Ray
- Rays
- rays
- Europe/Stockholm
- Yes
- No
Using the ctrl + pick block on comparator with mode: subtract gives the player a comparator with NBT 2 tag(s), but when placed the comparator does not keep its state. Comparators are tileentities and should work with ctrl + pick block.
Replicate by
get comparator
place comparator
set comparator to subtract mode
ctrl + pick block on the comparator
place newly given comparator
notice that newly placed comparator does not keep its subtract mode state.
Windows, Java 1.8.0_31 64bit
ctrl + pick block on comparator with mode: subtract, gives default comparatorinvaild
invaildinvalid
Mobs killed by player owned dogs don't give uncommon or rare loot. This bug first appeared when loot tables were changed in 15w43 (works as intended in 15w42) and has not been fixed yet. If the dog does the killing hit it will not give uncommon or rare loot.
What we would expect:
A player owned dog assist in the player's mob kill by doing the last blow of damage to the mob and the mob's loot has a chance of dropping an uncommon or rare item.What happen:
A player owned dog assist in the player's mob kill by doing the last blow of damage to the mob and the mob's loot has no chance, what so ever, of dropping an uncommon or rare item.How to replicate:
{Owner:"UserName"}
1) Start a new world.
2) Summon in your own player owned dogs. /summon Wolf ~ ~ ~3) Summon in a blaze. /summon Blaze ~ ~ ~
{Health:2}4) Punch the blaze once and let your dog finish killing it.
5) Repeat until satisfied.
6) Notice that the blaze never drops a blaze rod as a loot.It affects all types of mobs (but normal skeletons). Picture of repeated spider kills done by player owned dog doesn't drop any spider eyes.
Confirm 1.9.4.
Reopen! Only works in hot bar but not in inventory!
https://gyazo.com/8a08a279a7eb5c3e01bbf7b25245133a
Instead of a spider jockey naturally spawning in the game a skeleton is spawned in.
Pictures below.
Couldn't find any other report about this.Instead of a spider jockey naturally spawning in the game a skeleton is spawned in.
To replicate:
Make a world with solid block for the first layer, air block for the second layer, and glass for the third layer.
This will allow only spiders and spider jockeys to spawn.Pictures below.
Couldn't find any other report about this.
What I expected to happen was the arrows would just look cool
What actually happened was the arrows shot through the portal set the other player on fire
Steps to Reproduce:
1. Shoot a arrow through a portal whilst pvp is off, (which is possible to do in a vanilla servers config) at another player who is on the other side of the portalOriginal Post
What I expected to happen was the arrows would just look cool
What actually happened was the arrows shot through the portal set the other player on fire
Steps to Reproduce:
1. Shoot a arrow through a portal whilst pvp is off, (which is possible to do in a vanilla servers config) at another player who is on the other side of the portal
Arrows shot through nether portal damages (sets on fire) players while pvp is offPlayer owned Projectiles lose their player ownership when exiting
Player owned Projectiles lose their player ownership when exiting Portals
Original Post
What I expected to happen was the arrows would just look cool
What actually happened was the arrows shot through the portal set the other player on fire
Steps to Reproduce:
1. Shoot a arrow through a portal whilst pvp is off, (which is possible to do in a vanilla servers config) at another player who is on the other side of the portalAny
Original Post
What I expected to happen was the arrows would just look cool
What actually happened was the arrows shot through the portal set the other player on fire
Steps to Reproduce:
1. Shoot a arrow through a portal whilst pvp is off, (which is possible to do in a vanilla servers config) at another player who is on the other side of the portal
Any
Original Post
What I expected to happen was the arrows would just look cool
What actually happened was the arrows shot through the portal set the other player on fire
Steps to Reproduce:
1. Shoot a arrow through a portal whilst pvp is off, (which is possible to do in a vanilla servers config) at another player who is on the other side of the portalWhen players send projects through portals that are tagged as coming from a player they lose that player tag once they leave the other side of the portal.
This affects Nether and End portals.
Original Post
What I expected to happen was the arrows would just look cool
What actually happened was the arrows shot through the portal set the other player on fire
Steps to Reproduce:
1. Shoot a arrow through a portal whilst pvp is off, (which is possible to do in a vanilla servers config) at another player who is on the other side of the portal
When players send projects through portals that are tagged as coming from a player, they lose that player tag once they leave the other side of the portal.
This affects Nether portals and End portals.
Entities that have player tags (remind me if I have over looked any)
Arrow, potion, snowball, egg, enderpearl, fishing rod bobber, TNT,Original Post
What I expected to happen was the arrows would just look cool
What actually happened was the arrows shot through the portal set the other player on fire
Steps to Reproduce:
1. Shoot a arrow through a portal whilst pvp is off, (which is possible to do in a vanilla servers config) at another player who is on the other side of the portal
When players send projects through portals that are tagged as coming from a player, they lose that player tag once they leave the other side of the portal.
This affects Nether portals and End portals.
Entities that have player tags (remind me if I have over looked any)
Arrow, potion, snowball, egg, enderpearl, fishing rod bobber, TNT,Original Post
What I expected to happen was the arrows would just look cool
What actually happened was the arrows shot through the portal set the other player on fire
Steps to Reproduce:
1. Shoot a arrow through a portal whilst pvp is off, (which is possible to do in a vanilla servers config) at another player who is on the other side of the portal
When players send projects through portals that are tagged as coming from a player, they lose that player tag once they leave the other side of the portal.
