Breeze model's glowing eyes are not resource pack-friendly
The breeze's model is set up so that the emissive parts are on its eyebrows and an 8x1x1 box inside of its head where the eyes are located, which can be an inconvenience for resource pack makers who want to change the location of the eyes on the breeze's texture.
I propose a change so that the glowing parts of the breeze's model are determined by a seperate "eyes" texture that can be applied across the entire model, like how every other entity with emissive pixels in its texture already does it (spiders, endermen, ender dragons, phantoms, wardens).
Created Issue:
Breeze model's glowing eyes are not resource pack-friendly
The breeze's model is set up so that the emissive parts are on its eyebrows and an 8x1x1 box inside of its head where the eyes are located, which can be an inconvenience for resource pack makers who want to change the location of the eyes on the breeze's texture.
I propose a change so that the glowing parts of the breeze's model are determined by a seperate "eyes" texture that can be applied across the entire model, like how every other entity with emissive pixels in its texture already does it (spiders, endermen, ender dragons, phantoms, wardens).
Continuation of MC-266688 after incomplete fix.
Unlike almost previous mob with glowing eyes (e.g., phantom, enderman), which render their eye overlays over the whole model, the breeze's eyes texture is rendered only over the head.
This is much more resource pack unfriendly than the precedent, and hampers the ability of resource pack makers to add other emissive parts to the breeze while inconsistent with the other mobs which have parity with the not-emissive texture.
This inconsistency is notable as even though the shading of the eyes for other mobs was recently changed to match the breeze and creaking (see MC-276988), they did not have the uvs changed and retain full parity with the base texture, implying that this is remains a desirable option and a precedent for what is the correct/expected behavior.
The attached image uses the attached resource pack; featuring the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow. This is not a request for the wind parts to be emissive, this is just for elements affected by the single breeze.png.
This also applies to the creaking.


Can confirm. I would say it's noteworthy that all other mobs in the game which have emissive eyes seperate the base layer and the emissive eye layer into two different textures to allow for more dynamic adjustability of the model, and texture. The enderman, spider, phantom, and ender dragon all do this.