Crouching on the edge of ice
When you crouch to the edge of any ice block in the new snapshot, it takes a few seconds to stop the player completely. This is not a huge bug but it can be annoying considering how the mechanics used to work. You think you have stopped but in reality, if you uncrouch you'll slip off.
Steps to recreate:
- Move toward the edge of a block of ice
- Crouch at the edge
- Try to stand back up and, if this is done too quickly, the player will slide off
Environment
OS: Windows 11
Version: Java Edition
Created Issue:
Crouching on the edge of ice
When you crouch to the edge of any ice block in the new snapshot, it takes a few seconds to stop the player completely. This is not a huge bug but it can be annoying considering how the mechanics used to work. You think you have stopped but in reality, if you uncrouch you'll slip off.
Steps to recreate:
- Move toward the edge of a block of ice
- Crouch at the edge
- Try to stand back up and, if this is done too quickly, the player will slide off
Environment
OS: Windows 11
Version: Java Edition
is duplicated by
is duplicated by
Thank you for your report!
We're tracking this issue in MC-262318, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
When crouching at the edge of a block, the player still has their velocity. It slowly slows down until it reachs a threshold that simply sets their velocity to 0 if it's "basically" 0. This means that, if you have a lot of speed and crouch at the edge of ice, you have to wait roughly 3-4 seconds without pressing anything except crouch before safely uncrouching.
This can be extremely annoying for a lot of people with parkour that uses ice, since having to wait 3-4 seconds feels like a really long time in a lot of cases.
Steps to reproduce:
Place a line of ice, gather speed on it then only hold crouch once you reach the end, then uncrouch once you're fully at the edge.
Expected Result
Your velocity in that direction should be set to 0, and should stay on the block.
Actual Result
You fall off since you still had "hidden" speed, requiring you to stay crouched for ~3s to stay on the block.
Suggested Fix
When you see that the player did not move on an axis in the previous tick even if they were supposed to, set their velocity of that axis to 0. This would remove the need for the threshold logic entirely (which itself still causes some issues in 25w02a).
(Note1: this still applies to all edges, but ice is the most obvious one)
(Note2: I am aware that this is a duplicate to MC-262318, but I feel like this is worth reporting due to the recent changes in how the velocity threshold works and the movement changes in 25w02a.)
Thank you for your report!
We're tracking this issue in MC-262318, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
WAI per fixing of
MC-1133; ice is slippery.i can confirm.
Duplicate of
MC-262294, which was resolved as Works as Intended. It also isn't exclusive to ice blocks.Brevorts comment is incorrect and this is a separate bug
The one listed in
MC-262294happens as the player lets go of a directional input 1 tick before letting go of crouch whereas this one you can stop pressing a directional input seconds before letting go of crouch and still fall offThis bug feels much more unnatural as you can come to a complete stop and not be pressing any directional movement buttons for over a second and still fall off the edge