This affects Nether portals and End portals.
Entities that have player tags (remind me if I have over looked any)
Arrow, potion, snowball, egg, enderpearl, fishing rod bobber, TNTWhat should happen is that when the player tag entity leave a portal it should keep the tag from which player it came from so that if it kills a player or mob on the other side of the portal it is registered as a player kill.
This causes arrows shot by a player through a portal to kill a player on the other side despite PVP being disabled on the server config.
Original Post
What I expected to happen was the arrows would just look cool
What actually happened was the arrows shot through the portal set the other player on fire
Steps to Reproduce:
1. Shoot a arrow through a portal whilst pvp is off, (which is possible to do in a vanilla servers config) at another player who is on the other side of the portal
When players send projects through portals that are tagged as coming from a player, they lose that player tag once they leave the other side of the portal.
This affects Nether portals and End portals.
Entities that have player tags (remind me if I have over looked any)
Arrow, potion, snowball, egg, enderpearl, fishing rod bobber, TNTWhat should happen is that when the player tag entity leave a portal it should keep the tag from which player it came from so that if it kills a player or mob on the other side of the portal it is registered as a player kill.
This causes arrows shot by a player through a portal to kill a player on the other side despite PVP being disabled on the server config.
Original Post
What I expected to happen was the arrows would just look cool
What actually happened was the arrows shot through the portal set the other player on fire
Steps to Reproduce:
1. Shoot a arrow through a portal whilst pvp is off, (which is possible to do in a vanilla servers config) at another player who is on the other side of the portalWhen players send projects through portals that are tagged as coming from a player, they lose that player tag once they leave the other side of the portal.
This affects Nether portals and End portals.
End gateways work as we would expect them to. (fishing rod bobber still doesn't go through gateways)Entities that have player tags (remind me if I have over looked any)
Arrow, potion, snowball, egg, enderpearl, fishing rod bobber, TNTWhat should happen is that when the player tag entity leave a portal it should keep the tag from which player it came from so that if it kills a player or mob on the other side of the portal it is registered as a player kill.
This causes arrows shot by a player through a portal to kill a player on the other side despite PVP being disabled on the server config.
Original Post
What I expected to happen was the arrows would just look cool
What actually happened was the arrows shot through the portal set the other player on fire
Steps to Reproduce:
1. Shoot a arrow through a portal whilst pvp is off, (which is possible to do in a vanilla servers config) at another player who is on the other side of the portal
In the debug mode world there are two of the same block, red_coral_plant.
screen shots wont load.In the debug mode world there are two of the same block, red_coral_plant.
slime block defuse skylightslime block diffuse skylight
Slime block d
efuse skylight. This is different from 1.12.2 and would cause excessive lag when it moves.Slime block diffuse skylight. This is different from 1.12.2 and would cause excessive lag when it moves.
1.12 -> 1.13 doesn'tnot update light levels properly under overhangs in different sub chunks
The bug
Recently they made it so blaze and enderman will take damage from splash water bottles but nothing happen when enderman are hit with it. see image
Edit: Snowman are also not affect by splash water bottles.
Code analysis
For 1.15-pre2
Splash water bottles deal IndirectEntityDamageSource (Mojang name), however when endermen are damaged by this damage source they simply try to teleport and don't take any damage.
Cauldrons can have item dropped into their block model but composter can't (see image). This is similar to droppers trying to push items into full containers. Droppers can push compost material into a composter but only from on top.
What should happen is that compost material can be push with hopper/dropper from top
and sides. If that material can't be compost then a dropper would drop it on the ground similar to cauldron.Cauldron should probably be able to accept water bucket with dropper to make it consistent aswell.Cauldrons can have item dropped into their block model but composter can't (see image). This is similar to droppers trying to push items into full containers. Droppers can push compost material into a composter but only from on top.
What should happen is that compost material can be push with hopper/dropper from top. If that material can't be compost then a dropper would drop it on the ground similar to cauldron.
we had a desync bug which caused a water source to dupe, water to vanish, and axolotls to go invisible client side. see clips for it happening. https://clips.twitch.tv/MildTastyLarkOneHand-tXPxawFzNrJANmpx https://clips.twitch.tv/MushyScaryPiePeanutButterJellyTime-dhSgDpHIrXuhcYCs
I was holding down right click and crossing region chunk border while moving axolotls in buckets.
When trying to place in powder snow in a bucket onto some mobs it doesnt work when standing above the mob in some location.
I replicated this by spawning in fox in center of block with egg then standing above it in creative and trying to place snow on same block it is sitting but edge of it. see image.
