Missing textures caused by atlas filtering do not always cause errors to appear in the game output log
The bug
If a resource pack specifies custom atlas files which remove textures from atlases which the game uses, an error message stating that said textures are not present will not be reported in the output log. This is in contrast to most other cases with missing or invalid assets.
How to reproduce
- Download and apply the attached resource pack
- While applying the resource pack, keep an eye on the game log
- Once the resource pack has been applied, look at any type of chest
Expected results
Errors would appear in the game log indicating that textures could not be found for each chest type.
Actual results
No such errors are reported.
Created Issue:
Missing textures caused by atlas filtering do not cause errors to appear in the game output log
Testing discovered
MC-263119. Relates toMC-236295.The bug
If a resource pack specifies custom atlas files which remove textures from atlases which the game uses, an error message stating that said textures are not present will not be reported in the output log. This is in contrast to most other cases with missing or invalid assets.
How to reproduce
- Download and apply the attached resource pack
- While applying the resource pack, keep an eye on the game log
- Once the resource pack has been applied, look at any type of chest
Expected results
Errors would appear in the game log indicating that textures could not be found for each chest type.
Actual results
No such errors are reported.
Missing textures caused by atlas filtering do not always cause errors to appear in the game output log
Testing discovered
MC-263119. Relates toMC-236295.The bug
If a resource pack specifies custom atlas files which remove textures from atlases which the game uses, an error message stating that said textures are not present will not be reported in the output log. This is in contrast to most other cases with missing or invalid assets.
How to reproduce
- Download and apply the attached resource pack
- While applying the resource pack, keep an eye on the game log
- Once the resource pack has been applied, look at any type of chest
Expected results
Errors would appear in the game log indicating that textures could not be found for each chest type.
Actual results
No such errors are reported.
Relates to MC-236295 and MC-263121.
The bug
If an item is given to the player with an invalid model component, an error is not printed to the game log. This is unlike what happens with resource packs if broken models are present.
How to reproduce
/give @s stick[item_model="minecraft:nonexistent_model"]- Check the game log
Expected results
Since the game failed to locate a valid model for this item, an error would be logged.
Actual results
There is no error recorded.
Relates to: MC-236295 MC-263121 MC-276750
The bug
If an item is given to the player with an invalid tooltip style component, an error is not printed to the game log. This is unlike what happens with resource packs if there are issues loading textures, such that the missing texture is used.
How to reproduce
/give @s stick[minecraft:tooltip_style="minecraft:nonexistent_texture"]- Mouse over the item
- Check the game log
Expected results
Since the game failed to locate a valid texture for this item's tooltip, an error would be logged.
Actual results
There is no error recorded.
Relates to: MC-236295 MC-263121 MC-276750 MC-276751
The bug
If no active resource pack defines a texture for a given character, it will correctly render as a rectangle, however no error will be reported in the console. This is unlike what happens for missing textures.
Notably, the game did report these errors in 1.13 pre-releases 6 and 7, but this functionality appears to have broken in pre-release 8 onwards.
How to reproduce
- Paste this character into chat:
- Observe the log output
Expected results
Couldn't find glyph for character (\uf8ff)
Actual results
No error is produced at all.
How to fix
Make this error show up again.
Discovered while testing MC-236295.
Relates to: MC-236295 MC-263121 MC-276750 MC-276751 MC-276813
The bug
In prior versions of the game (circa 1.17), defining a texture in models but not pointing it to an existing model file would cause warnings to be displayed in the game log:
Unable to resolve texture reference: #texture in [PATH TO MODEL]
As of more recent versions of the game, this no longer happens, but the missing texture still appears.
How to reproduce
A resource pack that makes sandstone point to unresolved textures is attached to this ticket.
Expected results
Applying this resource pack would display related errors in the game log.
Actual results
It does not.
Discovered while testing MC-276813.
Relates to: MC-236295 MC-263121 MC-276750 MC-276751 MC-276813 MC-276828
The bug
If a resource pack defines a texture for a unicode character, and that texture cannot be loaded, the hollow rectangle placeholder texture will be used instead. However, unlike for cases where a texture isn't defined, there will be no error in the log.
How to reproduce
A resource pack which gives the lowercase "a" a 512x9 texture is attached.
- Download and apply the attached resource pack
- Watch the log for errors
- Optionally, compare with a character not defined in the font:
Expected results
There would be an error indicating that the game couldn't find a valid glyph for this character.
Actual results
No error is produced at all.

Can confirm (tested in 24w19b)
