The wither's skull projectile attacks do not account for the scale attribute
The wither's skull projectile attacks do not account for the wither's scale attribute, leading the attacks to come from an unexpected position either above or below the wither, disconnected from it.
Steps to Reproduce:
(Requires survival)
- Give the player regeneration (For ease of reproducing the issue)
/effect give @p minecraft:regeneration infinite 255 true - Summon a wither
/summon minecraft:wither ~ ~ ~
- Modify the wither's scale
/attribute @e[type=wither,limit=1] minecraft:generic.scale base set 5
Screenshots/Videos:
Notes:
Linked Issues
relates to9
Created Issue:
The wither's skull projectile attacks do not account for the scale attribute
The wither's skull projectile attacks do not account for the wither's scale attribute, leading the attacks to come from an unexpected position either above or below the wither, disconnected from it.
Steps to Reproduce:
(Requires survival)
- Give the player regeneration (For ease of reproducing the issue)
/effect give Jiingy minecraft:regeneration infinite 255 true- Summon a wither
/summon minecraft:wither ~ ~ ~- Modify the wither's scale
/attribute @e[type=wither,limit=1] minecraft:generic.scale base set 5Screenshots/Videos:
Notes:
The wither's skull projectile attacks do not account for the wither's scale attribute, leading the attacks to come from an unexpected position either above or below the wither, disconnected from it.
Steps to Reproduce:
(Requires survival)
- Give the player regeneration (For ease of reproducing the issue)
/effect giveJiingyminecraft:regeneration infinite 255 true- Summon a wither
/summon minecraft:wither ~ ~ ~- Modify the wither's scale
/attribute @e[type=wither,limit=1] minecraft:generic.scale base set 5Screenshots/Videos:
Notes:
The wither's skull projectile attacks do not account for the wither's scale attribute, leading the attacks to come from an unexpected position either above or below the wither, disconnected from it.
Steps to Reproduce:
(Requires survival)
- Give the player regeneration (For ease of reproducing the issue)
/effect give @p minecraft:regeneration infinite 255 true- Summon a wither
/summon minecraft:wither ~ ~ ~- Modify the wither's scale
/attribute @e[type=wither,limit=1] minecraft:generic.scale base set 5Screenshots/Videos:
Notes:
relates to
relates to
relates to
relates to
relates to
relates to
Particles emitted from the wither do not account for the wither's scale attribute, causing the particles to render in unusual places.
Steps to Reproduce:
- Summon a wither with no AI
/summon minecraft:wither ~ ~ ~ {NoAI:1b} - Modify the wither's scale
/attribute @e[type=wither,limit=1] minecraft:generic.scale base set 0.25
Observed & Expected Results:
- The particles will be positioned where they do normally at a scale of 1.
- The particles would render in the correct position relative to the wither's new larger or smaller scale.
Screenshots/Videos:
Notes:
Particles created from a squid or glow squid when they are attacked do not function as expected when the squid's scale attribute is non-standard. This issue affects all scales, but is primarily an issue at larger scales due to how the squid particles are created, and how big they are.
Steps to Reproduce:
- Create an all water superflat world (Optional)
- Summon/spawn a squid/glow squid
- Allow it to rotate sideways
- Freeze the game
/tick freeze
- Modify the squid's scale
/attribute @e[type=minecraft:squid,sort=nearest,limit=1] minecraft:scale base set 20
- Hit the squid
- Tick step
/tick step 3
Observed Behavior:
The particles will be created at the bottom of the squid's hitbox, visually appearing to be created at the side of the squid's model.
Expected Behavior:
The particles would be created near the bottom or the back of the squid's model.
Screenshots/Videos:
Notes:
The particles created when wolves shake themselves dry from the rain will not take into account the wolf's scale attribute.
Steps to Reproduce:
- Summon/Spawn a wolf
- Modify its scale
/attribute @e[type=wolf,limit=1,sort=nearest] scale base set 10
- Set weather to rainy, allowing the wolf to get wet
- Set weather to clear
Observed Behavior:
The particles will be greated slightly above the ground, away from the wolf.
Expected Behavior:
The particles would be created around the wolf's body.
Screenshots/Videos:
Notes:
Related to:
MC-270594 MC-270592 MC-267708 MC-267707 MC-267706 MC-267428 MC-270801