It only affects powder snow. water/web work fine.
observers dont detect mangroveleaves when tree growsobservers dont detect mangrove roots when tree grows
when a mangrove tree grows the
leaves dont update an observers. This is different than other tree types.when a mangrove tree grows the roots dont update an observers. This is different than other tree types and their blocks.
even if you're not OP on server and dont have commands you can still get wither egg (since it's
on in creative menu) by pick block function on a nearby wither.even if you're not OP on server and dont have commands you can still get wither egg (since it's not on creative menu) by pick block function on a nearby wither.
pilinwallhead is slightly deeper than rest.piglin head is slightly deeper than rest.
if you line up heads
on a wallyou cant slide across the piglin head one.see image.
if you line up heads types you cant slide across the piglin head one. Normal ones, not wall oness.
see image.
if you line up heads types you cant slide across the piglin head one. Normal ones, not wall ones
s.see image.
in the creative menu tools tab the music disc are sorted by when they were added into the game except pigstep is in the wrong location. It should be after 'wait' disc.
in the creative menu tools tab the music disc are sorted by when they were added into the game except pigstep is in the wrong location. It should be after 'wait' disc.
The disc are also sorter by the redstone signal strength they make while in a juke box with comparator reading it. But once again the pigstep is out of order being power of 13.
Something changed in re
cent snapshotsthat caused creepers to not get charged from lightning whenin 33ait worked as usual. This bug probably is related to something more basic that was changed. Clip of situation that use to charge creeper but now does not:
https://clips.twitch.tv/SuperCarefulTofuAMPTropPunch-hWIH93ZcX1d0gflSSomething changed in pre3 that caused creepers to not get charged from lightning when before it worked as usual. This bug probably is related to something more basic that was changed. Clip of situation that use to charge creeper but now does not:
https://clips.twitch.tv/SuperCarefulTofuAMPTropPunch-hWIH93ZcX1d0gflS
nowcreepersno longer get changed by lightning when they use tocreepers are now too high in minecarts
Something changed in pre3 thatcaused creepersto not getcharged from lightning when before it worked as usual. This bug probably is related to something more basic that was changed.Clip of situation that use to charge creeper but now does not:
https://clips.twitch.tv/SuperCarefulTofuAMPTropPunch-hWIH93ZcX1d0gflSPre3 caused creepers in cart to sit in them higher than before. Clip of situation that use to charge creeper with lightning but now does not:
https://clips.twitch.tv/SuperCarefulTofuAMPTropPunch-hWIH93ZcX1d0gflS
Pre3 caused creepers in cart to sit in them higher than before
. Clip of situation that use to charge creeper with lightning but now does not:
https://clips.twitch.tv/SuperCarefulTofuAMPTropPunch-hWIH93ZcX1d0gflSPre3 caused creepers in cart to sit in them higher than before with this change https://bugs.mojang.com/browse/MC-265296 Clip of situation that use to charge creeper with lightning but now does not:
https://clips.twitch.tv/SuperCarefulTofuAMPTropPunch-hWIH93ZcX1d0gflS
creepersare now too high in minecartsMob are now too high in minecarts
Pre3 caused
creepers in cart to sit in them higher than before with this change https://bugs.mojang.com/browse/MC-265296 Clip of situation that use to charge creeper with lightning but now does not:
https://clips.twitch.tv/SuperCarefulTofuAMPTropPunch-hWIH93ZcX1d0gflSPre3 caused mobs in carts to sit in them higher than before with this change https://bugs.mojang.com/browse/MC-265296 Clip of situation that use to charge creeper with lightning but now does not:
https://clips.twitch.tv/SuperCarefulTofuAMPTropPunch-hWIH93ZcX1d0gflS
new to a recent snapshotwitches potionsnowgo farther in flowing water than before. It was working as usual in the33asnapshotbut when updating to pre 4 this bug was introduced. Clip of potions reaching golem when it never use to even in hundreds of hours. https://clips.twitch.tv/AgreeableHeartlessCurlewDoritosChip-pyjtvM8EybqJrtZIfound out something in pre3 breaks witches potions. Now they go farther in flowing water than before. It was working as usual in the previous snapshots. Clip of potions reaching golem when it never use to even in hundreds of hours. https://clips.twitch.tv/AgreeableHeartlessCurlewDoritosChip-pyjtvM8EybqJrtZI
trial spawner poison skeletonthat are fastspawning do not have persistent required 1
trial spawner poison skeleton
that are fastspawning do not have persistent required 1. They also do not spawn with armor or ench bow or lefty, ect.trial spawner poison skeleton spawning do not have persistent required 1. They also do not spawn with armor or ench bow or lefty, ect. Affects both slow and fast spawns.
This is a new bug that is specific to using spectator mode to travel to other players. It wasn't in earlier version, probably like 1.19. You lose effects when spectating another player in different dimension. see clip. https://clips.twitch.tv/HeadstrongVivaciousLegOSkomodo-nnH-8yeykyc5sRrn
using summoning command to summon wolf with owner tag does not give the 40 health compared to summoning a wolf and then taming with bones. This use to work before.
using summoning command to summon wolf with owner tag does not give the 40 health compared to summoning a wolf and then taming with bones. This use to work before.
{Owner:username}
Using command below.
/summon wolf ~ ~ ~
dispensing a potion onto mobs that are piled in the exacted same area can give different time for the effects.
What we would expect is all mobs get the same time duration of the effect.Image of all mobs in same location. Yet 2 mobs have different effect lengths.
When using a pre made repeating command block that came from my saved tool bar then placing it and editing it and hitting enter to save it. Then when pick block this new command block it will turn the data inside of it back into the pre made repeating command block.
