The twelve rods of a blaze cannot be independently retextured
(Issue first appeared in Beta 1.9 Pre-release 1, when the blaze and it's texture were first added)
The 12 rods of a blaze cannot be independently retextured, resulting in them always looking the same. This is limiting to a player's creativity and ability to modify the entity's texture.
Steps to Reproduce:
- Download and apply the provided resource pack:
Blaze.zip
- Spawn a blaze
- (Optional) Disable particles
Observed Behavior:
All twelve of the blaze's rods will look entirely red, despite the player seemingly only modifying one rod in the UV map.
Expected Result:
Only one of the blaze's rods would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Linked Issues
relates to18
Created Issue:
The twelve rods of a blaze cannot be retextured independently
(Issue first appeared in Beta 1.9 Pre-release 1, when the blaze and it's texture were first added)
The 12 rods of a blaze cannot be independently retextured, resulting in them always looking the same. This is limiting to a player's creativity and ability to modify the entity's texture.Steps to Reproduce:
- Download and apply the provided resource pack:
Blaze.zip![]()
- Spawn a blaze
- (Optional) Disable particles
Observed Behavior:
All twelve of the blaze's rods will look entirely red, despite the player seemingly only modifying one rod in the UV map.
Expected Result:
Only one of the blaze's rods would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related to:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517 MC-269523 MC-271304 MC-271305 MC-271330MC-144327
relates to
(Issue first appeared in Beta 1.9 Pre-release 1, when the blaze and it's texture were first added)
The 12 rods of a blaze cannot be independently retextured, resulting in them always looking the same. This is limiting to a player's creativity and ability to modify the entity's texture.Steps to Reproduce:
- Download and apply the provided resource pack:
Blaze.zip![]()
- Spawn a blaze
- (Optional) Disable particles
Observed Behavior:
All twelve of the blaze's rods will look entirely red, despite the player seemingly only modifying one rod in the UV map.
Expected Result:
Only one of the blaze's rods would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related to:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517 MC-269523 MC-271304 MC-271305 MC-271330MC-144327(Issue first appeared in Beta 1.9 Pre-release 1, when the blaze and it's texture were first added)
The 12 rods of a blaze cannot be independently retextured, resulting in them always looking the same. This is limiting to a player's creativity and ability to modify the entity's texture.Steps to Reproduce:
- Download and apply the provided resource pack:
Blaze.zip![]()
- Spawn a blaze
- (Optional) Disable particles
Observed Behavior:
All twelve of the blaze's rods will look entirely red, despite the player seemingly only modifying one rod in the UV map.
Expected Result:
Only one of the blaze's rods would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
(Issue first appeared in Beta 1.9 Pre-release 1, when the blaze and it's texture were first added)
The 12 rods of a blaze cannot be independently retextured, resulting in them always looking the same. This is limiting to a player's creativity and ability to modify the entity's texture.Steps to Reproduce:
- Download and apply the provided resource pack:
Blaze.zip![]()
- Spawn a blaze
- (Optional) Disable particles
Observed Behavior:
All twelve of the blaze's rods will look entirely red, despite the player seemingly only modifying one rod in the UV map.
Expected Result:
Only one of the blaze's rods would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
The twelve rods of a blaze cannot beretexturedindependentlyThe twelve rods of a blaze cannot be independently retextured
relates to
relates to
relates to
The right/left wings and feet of a chicken cannot be independently retextured from one another, making them always look the same. This is limiting the player's resource pack capability and creativity.
Steps to Reproduce:
- Download and apply the following resource pack:
Chicken.zip
- Spawn a chicken
Observed Behavior:
Both of the wings and feet of the chicken will look entirely purple, despite the player seemingly only modifying one wing and one foot in the UV map.
Expected Result:
Only one wing and one foot would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related independent retexture issues:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517 MC-269523 MC-271304 MC-271305 MC-271330 MC-271354 MC-271334 MC-271355 MC-271368 MC-271383





I wasn't able to reproduce this, the twelve rods didn't appear to be red.
Looks like I messed up the resource pack, should be corrected. Thanks for finding that
I've attached a fix, and removed the broken one.
[Mod] Jiingy No worries, I can confirm now.

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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