Breeze eyes are mapped inconsistently to similarly emissive mobs/Breeze model's glowing eyes are still not resource-pack-friendly
Continuation of MC-266688 after incomplete fix.
Unlike almost previous mob with glowing eyes (e.g., phantom, enderman), which render their eye overlays over the whole model, the breeze's eyes texture is rendered only over the head.
This is much more resource pack unfriendly than the precedent, and hampers the ability of resource pack makers to add other emissive parts to the breeze while inconsistent with the other mobs which have parity with the not-emissive texture.
This inconsistency is notable as even though the shading of the eyes for other mobs was recently changed to match the breeze and creaking (see MC-276988), they did not have the uvs changed and retain full parity with the base texture, implying that this is remains a desirable option and a precedent for what is the correct/expected behavior.
The attached image uses the attached resource pack; featuring the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow. This is not a request for the wind parts to be emissive, this is just for elements affected by the single breeze.png.
This also applies to the creaking.
Linked Issues
relates to12
Created Issue:
Breeze model's glowing eyes are still not resource-pack-friendly/Breeze eyes are inconsistent with similarly emissive mobs
The breeze's model is set up so that the emissive parts are only on its head, which can be an inconvenience for resource pack makers, since there still isn't full control over emissivity. It is also inconsistent with other mobs, such as the phantom, spider, enderman, etc.
It would be significantly more useful if the the eyes texture for the breeze has UV that can be applied across the entire model, like the other mobs with emissive eyes/parts.
Continuation of
MC-266688after incomplete fix.The breeze's model is now set up so that the emissive parts are only on its head, which can be an inconvenience for resource pack makers, since there still isn't full control over emissivity. It is also inconsistent with other mobs, such as the phantom, spider, enderman, etc.
It would be significantly more useful if the the eyes texture for the breeze has UV that can be applied across the entire model, like the other mobs with emissive eyes/parts.
Continuation of
MC-266688after incomplete fix.The breeze's model is now set up so that the emissive parts are only on its head, which can be an inconvenience for resource pack makers, since there still isn't full control over emissivity. It is also inconsistent with other mobs, such as the phantom, spider, enderman, etc.
It would be significantly more useful if the the eyes texture for the breeze has UV that can be applied across the entire model, like the other mobs with emissive eyes/parts.
The attached image features the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow, while the others also have the main texture peeking from underneath.
Continuation of
MC-266688after incomplete fix.The breeze's model is now set up so that the emissive parts are only on its head, which can be an inconvenience for resource pack makers, since there still isn't full control over emissivity. It is also inconsistent with other mobs, such as the phantom, spider, enderman, etc.
It would be significantly more useful if the the eyes texture for the breeze has UV that can be applied across the entire model, like the other mobs with emissive eyes/parts.
The attached image features the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow, while the others also have the main texture peeking from underneath.
relates to
Continuation of
MC-266688after incomplete fix.The breeze's model is now set up so that the emissive parts are only on its head, which can be an inconvenience for resource pack makers, since there still isn't full control over emissivity. It is also inconsistent with other mobs, such as the phantom, spider, enderman, etc.
It would be significantly more useful if the the eyes texture for the breeze has UV that can be applied across the entire model, like the other mobs with emissive eyes/parts.
The attached image
featuresthe breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow, while the others also have the main texture peeking from underneath.Continuation of
MC-266688after incomplete fix.The breeze's model is now set up so that the emissive parts are only on its head, which can be an inconvenience for resource pack makers, since there still isn't full control over emissivity. It is also inconsistent with other mobs, such as the phantom, spider, enderman, etc.
It would be significantly more useful if the the eyes texture for the breeze has UV that can be applied across the entire model, like the other mobs with emissive eyes/parts.
The attached image uses the attached resource pack; featuring the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow, while the others also have the main texture peeking from underneath.
