobile, which looks quite strange.
Expected Behavior:
Vexes would have flying animations. In other words, vexes would lean forwards when they're moving through the air, just like how allays do.
With the fix of MC-257392, I can now confirm this also applies to their newer model as well. In 1.19.3 Pre-3
Their head movements in general seem to be iffy too; for example, they can look at other mobs while targeting and charging the player.
Might be something to add to the main report


Failed to reproduce for snapshot version. May work in datapack version cannot confirm.