Items don't respect properties of the block they are supported on
with recent change to properties of blocks affecting entities that are only partially above them it wasn't applied to items. see clip: https://clips.twitch.tv/OriginalObesePeachAsianGlow-rPcWFc9qWFj7lhXw we'd expect the item to slide on the ice.
Created Issue:
items dont respect properties of lower block
with recent change to properties of blocks affecting entities that are only partially above them it wasn't applied to items. see clip: https://clips.twitch.tv/OriginalObesePeachAsianGlow-rPcWFc9qWFj7lhXw we'd expect the item to slide on the ice.
items dont respect properties of lower blockItems don't respect properties of lower block
Items don't respect properties oflowerblockitems dont respect properties of the block they are supported on
items dont respect properties of the block they are supported onItems don't respect properties of the block they are supported on
relates to
When an item is thrown on top of certain blocks such as honey or soul sand, it will abruptly lose all of it's velocity and fall straight towards the ground in an unexpected manner.
Steps to Reproduce:
- Create a strip of honey or soul sand on the ground (~3-5 blocks long)
- Aim the camera near 0.0, 0.0
- Throw an item along the strip of blocks
→ observe result - Throw an item on a ground made of a different block
→ observe result
Observed Behavior:
On the honey and soul sand, the block will stop mid-air and fall straight to the ground roughly 1-2 blocks away from the player.
Expected Result:
The item would either not be slowed yet because it is not actually on top of the block when thrown (and thus should not take it's properties), OR it would have it's velocity slowed down smoothly, rather than instantaneously.
Screenshots/Videos:
The issue occurring in a natural setting, such as a soul sand valley:
soul_sand_demonstration.mp4
The issue occurring in a controlled environment, compared to other kinds of blocks:
block_difference_demonstration.mp4
Notes:
MC-262317 is relevant to this report, and may be when the issue was first introduced per a comment by haykam here in the mojira discord
The way I see it, the item is more on non-slippery ground than slippery, so taking more frictiom makes sense.
If the concrete is replaced by air, does it still happen?
According to slicedlime's changes video (not official source, I know) the fix for
MC-1133was that the properties of the first-collided-with block are used, and since both the concrete andice are collided with at the same time, I'd recon the most-collided-with block is supposed to take priority.The item seems to slide on the ice only - I don't see any other blocks underneath.
The bug report is valid
Oh, damm, optical illusion for most of the video.
My bad.