Eating particles do not account for the scale attribute
Particles created from an entity (currently only the player, due to MC-258374) eating an item will not properly account for the attribute scale currently set, leading to unusual behavior, most notably on smaller scales. For clarification sake, this is not reporting the size of the particles, but the position of them, closely relating to similar issues such as; MC-267428 MC-267707 MC-267416 MC-267706.
Steps to Reproduce:
- Modify the player's scale to be higher, or lower than usual:
/attribute @s minecraft:scale base set 0.2
/attribute @s minecraft:scale base set 5
- Enter third-person view, or second-person view.
Observed Behavior:
In the example with the lower scale value, the particles appear to be created more towards the camera's position far away from the body in third-person, and in second person the particles appear the be created below the player entirely. In the example with the larger scale, the particles are created inside the player's neck, barely visible in third-person.
Expected Behavior:
Considering at a normal scale value, the particles are created at the body position of the player at arm level, the same would be true for larger or smaller scales.
Screenshots/Videos:
Notes:
As stated in the top of the description, this relates to:
MC-267428 MC-267707 MC-267416 MC-267706
Created Issue:
Eating particles do not account for the scale attribute
Particles created from an entity (currently only the player, due to MC-258374) eating an item will not properly account for the attribute scale currently set, leading to unusual behavior, most notably on smaller scales. For clarification sake, this is not reporting the size of the particles, but the position of them, closely relating to similar issues such as;
MC-267428MC-267707MC-267416MC-267706.Steps to Reproduce:
- Modify the player's scale to be higher, or lower than usual:
/attribute @s minecraft:generic.scale base set 0.2/attribute @s minecraft:generic.scale base set 5- Enter third-person view, or second-person view.
Observed Behavior:
In the example with the lower scale value, the particles appear to be created more towards the camera's position far away from the body in third-person, and in second person the particles appear the be created below the player entirely. In the example with the larger scale, the particles are created inside the player's neck, barely visible in third-person.
Expected Behavior:
Considering at a normal scale value, the particles are created at the body position of the player at arm level, the same would be true for larger or smaller scales.
Screenshots/Videos:
Notes:
As stated in the top of the description, this relates to:
MC-267428MC-267707MC-267416MC-267706
relates to
relates to
relates to
Particles created from an entity (currently only the player, due to MC-258374) eating an item will not properly account for the attribute scale currently set, leading to unusual behavior, most notably on smaller scales. For clarification sake, this is not reporting the size of the particles, but the position of them, closely relating to similar issues such as;
MC-267428MC-267707MC-267416MC-267706.Steps to Reproduce:
- Modify the player's scale to be higher, or lower than usual:
/attribute @s minecraft:generic.scale base set 0.2/attribute @s minecraft:generic.scale base set 5- Enter third-person view, or second-person view.
Observed Behavior:
In the example with the lower scale value, the particles appear to be created more towards the camera's position far away from the body in third-person, and in second person the particles appear the be created below the player entirely. In the example with the larger scale, the particles are created inside the player's neck, barely visible in third-person.
Expected Behavior:
Considering at a normal scale value, the particles are created at the body position of the player at arm level, the same would be true for larger or smaller scales.
Screenshots/Videos:
Notes:
As stated in the top of the description, this relates to:
MC-267428MC-267707MC-267416MC-267706Particles created from an entity (currently only the player, due to MC-258374) eating an item will not properly account for the attribute scale currently set, leading to unusual behavior, most notably on smaller scales. For clarification sake, this is not reporting the size of the particles, but the position of them, closely relating to similar issues such as;
MC-267428MC-267707MC-267416MC-267706.Steps to Reproduce:
- Modify the player's scale to be higher, or lower than usual:
/attribute @s minecraft:scale base set 0.2/attribute @s minecraft:scale base set 5- Enter third-person view, or second-person view.
Observed Behavior:
In the example with the lower scale value, the particles appear to be created more towards the camera's position far away from the body in third-person, and in second person the particles appear the be created below the player entirely. In the example with the larger scale, the particles are created inside the player's neck, barely visible in third-person.
Expected Behavior:
Considering at a normal scale value, the particles are created at the body position of the player at arm level, the same would be true for larger or smaller scales.
Screenshots/Videos:
Notes:
As stated in the top of the description, this relates to:
MC-267428MC-267707MC-267416MC-267706
Particles created from a squid or glow squid when they are attacked do not function as expected when the squid's scale attribute is non-standard. This issue affects all scales, but is primarily an issue at larger scales due to how the squid particles are created, and how big they are.
Steps to Reproduce:
- Create an all water superflat world (Optional)
- Summon/spawn a squid/glow squid
- Allow it to rotate sideways
- Freeze the game
/tick freeze
- Modify the squid's scale
/attribute @e[type=minecraft:squid,sort=nearest,limit=1] minecraft:scale base set 20
- Hit the squid
- Tick step
/tick step 3
Observed Behavior:
The particles will be created at the bottom of the squid's hitbox, visually appearing to be created at the side of the squid's model.
Expected Behavior:
The particles would be created near the bottom or the back of the squid's model.
Screenshots/Videos:
Notes:
The particles created when wolves shake themselves dry from the rain will not take into account the wolf's scale attribute.
Steps to Reproduce:
- Summon/Spawn a wolf
- Modify its scale
/attribute @e[type=wolf,limit=1,sort=nearest] scale base set 10
- Set weather to rainy, allowing the wolf to get wet
- Set weather to clear
Observed Behavior:
The particles will be greated slightly above the ground, away from the wolf.
Expected Behavior:
The particles would be created around the wolf's body.
Screenshots/Videos:
Notes:
Related to:
MC-270594 MC-270592 MC-267708 MC-267707 MC-267706 MC-267428 MC-270801