See images of what they look like before and after being pick blocked./setblock 273 87 753 minecraft:repeating_command_block [conditional=false,facing=south] {Command:"/execute at @e [type=minecraft:phantom] run say hi",LastExecution:302992L,SuccessCount:3,TrackOutput:1b,UpdateLastExecution:1b,auto:0b,components:{"minecraft:lore":['"{\\"text\\":\\"{\\\\\\"text\\\\\\":\\\\\\"
{\\\\\\\\\\\\\\"text\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"(+NBT)\\\\\\\\\\\\\\"}\\\\\\"}
"}"']},conditionMet:1b,powered:0b}
When using a pre made repeating command block that came from my saved tool bar then placing it and editing it and hitting enter to save it. Then when pick block this new command block it will turn the data inside of it back into the pre made repeating command block.
See images of what they look like before and after being pick blocked./setblock 273 87 753 minecraft:repeating_command_block[conditional=false,facing=south]{Command:"/execute at @e[type=minecraft:phantom] run say hi",LastExecution:302992L,SuccessCount:3,TrackOutput:1b,UpdateLastExecution:1b,auto:0b,components:{"minecraft:lore":['"{\\"text\\":\\"{\\\\\\"text\\\\\\":\\\\\\"
{\\\\\\\\\\\\\\"text\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"(+NBT)\\\\\\\\\\\\\\"}\\\\\\"}
"}"']},conditionMet:1b,powered:0b}/setblock 267 87 755 minecraft:repeating_command_block[conditional=false,facing=up]{Command:"/summon minecraft:enderman 267.50 87.1 765.55
{NoAI:1, Health:1}",LastExecution:996100268L,LastOutput:'{"text":"[22:20:08] ","extra":[{"translate":"commands.summon.success","with":[{"translate":"entity.minecraft.enderman","hoverEvent":{"contents":{"type":"minecraft:enderman","id":[603889503,910774241,-1509876391,1858560477],"name":{"translate":"entity.minecraft.enderman"}},"action":"show_entity"},"insertion":"23fe9f5f-3649-4fe1-a601-1d596ec761dd"}]}]}',SuccessCount:1,TrackOutput:1b,UpdateLastExecution:1b,auto:0b,components:{"minecraft:block_entity_data":{Command:"/execute at @e[type=minecraft:phantom] run say hi",CustomName:'
{"text":"@"}',LastExecution:302992L,SuccessCount:3,TrackOutput:1b,UpdateLastExecution:1b,auto:0b,conditionMet:1b,id:"minecraft:command_block",powered:0b},"minecraft:lore":['"{\\"text\\":\\"{\\\\\\"text\\\\\\":\\\\\\"
{\\\\\\\\\\\\\\"text\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"(+NBT)\\\\\\\\\\\\\\"}\\\\\\"}
"}"']},conditionMet:1b,powered:0b}
Ray you shouldn't look at the status, but the resolution, it was resolved as awaiting response.
John D. Rowell too bad, it's raining. ![]()
All jokes aside I agree with Ray, but I can't help, I can't edit the settings of the tracker.
I made a request to hide the status field, but that may not happen as that causes quite some issues when searching for tickets.
But I have to say, that if Ray is aware of how it works here, then he shouldn't reply saying
This issue is not resolved.
Please change it back to Open.
Also, don't instantly think people aren't "in the mood" or "iritated/annoyed".
Changed reporter to Ray, as the original reporter is no longer active.
Ray, this is your own ticket and you can update the Affected Version/s field yourself. You do not need to comment when confirming tickets that are yours.
Ray, can you confirm that this is fixed in 18w21b?
Ray, I don't see how your screenshot shows that the bug still happens?
Besides, this ticket is only about slabs, not other waterloggable blocks.
Ray, please create a new ticket about that.
The bug
When sand falls on very quickly moving pistons, it is continuously turned into a block and back into an entity again. This allows for plants that are placed on that block to grow very quickly (see MC-113809 and MC-165023)
To reproduce
Build the contraption from this video by [Mod] violine1101: https://youtu.be/TPklP6WZrLk
Video
Video by Ray showcasing a farm that can be built using this bug: https://youtu.be/mg93ldmI584
The bug
You can create floating weeping / twisting vines, kelp, or bamboo by instantly breaking and placing a block in the middle of the complete plant. Updating the plant doesn't cause it to break either.
How to reproduce
- Place a weeping/twisting vine or bamboo or kelp that goes up/down
- Look at anywhere in the middle of the plant and break the vine and replace it in the same tick
- Observe the floating plant
Videos
Short demonstration: Minecraft 20w11a - Singleplayer 2020-03-11 22-22-16.mp4![]()
Video by Ray: https://www.youtube.com/watch?v=5ltZXyMrNqY
Using bonemeal dispenser: MojiraVine.mov![]()
Ray, please create a new ticket if this issue still exists.
The bug
When copying the NBT of a mob using F3+I, the UUID of that mob is not included in the resulting command (see MC-175830), however the UUID(s) of its passengers is/are still copied. When executing the command, the mob itself is summoned in successfully, however its passengers are not summoned in and a warning is logged in the console.
