Portal animation still sometimes plays infinitely after travelling through it
The portal animation can sometimes play after travelling through it. Usually happens in creative mode, but can also happen in survival.
Can be caused by MC-262358, but not exclusively.
I found another way to reproduce it, but it also isn't 100% consistent. It happened in survival mode. The player has a very brief cooldown between travelling through portals. If the player goes out and back into the portal very quickly after changing dimensions, it can cause this as well.
Steps to reproduce
- Entering the portal
- Walk in and out(Walk out distance about 0.587 block) of the portal immediately after loading the dimension.
- Repeat the above steps until successful reproduction.
Linked Issues
is duplicated by1
Created Issue:
Portal animation sometimes plays after travelling through it
The portal animation can sometimes play after travelling through it.
I will attach a video shortly.
Portal animation still sometimes plays after travelling through it
The portal animation can sometimes play after travelling through it. Seems to be in creative mode only.
I will attach a video shortly.
Portal animation still sometimes plays after travelling through it in Creative mode
Portal animation still sometimes plays infinitely after travelling through it in Creative mode
Portal animation still sometimes plays infinitely after travelling through it (possibly in Creative mode only)
The portal animation can sometimes play after travelling through it. Seems to be in creative mode only, as a different, intentional behaviour is caused by being in survival mode.
I will attach a video shortly.
relates to
The portal animation can sometimes play after travelling through it. Seems to be in creative mode only, as a different, intentional behaviour is caused by being in survival mode.
I will attach a video shortly.
The portal animation can sometimes play after travelling through it. Seems to be in creative mode only, as a different, intentional behaviour is caused by being in survival mode.
It is also possibly caused by
MC-262358.
The portal animation can sometimes play after travelling through it. Seems to be in creative mode only, as a different, intentional behaviour is caused by being in survival mode.
It is also possibly caused by
MC-262358.Steps to reproduce
- Entering the portal
- Walk in and out(Walk out distance about 0.587 block) of the portal immediately after loading the dimension.
The portal animation can sometimes play after travelling through it. Seems to be in creative mode only, as a different, intentional behaviour is caused by being in survival mode.
It is also possibly caused by
MC-262358.Steps to reproduce
- Entering the portal
- Walk in and out(Walk out distance about 0.587 block) of the portal immediately after loading the dimension.
The portal animation can sometimes play after travelling through it. Seems to be in creative mode only, as a different, intentional behaviour is caused by being in survival mode.
It is also possibly caused by
MC-262358.I found another way to reproduce it, but it also isn't 100% consistent. It happened in survival mode. The player has a very brief cooldown between travelling through portals. If the player goes out and back into the portal very quickly after changing dimensions, it can cause this as well.
Portal animation still sometimes plays infinitely after travelling through it(possibly in Creative mode only)
The portal animation can sometimes play after travelling through it.
Seems to be in creative mode only, as a different, intentional behaviour is caused by being in survival mode.It is also possibly caused by
MC-262358.I found another way to reproduce it, but it also isn't 100% consistent. It happened in survival mode. The player has a very brief cooldown between travelling through portals. If the player goes out and back into the portal very quickly after changing dimensions, it can cause this as well.
The portal animation can sometimes play after travelling through it.
It is also possiblycaused byMC-262358.I found another way to reproduce it, but it also isn't 100% consistent. It happened in survival mode. The player has a very brief cooldown between travelling through portals. If the player goes out and back into the portal very quickly after changing dimensions, it can cause this as well.
The portal animation can sometimes play after travelling through it.
Can be caused by
MC-262358, but not exclusively.I found another way to reproduce it, but it also isn't 100% consistent. It happened in survival mode. The player has a very brief cooldown between travelling through portals. If the player goes out and back into the portal very quickly after changing dimensions, it can cause this as well.
The portal animation can sometimes play after travelling through it.
Can becaused byMC-262358, but not exclusively.I found another way to reproduce it, but it also isn't 100% consistent. It happened in survival mode. The player has a very brief cooldown between travelling through portals. If the player goes out and back into the portal very quickly after changing dimensions, it can cause this as well.
The portal animation can sometimes play after travelling through it. Seems to be in creative mode only, as a different, intentional behaviour is caused by being in survival mode.
It is also possibly caused by
MC-262358.Steps to reproduce
- Entering the portal
- Walk in and out(Walk out distance about 0.587 block) of the portal immediately after loading the dimension.
- Repeat the above steps until successful reproduction.
The portal animation can sometimes play after travelling through it.
Seems to bein creative modeonly, as a different, intentional behaviour is caused by beingin survivalmode.
It is also possiblycaused byMC-262358.Steps to reproduce
- Entering the portal
- Walk in and out(Walk out distance about 0.587 block) of the portal immediately after loading the dimension.
- Repeat the above steps until successful reproduction.
The portal animation can sometimes play after travelling through it. Usually happens in creative mode, but can also happen in survival.
Can be caused by
MC-262358, but not exclusively.I found another way to reproduce it, but it also isn't 100% consistent. It happened in survival mode. The player has a very brief cooldown between travelling through portals. If the player goes out and back into the portal very quickly after changing dimensions, it can cause this as well.
The portal animation can sometimes play after travelling through it. Usually happens in creative mode, but can also happen in survival.
Can be caused by
MC-262358, but not exclusively.I found another way to reproduce it, but it also isn't 100% consistent. It happened in survival mode. The player has a very brief cooldown between travelling through portals. If the player goes out and back into the portal very quickly after changing dimensions, it can cause this as well.
Steps to reproduce
- Entering the portal
- Walk in and out(Walk out distance about 0.587 block) of the portal immediately after loading the dimension.
- Repeat the above steps until successful reproduction.
is duplicated by
Thank you for your report!
We're tracking this issue in MC-262509, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
I argue that this works as intended. The portal animation fades away as a transition from when the animation fades in before you cross dimensions. The animation doesn't play in creative mode as crossing dimensions is instantaneous in that game mode.
That's not what I'm reporting. I'm reporting that it rarely still exists as it did in 23w18a, in creative mode.
Do you fall through the ground first while the dimension loads?
Yeah.
In my previous code analysis in
MC-180I stated that simply fixing it by letting the client know that a portal was used through ClientboundRespawnPacket.java, the fix would not always work. As I said before, this is probably caused by some data loss from the local player, because when you travel between dimensions, this player instance is completely deleted and then the game creates a new one. In the proposed fix I took out the dimension change handle from the Client Respawn Packet and I've put it into a new packet that doesn't delete/re-create the player instance on handle. The result was successful and the bug never happened again.Correct; some client information is lost in travelling between dimension,
MC-124177supports this.Can't seem to reproduce this in 24w38a