Player action sounds cannot be heard with a larger scale attribute
Sound events created when a player preforms an action like eating, throwing an item, or using an item cannot be heard when the player has a larger scale attribute set. This results in missing out on necessary gameplay feedback for the player.
Steps to Reproduce:
- Modify the player's scale to a larger value, such as;
/attribute @s minecraft:generic.scale base set 20 - Preform one of the following actions:
- Eat an item
- Use a weapon (such as a trident, or bow)
- Use an item (like a map, ender eye, or spyglass)
Observed Behavior:
The action will preform as expected, but the sound created cannot be heard by the player.
Expected Behavior:
Considering the sound plays at a regular/lower scale value, and provides the player with necessary gameplay feedback, the sound should also be heard at larger scale values.
Screenshots/Videos:
Notes
On certain large, but not extremely high scales, it is possible for the sounds to not be heard in the second, or third-person perspectives, but be heard in first-person.
Created Issue:
Player action sounds cannot be heard with a larger scale attribute
Sounds events created when a player preforms an action like eating, throwing an item, or using an item cannot be heard when the player has a larger scale attribute set, resulting in missing gameplay feedback.
Steps to Reproduce:
- Modify the player's scale to a larger value, such as;
/attribute @s minecraft:generic.scale base set 20- Preform one of the following actions:
- Eat an item
- Use a weapon (such as a trident, or bow)
- Use an item (like a map, ender eye, or spyglass)
Observed Behavior:
The action will preform as expected, but the sound it creates cannot properly be heard by the player.
Expected Behavior:
Considering the sound plays at lower scale values, and provides the player will necessary gameplay feedback, the soun should also be heard at larger scale values.
Screenshots/Videos:
Sounds events created when a player preforms an action like eating, throwing an item, or using an item cannot be heard when the player has a larger scale attribute set, resulting in missing gameplay feedback.
Steps to Reproduce:
- Modify the player's scale to a larger value, such as;
/attribute @s minecraft:generic.scale base set 20- Preform one of the following actions:
- Eat an item
- Use a weapon (such as a trident, or bow)
- Use an item (like a map, ender eye, or spyglass)
Observed Behavior:
The action will preform as expected, but the sound it creates cannot properly be heard by the player.
Expected Behavior:
Considering the sound plays at lower scale values, and provides the player will necessary gameplay feedback, the soun should also be heard at larger scale values.
Screenshots/Videos:
Notes
On larger scales where the sound can be heard properly in first person, it is possible for the sound to not be heard in the second, or third-person perspectives.
Sound
sevents created when a player preforms an action like eating, throwing an item, or using an item cannot be heard when the player has a larger scale attribute set, resulting in missing gameplay feedback.Steps to Reproduce:
- Modify the player's scale to a larger value, such as;
/attribute @s minecraft:generic.scale base set 20- Preform one of the following actions:
- Eat an item
- Use a weapon (such as a trident, or bow)
- Use an item (like a map, ender eye, or spyglass)
Observed Behavior:
The action will preform as expected, but the sound it creates cannot properly be heard by the player.
Expected Behavior:
Considering the sound plays at lower scale values, and provides the player will necessary gameplay feedback, the soun should also be heard at larger scale values.
Screenshots/Videos:
Notes
On larger scales where the sound can be heard properly in first person, it is possible for the sound to not be heard in the second, or third-person perspectives.
Sound events created when a player preforms an action like eating, throwing an item, or using an item cannot be heard when the player has a larger scale attribute set
,resultingin missing gameplay feedback.Steps to Reproduce:
- Modify the player's scale to a larger value, such as;
/attribute @s minecraft:generic.scale base set 20- Preform one of the following actions:
- Eat an item
- Use a weapon (such as a trident, or bow)
- Use an item (like a map, ender eye, or spyglass)
Observed Behavior:
The action will preform as expected, but the sound
itcreatescannotproperlybe heard by the player.Expected Behavior:
Considering the sound plays at lower scale value
s, and provides the player willnecessary gameplay feedback, the soun should also be heard at larger scale values.Screenshots/Videos:
Notes
On
larger scales where the sound can be heard properly in first person, it is possible for the sound to not be heard in the second, or third-person perspectives.Sound events created when a player preforms an action like eating, throwing an item, or using an item cannot be heard when the player has a larger scale attribute set. This results in missing out on necessary gameplay feedback for the player.
Steps to Reproduce:
- Modify the player's scale to a larger value, such as;
/attribute @s minecraft:generic.scale base set 20- Preform one of the following actions:
- Eat an item
- Use a weapon (such as a trident, or bow)
- Use an item (like a map, ender eye, or spyglass)
Observed Behavior:
The action will preform as expected, but the sound created cannot be heard by the player.
Expected Behavior:
Considering the sound plays at a regular/lower scale value, and provides the player with necessary gameplay feedback, the sound should also be heard at larger scale values.
Screenshots/Videos:
Notes
On certain large, but not extremely high scales, it is possible for the sounds to not be heard in the second, or third-person perspectives, but be heard in first-person.
relates to
relates to
Particles created from a squid or glow squid when they are attacked do not function as expected when the squid's scale attribute is non-standard. This issue affects all scales, but is primarily an issue at larger scales due to how the squid particles are created, and how big they are.
Steps to Reproduce:
- Create an all water superflat world (Optional)
- Summon/spawn a squid/glow squid
- Allow it to rotate sideways
- Freeze the game
/tick freeze
- Modify the squid's scale
/attribute @e[type=minecraft:squid,sort=nearest,limit=1] minecraft:scale base set 20
- Hit the squid
- Tick step
/tick step 3
Observed Behavior:
The particles will be created at the bottom of the squid's hitbox, visually appearing to be created at the side of the squid's model.
Expected Behavior:
The particles would be created near the bottom or the back of the squid's model.
Screenshots/Videos:
Notes:
The particles created when wolves shake themselves dry from the rain will not take into account the wolf's scale attribute.
Steps to Reproduce:
- Summon/Spawn a wolf
- Modify its scale
/attribute @e[type=wolf,limit=1,sort=nearest] scale base set 10
- Set weather to rainy, allowing the wolf to get wet
- Set weather to clear
Observed Behavior:
The particles will be greated slightly above the ground, away from the wolf.
Expected Behavior:
The particles would be created around the wolf's body.
Screenshots/Videos:
Notes:
Related to:
MC-270594 MC-270592 MC-267708 MC-267707 MC-267706 MC-267428 MC-270801



I can confirm
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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