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Breeze model's glowing eyes are still not resource-pack-friendly/Breeze eyes are inconsistent with similarly emissive mobsBreeze eyes are inconsistent with similarly emissive mobs/Breeze model's glowing eyes are still not resource-pack-friendly
Continuation of
MC-266688after incomplete fix.The breeze's model is now set up so that the emissive parts are only on its head, which can be an inconvenience for resource pack makers, since there still isn't full control over emissivity. It is also inconsistent with other mobs, such as the phantom, spider, enderman, etc.
It would be significantly more useful if the the eyes texture for the breeze has UV that can be applied across the entire central model, like the other mobs with emissive eyes/parts, even discounting the wind which has its own uv map.
The attached image uses the attached resource pack; featuring the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow, while the others also have the main texture peeking from underneath.
Continuation of
MC-266688after incomplete fix.The breeze's model is now set up so that the emissive parts are only on its head, which can be an inconvenience for resource pack makers, since there still isn't full control over emissivity. It is also inconsistent with other mobs, such as the phantom, spider, enderman, etc.
It would be significantly more useful if the the eyes texture for the breeze has UV that can be applied across the entire
central model, like the other mobs with emissive eyes/parts, even discounting the wind which has its own uv map.The attached image uses the attached resource pack; featuring the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow, while the others also have the main texture peeking from underneath.
Continuation of
MC-266688after incomplete fix.The breeze's model is now set up so that the emissive parts are only on its head, which can be an inconvenience for resource pack makers, since there still isn't full control over emissivity. It is also inconsistent with other mobs, such as the phantom, spider, enderman, etc.
It would be significantly more useful if the the eyes texture for the breeze has UV that can be applied across the entire equivalent non-emissive texture (even excluding wind), like the other mobs with emissive eyes/parts, even discounting the wind which has its own uv map.
The attached image uses the attached resource pack; featuring the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow, while the others also have the main texture peeking from underneath.
To fix:
1) change eye layer to use additive blend mode
2) extend the uvs and model of breeze_eyes.png to match breeze.png
Continuation of
MC-266688after incomplete fix.The breeze's model is now set up so that the emissive parts are only on its head, which can be an inconvenience for resource pack makers, since there still isn't full control over emissivity. It is also inconsistent with other mobs, such as the phantom, spider, enderman, etc.
It would be significantly more useful if the the eyes texture for the breeze has UV that can be applied across the entire equivalent non-emissive texture (even excluding wind), like the other mobs with emissive eyes/parts, even discounting the wind which has its own uv map.
The attached image uses the attached resource pack; featuring the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow, while the others also have the main texture peeking from underneath.
To fix:
1) change eye layer to use additive blend mode
2) extend the uvs and model of breeze_eyes.png to match breeze.png
This is also being tracked for the creaking at
MC-278516.
Breeze eyes are inconsistentwithsimilarly emissive mobs/Breeze model's glowing eyes are still not resource-pack-friendlyBreeze eyes are mapped inconsistently to similarly emissive mobs/Breeze model's glowing eyes are still not resource-pack-friendly
Continuation of
MC-266688after incomplete fix.
The breeze's model is now set up so that the emissive parts are only on its head, which can be an inconvenience for resource pack makers, since there still isn't full control over emissivity. It is also inconsistent with other mobs, such as the phantom, spider, enderman, etc.
It would be significantly more useful ifthetheeyes texture for the breeze has UV that can be applied across the entire equivalent non-emissive texture (even excluding wind), like the other mobs with emissive eyes/parts, even discounting the wind which has its own uv map.The attached image uses the attached resource pack; featuring the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow, while the others also have the main texture peeking from underneath.
To fix:
1) change eye layer to use additive blend mode
2) extend the uvs and model of breeze_eyes.png to match breeze.png
This is also being tracked for the creaking at
MC-278516.Continuation of
MC-266688after incomplete fix.Unlike almost previous mob with glowing eyes (e.g., phantom, enderman), which render their eye overlays over the whole model, the breeze's eyes texture is rendered only over the head.
This is much more resource pack unfriendly than the precedent, and hampers the ability of resource pack makers to add other emissive parts to the breeze while inconsistent with the other mobs which have parity with the not-emissive texture.