To reproduce
/summon chicken ~ ~ ~ {Passengers:[{id:husk,IsBaby:1}],IsChickenJockey:1b}- Look at the chicken
- Press F3 + I
- Open a command block
- Paste the command inside and activate it
→
Keeping entity minecraft:husk that already exists with UUID <...>
Credit
Found by Ray in this video: https://youtu.be/uJVkdTpdI2o?t=429
The bug
When a villager that has been traded with is zombified, it will not be able to despawn (see MC-159300). However, it still counts towards the mob cap.
To reproduce
- Summon a villager and give it a workstation
- Trade with the villager
- Open F3 screen, and observe the mob cap line (starting with "SC") from now on
- Summon a zombie to zombify the villager
- The "M" value ("monsters") increases by 1 when you spawn the zombie, indicating that the zombie counts towards the mob cap
- When the villager is zombified, the "M" value increases again
→
This means that the mob cap increased again - /tp ~ ~200 ~
- Observe that the "M" value now decreased by one since the zombie despawned
- /tp ~ ~-200 ~
→
The zombie despawned, while the zombie villager did not, but the zombie villager still counts towards the mob cap
Credit
Found by Ray in this video: https://youtu.be/uJVkdTpdI2o?t=559
The bug
Although both its rider and the chicken could despawn on their own, chicken jockeys cannot despawn if both mobs are together.
To reproduce
- Find a chicken jockey. Apart from using the summon command (which I wanted to avoid), this is easiest done by repeating the following steps. (They only work if there aren't any non-jockey chickens, so I tested this in the nether with zombified piglin jockeys.)
- /tp ~ ~500 ~
- /tp ~ ~-500 ~
- Check if there's a chicken by using /say @e[type=chicken], and if there is, continue. If not, repeat.
- Teleport to the chicken jockey
- /tp ~ ~500 ~
- /tp ~ ~-500 ~
→
The chicken jockey didn't despawn - Kill either the chicken or its rider
- /tp ~ ~500 ~
- /tp ~ ~-500 ~
→ The remaining mob despawned
Credit
Found by Ray in this video: https://youtu.be/uJVkdTpdI2o?t=355
As opposed to what is said in the video, this is not a large issue since chicken jockeys count towards the animal (Creature) mob cap and not the monster mob cap. As such chicken jockeys do not prevent monsters from spawning. However they do prevent animals from spawning and are less rare then previously.
I assume that mob spawning was turned off in Ray's world, which would explain why no mobs spawned in the nether apart from the already existing chicken jockeys.
@Ray What do you mean? Shulkerboxes and bundles drop their netherite items when thrown in lava, so it seems fixed.
In any case, if they are still some issues, please create a new report.
Ray This is quite an old bug - would you please attach your launcher log file here, and outline the very specific steps you're taking that lead to the error you're seeing?
Log file from this location on your PC: %appdata%\.minecraft
Ray It looks like this isn't something at the Launcher level, but more likely an issue in your account - assuming your problem is that you aren't able to change/set your java nickname either on the Launcher or on the minecraft.net website. If that's what's happening, then you will need to go to Minecraft support: https://aka.ms/MCLauncherSupport
I know you said you'd spoken to support already, but perhaps you spoke with Xbox support, who wouldn't have any knowledge of this issue or of your minecraft account.
Ray This might be a longshot - but have you verified whether you're logged in to the MS Store with the same account? It working on one account and not the other might suggest something like that. https://aka.ms/MSStoreHome - it's always wisest to be logged in to the Launcher with the same account that's in the MS Store and the Xbox App when you're having trouble, just to be extra sure/safe.














































































An odd way of doing it but that makes sense, Thank you.
This should be fixed since the Ender Dragon should NOT destroy its one and only egg!
Multiple Ender Dragons fought at once is something the community asked for. Otherwise just summon one at a time.
Still not fixed in Minecraft 15w50a. Confirm.
Confirmed in 1.9 release.
Confirmed for 1.9.4
Blazes killed by tamed wolves never drop any blaze rods in 1.9.4
Spiders killed by tamed wolves never drop any spider eyes in 1.9.4
Wither Skeletons killed by tamed wolves never drop any wither skeleton skulls in 1.9.4
Skeletons killed by tamed wolves DO drop armor/bows in 1.9.4
Confirm 1.9.4
Confirm 1.9.4.
1.9.4 screen shots added.
Confirm 1.9.4.
Only works porperly in hot bar but not in inventory!
https://gyazo.com/8a08a279a7eb5c3e01bbf7b25245133a
Confirm 1.9.4.
https://gyazo.com/43ed6564caf7202943b41b1bb87f3bf3
Confirm 1.9.4.
https://gyazo.com/429bf157638f50a8c04b0673c7dcc1f1
Can this be reopened because this behavior doesn't work consistently across other similar blocks.
This issue is not resolved.
Please change it back to Open.
The "Status" was "Resolved" which is incorrect.
Thanks for changing that.
Spider jockeys that are spawned from Spider Spawners are also not affected by this bug.
When people see the status as "Resolved" they see it as meaning that the bug report was resolved.
