Sprinting particles on the edges of blocks are still incorrect
The bug
23w18a fixed MC-1133, causing particles generated by falling from a height onto the edge of a block to use the texture of the block the player actually collides with, and for those particles to be generated at that block's position rather than the player's position. However, sprinting particles are still incorrect: they use the texture of the block the player is positioned over rather than colliding with, and are not generated at the position of the collided-with block.
How to reproduce
- Create a setup like that in the screenshots
- Fall from a height onto the edge of the full blocks
- Sprint on the edges of the full blocks
Expected results
In both cases, the produced particles would be that of the full block and would appear at the edge of the block.
Actual results
The particles are not that of the full block, and are generated far away from the top surface of it.
Linked Issues
relates to7
Created Issue:
Sprinting particles on the edges of blocks are still incorrect
The bug
23w18a fixed
MC-1133, causing particles generated by falling from a height onto the edge of a block to use the texture of the block the player actually collides with, and for those particles to be generated at that block's position rather than the player's position. However, sprinting particles are still incorrect: they use the texture of the block the player is positioned over rather than colliding with, and are not generated at the position of the collided-with block.How to reproduce
- Create a setup like that in the screenshots
- Fall from a height onto the edge of the full blocks
- Sprint on the edges of the full blocks
Expected results
In both cases, the produced particles would be that of the full block and would appear at the edge of the block.
Actual results
The particles are not that of the full block, and are generated far away from the top surface of it.
relates to
relates to
relates to
relates to
Relates to MC-262424 and MCPE-18063.
The bug
When falling from a height onto the edge of a block, the particles created will appear at the very edge of the block the player collided with. However, sprinting on the edges of blocks will create the particles under the player, which in many cas3s causes them to be created in midair.
How to reproduce
- Walk to the edge of a block so you're centered above air but still colliding with the block
- Sprint parallel to the edge
Expected results
The sprint particles would be always created above the block being collided with.
Actual results
Some are spawned completely in midair.
The bug
MC-1133 was fixed in 23w18a, and MC-262424 was fixed in 1.20 pre-release 1. However, iron golems produce step particles for blocks they walk on, and these can be for blocks they're not colliding with, and are generated in midair.
How to reproduce
Expected results
The particles generated by the iron golem as it walks would only be those of the solid full blocks it collides with, and would always be generated above those solid blocks.
Actual results
It creates particles of the blocks it's not colliding with as well, and oftentimes these are created in midair.
The bug
The fix for MC-262424 is effective so long as the layer remains grounded while sprinting. However, when sprint-jumping against the edges of blocks, where some non-full block is on the other side of this edge, it remains possible for an occasional particle of that block to be generated in midair despite the player not colliding with it.
How to reproduce
- Create a setup as depicted
- Sprint-jump across this gap (you can use F3 to align your angle if required)
- Observe
Expected results
No particles of the carpet block you're not colliding with would be produced.
Actual results
There is the occasional particle produced upon reestablishing contact with the ground, generated in what is effectively midaur.