This inconsistency is notable as even though the shading of the eyes for other mobs was recently changed to match the breeze and creaking (see
MC-276988), they did not have the uvs changed and retain full parity with the base texture, implying that this is remains a desirable option.The attached image uses the attached resource pack; featuring the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow. This is not a request for the wind parts to be emissive, this is just for elements affected by the single breeze.png.
This is also being tracked for the creaking at
MC-278516.
Continuation of
MC-266688after incomplete fix.Unlike almost previous mob with glowing eyes (e.g., phantom, enderman), which render their eye overlays over the whole model, the breeze's eyes texture is rendered only over the head.
This is much more resource pack unfriendly than the precedent, and hampers the ability of resource pack makers to add other emissive parts to the breeze while inconsistent with the other mobs which have parity with the not-emissive texture.
This inconsistency is notable as even though the shading of the eyes for other mobs was recently changed to match the breeze and creaking (see
MC-276988), they did not have the uvs changed and retain full parity with the base texture, implying that this is remains a desirable option.The attached image uses the attached resource pack; featuring the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow. This is not a request for the wind parts to be emissive, this is just for elements affected by the single breeze.png.
This is also being tracked for the creaking at
MC-278516.Continuation of
MC-266688after incomplete fix.Unlike almost previous mob with glowing eyes (e.g., phantom, enderman), which render their eye overlays over the whole model, the breeze's eyes texture is rendered only over the head.
This is much more resource pack unfriendly than the precedent, and hampers the ability of resource pack makers to add other emissive parts to the breeze while inconsistent with the other mobs which have parity with the not-emissive texture.
This inconsistency is notable as even though the shading of the eyes for other mobs was recently changed to match the breeze and creaking (see
MC-276988), they did not have the uvs changed and retain full parity with the base texture, implying that this is remains a desirable option and a precedent for what is the correct/expected behavior.The attached image uses the attached resource pack; featuring the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow. This is not a request for the wind parts to be emissive, this is just for elements affected by the single breeze.png.
This also applies to the creaking.
The right/left wings and feet of a chicken cannot be independently retextured from one another, making them always look the same. This is limiting the player's resource pack capability and creativity.
Steps to Reproduce:
- Download and apply the following resource pack:
Chicken.zip
- Spawn a chicken
Observed Behavior:
Both of the wings and feet of the chicken will look entirely purple, despite the player seemingly only modifying one wing and one foot in the UV map.
Expected Result:
Only one wing and one foot would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related independent retexture issues:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517 MC-269523 MC-271304 MC-271305 MC-271330 MC-271354 MC-271334 MC-271355 MC-271368 MC-271383
Unlike almost every previous mob with glowing eyes (e.g., phantom, enderman), which render their eye overlays over the whole model, the creaking's eyes texture is rendered only over the head.
This is much more resource pack unfriendly than the precedent, and hampers the ability of resource pack makers to add other emissive parts to the creaking while inconsistent with the other mobs which have full cover.
This inconsistency is notable as even though the shading of the eyes for other mobs was recently changed to match the breeze and creaking (see MC-276988), they did not have the uvs changed and retain full parity with the base texture, implying that this is remains a desirable option.
This issue also applies to the breeze where it is being tracked at MC-269523.
This is a separate problem to MC-278515, which doesn't happen all the time and might be a wider rendering issue.




Can you provide the resource pack used in the attached screenshot?
Thank you for the pack, I can confirm.
Can confirm. The reason the breeze's emissive parts appear inconsistent with other mobs is because the other mobs' eye layers are applied using the Additive blend mode, while the breeze's eye layer is not.
Blending aside, the texture doesn't cover the whole mob, even if you discount the wind which uses a different texture.
Hello, can you please remove the independent uv relations? I believe it's different enough due to being about emissivity, and I don't necessarily want association with WAI texture consolidation that's been done on other mobs since this one is actually inconsistent. Thanks!
-Tri
Updated to account for
MC-276988, which now removes the shading inconsistency. The mapping issue still stands.