I'm explaining how others see this from their perspective. People who are not familiar with how the system works will be extremely confused with the term "resolved" being used in a situation where something is not resolved. Then I will get people telling me that the bug has be resolved so they did not contribute to the bug report.
This also affects Chicken Jockeys.
Added picture.
Chickens spawn instead of Chicken Jockeys. I tested with vanilla aswell.
Yes, this affects all versions currently.
It's in 16w38a snapshots.
Why this works is because when the player sends anything that is labeled as coming from a player (arrow shot by a player, potions through by a player, egg/snow ball through by a player) the game doesn't remember the player labeling on that entity. So once the arrow goes through the portal the game sees it as a normal arrow just as if it came from a dispenser. Since it is a normal arrow it does damage to players on the other side despite it coming from another player and the server having pvp turned off.
This is pretty much the same problem I am having so it would be great if this was reopened.
I'll test it when I get time. It not the simplest thing to see first hand you have to AFK for several hours to see it in survival gameplay.
Not related to that. You can relog and the mob is still not there. You can kill the ridden mob and no passenger come back either.
I just tested it and it seems to have fixed the problem of the dragon breaking block far underneath it.
I think it is something simple like that, which came about because of the changes to entity riding in 1.9. Not sure how natural spawning code works compared to spawning with commands.
Glad I wasn't the only one who thought it would make more sense to have 0 as the default.
Confirm 1.11 pre-1
Confirm 1.11 pre-1
Confirm 1.11 pre-1
Reopen please.
This report was made prior to that one. Plus this report is about the wolf that didn't participate in the killing. This report is also more detailed on the bug. This bug only affects llamas and not sheep unlike the other report.
The title was changed recently to look similar to this one. This bug doesn't affect sheep where that one does.
If the witch is holding an item similar to how a zombie hows a sword then it should despawn just as a zombie does. If the item that the witch is hold is picked off the ground then it should never despawn even if it's farther than 128m away from a player. It doesn't follow either rule.
Confirmed 1.12.2
Not sure if it's mentioned but this does not affect mob spawners, they can still produce jockeys
That's a different bug.
MC-130197Some reason screen shot didnt go through. I reuploaded it.
Couldn't replicate in pre1
seems to be fixed in 1.13 pre1. but another bug was introduced
also not work on 2 tall flowers
seems to still be in pre4
Still some things not right https://gyazo.com/bae3dd7e18e5678ec8f9355229bb6817
and some golems can hit mobs right by them.
seem like it's still in game https://gyazo.com/359de6ecc0e61e6a1ee4a2a8b65aea1f
now there is no dolphins that point to treasure it seems
cant hop up onto a block if in water of level 3 or lower.
shows up in some small places
reopen please.
Seems that this isn't giving the right access to the right players. Host player is only able to get limited info where guest player without cheats can't do f3+i but ends up getting the nbt info from it. reopen or new report please. https://gyazo.com/4474652f3abb5f64503395d6efc2a7cd
https://gyazo.com/73c61b376571ab84661c801bf1dbab52
Faro said this was the proper bug report for that bug.
Where is the original bug report? Is there a reason why this is considered normal game mechanic?
seems to work fine
Still in the game if you jump + sprint on water surface. Unlike in 1.12
Still doesn't work if there is collision block in main hand and you're trying to place on the ground in which a entity collides with it. Not sure if that is different bug report.
Clip of the 2 different banners. https://www.youtube.com/watch?v=YPjAB6yr6y0
World download of nether portal problems. https://www.youtube.com/watch?v=YPjAB6yr6y0
Clip of the strange duped and vanishing mobs. https://www.youtube.com/watch?v=YPjAB6yr6y0
crash message I got.
{name=facing, clazz=class ex, values=[north, south, west, east]}The game crashed whilst rendering block entity
Error: java.lang.IllegalArgumentException: Cannot get property bry
as it does not exist in Block
{minecraft:hopper}The player sneak while flying is super useful for testing stuff. I'm sure there is a better way to fix this than removing features.
Need more info on it. Everyone's guess is unloading but cant confirm.
please dont set bug reports to "resolved" just because we dont know how to replicate it. Thank you
I understand but it comes across as confusing, I got messaged by a few people saying this bug was resolved already and there fore they didn't contribute to this bug report.
Here is out 1.7 villager that's been updated through all versions to 1.13.2. It loses all trades once updated to 1.14.0
https://www.mediafire.com/file/06ldiiasvo9b6us/ProtoTech_SMP_vill_test.zip/file
Not sure, either way it's a problem.
I'll have to made a new bug report. This report has been change to describe something different which is not what the original report was about.
This report seems to explaining a mechanic that works as intended.
If you trade with the villager in 1.13.2 and buy/sell something through him it seems to keep it's trade in 1.14. This obviously can't be done with all villager as some as permanently locked so it's not a solution. Why would trading with them change it?
also soul sand now
Enderman dont take any damage from the splash water bottles or lingering
does this bug also cover display names not rendering water/ portals?

confirmed in pre 2
fixed
in 1.15 pre 6
Composters never take in items from the side so it should ignore dropper trying to shoot items into them.
still broke
It's been fixed. But it seems looting only applies if sword does last hit.
still in 1.15 pre 6
still in 1.15 pre 6
in 1.15 pre 6
Ya, during minecon they said that is how honey blocks would behave.
still in 1.15 pre 6
still in 1.15 pre 6
still in 1.15 pre 6
Can this be reopened? This still exist.
Also title is misleading. Change it to do with reauthentication.
still in 1.16 pre 1
This bug has been fixed
The player instantly teleports in the nether portal without a delay. just like creative.
I thought they were like other bosses wither/dragon and don't normally despawn.
If they are suppose to despawn you can close this bug report.
still in 1.16 RC1
in 1.16 PC1
in 1.16 RC1
I noticed it when launching new 1.16 versions for the first time. The options.txt is unaltered besides gamma 16.
Unrelated but making a different game directory isn't an option as I'm dealing with many worlds that I update/test in new versions.
in 1.16RC1
in 1.16RC1
in 1.16RC1
in 1.16RC1
in 1.16RC1
in 1.16RC1
in 1.16RC1
in 1.16RC1
in 1.16RC1
in 1.16RC1
in 1.16RC1
in 1.16RC1
in 1.16RC1
I had 1.12 client open
then open launcher
then open 1.16 rc1 client
all my settings were changed to default for 1.16 rc1
what config file?
which log? I have tons of them going on.
Still in 1.16.4 pre 1
happen in 20w49a
if it happens again I'll send a clip
heres a good screenshot
emerald ore deepslate also doesnt gen. Please change title.
please reopen not fixed yet
they seem to still not spawn. please reopen
in 1.17 rc1
still in 1.17 full release
nah, totally different. check clips
please reopen. this is a desync bug which can cause multiple outcomes but all related to desync of player.
With stream clips there is an option on the clip to see the full stream at the location of where the clip was taken. If more info is need by clicking this you can see all action that caused it. https://www.twitch.tv/videos/1062276747?t=2h48m49s
please reopen this is no longer working in 1.17.0
typically the player picks up items within 1m of the players bounding box but this doesnt seem to work 1m below the player
it is not a feature request this is inconsistent with the hotbar scrolling when not in spec mode. please reopen.
please reopen. this is not a feature request but inconsistency with bedrock edition where there is no sliding around.
could this be open again, it's obviously not modded. Silly bot.
here is WDL: https://www.mediafire.com/file/44uc3xwfds1w2vr/keep+ghost+observer+1.17+Farms+and+Machines+WDL.zip/file
added SS of f3 right after it happened again.
WDL: https://www.mediafire.com/file/uk4fd1eidqwwtme/1.17+Farms+and+Machines+WDL+-+Copy+(5)+-+Copy+-+Copy.zip/file
it's some falling sand/gravel during world gen. nothing to do with world name.
Could you check the world DL as it's the same world as my working farm from 1.18.1. Maybe i overlooked something so I'd like others to look into it.
Please reopen this bug report.
This behavior is different than other areas of the game that have this occur. One example is if a tree grows leaves into an area that has flowing water. As expected the leave replace the flowing water and no water sources are created or neither are the leaves water logged. This leaf behavior is what we would expect which means the changing of flowing water to waterlogged roots is the unexpected behavior.
Added image of leaves replacing flowing water upon growth of tree.
in 1.19 pre 5
Please reopen and add my previous comment on why this is inconsistent with other ingame waterlogging to the main report.
the thinking is if someone doesnt have access to commands (needed to get the wither spawn egg) then they shouldnt be able to easily get the wither egg just by pick block'ing it. Ender dragon cant be picked block.
suffocation point is too high
can confirm this is different than prior to 1.19.3.
It seems to only affect players not mobs with effects.
Ya i opened the world in other snapshots. Is there a way to fix the broken lightmap?
Only half the bug was fixed.

In the 'how to reproduce' step 5 is fixed but not step 4.
still in 1.19.4 rc2
seems this is still not working correctly in 1.19.4 rc3? https://youtu.be/3mZguAFyUrQ
also doesnt work with structure blocks
Please reopen as this is a different bug than other report. This bug is about flowing water (not water sources) becoming water logged sources when loading structure blocks. It creates massive hindrance when using structure blocks.
please re open as this bug report is different than other one and is more valid based off of order.
i can confirm.
Please reopen as it was moved but to the wrong location again. Still needs to be after 'wait'.
this happened to me. some video of what relogging does to it. https://youtu.be/XYm_Cut1OrU?si=6WX8Nh4v3BHXB2_9&t=688
found out something in pre3 broke it.
found out something in pre3 broke it.
this fixed broke mobs in carts:
MC-265296This bug might be related to this bug:
MC-265388as the witch is sitting in a cart.pics of how now the mob sits higher in the cart than before.
the Cracked block state does change the noise type when the pot is broken. I thought this was a map maker feature.
please reopen as it's not the same as
MC-124177this uses spec gamemode. This is new to recent versions afaik.please reopen as this is a new bug that is specific to using spectator mode to travel to other players. It wasn't in earlier version, probably like 1.19.
still broken. can version be updated please. Also title should be changed to about bubble columns.
Please reopen this bug report as the spawning is still broken since the incorrect 'fixing' of this bug report
MC-181233Hostile mobs no longer spawn on top of top trapdoors. Mobs would always spawn on top before this was broken by mistake. Here you can see them spawning on top of a similar property block, piston heads.
This bug report was incorrectly 'fixed' it should of fixed the broken wood trapdoors to spawn mobs on top of them like they always use to spawn there. Also new bug report to address this problem.
MC-200813Even though we updated the server to 05a we can still log onto it using 04a. Might be the bug.
Please reopen this bug was not fixed completely. Hopper is still checking for items within it's collision box. https://youtu.be/hxUNPAglxv0?si=m2wxGvDgLmGuYej9&t=826
was fixed in b snapshot so was fixed somehow.
I did update my old worlds to use the new experimental features by moving the 1.21 datapack into those worlds. It has worked in the past but this time when I logged into those worlds it crashes after short while.
added command
Should I make new bug report? or can this be reopened?
From code checking by GuiTaek:
They changed something in the code. I'm not fully sure if it is the bug you encountered, but I'm sure this is a bug. They wrote "return" instead of "break" which makes the whole splash potion event not doing anything the first time, they encounter a mob that is dead. Haven't checked this in game (as I actually don't know how to check that). The durations are calculated correctly (that is, the same as before) but the code is a whole lot more messy and I kinda wish they hadn't done the change.
{ return; }For reference the yarn-mapping translation:
do {
do {
if (!var6.hasNext())
livingEntity = (LivingEntity)var6.next();
} while(!livingEntity.isAffectedBySplashPotions());
d = this.squaredDistanceTo(livingEntity);
} while(!(d < 16.0));
So what I said above wasn't quite right, because the iterator is iterated over in the whole function. But reading the code I got a theory and I tested the theory. Maybe you can say, if this theory applies to you?
{id:creeper, Health: 24}So in the code, every entity colliding with the splash potion can trigger the splash potion. It does not depend on the distance, I think, just on whatever entity is calling onCollision first. When it is the entity that triggered the potion, it will get its full power. Else it will trigger the distance debuff.
You can test this in pre4 with the following two commands:
/give @p minecraft:zombie_spawn_egg[minecraft:entity_data=
]
{id:instant_damage,amplifier:2,duration:-1}/give @p minecraft:splash_potion[minecraft:potion_contents={custom_effects:[
]}]
{ e = 1.0; }The first one will give you a spawn egg with a creeper that has health 24, exactly the amount that the potion of the second command does. When you spawn enough creepers in a hole where they can't escape, then splash the creepers with the potion, exactly one will die, the others won't. To be honest, if this is your bug, I'm not even sure if this is fixable because it sounds a little bit intended.
The code part in question is:
if (livingEntity == entity)
else
{ e = 1.0 - Math.sqrt(d) / 4.0; }turns out i already made a bug report on this here
MC-266123affecting version of java launcher v.2.27.11-1.10.2 but only on some accounts. It works normally on a different account.
it seems it only spawns them in a small area if village is same Y level as spawning area. iron block is where they spawn. notice that out ring has no problem spawning more on top of each other but inner ring only spawns at that Y level.
thanks!
It might be 2 bugs. One that they dont spawn reinforcements when spawned in with the nbt. Second being new spawns did not have that tag, atleast for drowneds when I tested.
Sorry if I didn't explain well enough why this is a bug. I thought the image of the cart not being centered was apparent. I'll add some more images when I get time. Also completely different thing than
MC-198162Villagers to witches one still does not work: ArmorItems-8 The equipment is not dropped, nor brought over to the new form.
Also pick block a boat on the ground will cause a crash.
I did get a husk to make reinforcements but not in End biome.
I could not get a drowned to make reinforcements even with plenty of water in a river biome.
The command used to check for spwan_reinforcements has a base number that is very high and unlikely to be found in survival.
This might be a old vs new syntax changes.
@turbo Not sure who's in charge of making the link in the launcher goto the correct bug report. But atm it's linking to this bug report which is wrong.
Still having this issue. All the 'help' from custom support was awful. They seem to not understand how the launcher even works or what the problem even is. They keep thinking the Minecraft launcher wont load OR the Minecraft game wont load, which is NOT the problem.
Does this work? launcher_log.txt
No my problem is not changing my username/ display. But rather when I click on the Java tab this error shows up. So I'm unable to play the Java Edition on that account. It works just fine on my other account.
With this new information what do you think it the best action to get this fixed? Btw I did goto Minecraft support but their suggestions didn't help then they started sending me more general Xbox solutions.
this doesn't seem to be fixed in 25w02a snapshot
I did do the whole log into MS store and xbox app with same login at the same time, which was suggested by the Minecraft support. It didn't change anything. Minecraft Support told me it wasn't a minecraft problem but was a MS problem and sent me to MS support. But tbh the MC support were so clueless on how the basic MC launcher startup works, I doubt they looked into it very thoroughly.
I got it to work!
I'm not sure what exactly did it but this is everything I did.
-Login on same acc on MS store, Xbox app, MC launcher.
-it worked, after trying for months!
confirmed 25w02a snapshot
Now that the pigman nerf has come, will this be revisited? Players can no longer get xps while being afk because of this bug so it doesn't replace the old method in the same way.
The to replicate got changed to something else not related to this original bug report. See here to reproduce.
MC-272060