Bundle's "slots" are too large
The "slots" within the bundle's tooltip are way larger than regular inventory slots, despite not needing the extra space. This breaks parity with Bedrock, and unnecessarily blocks other slots from view.
For reference, a bundle with two rows of items blocks a grid that's about 5x4 slots on Bedrock, and 6x5 on Java.
Linked Issues
Created Issue:
Bundle's "slots" are too large
The "slots" within the bundle's tooltip are way larger than regular inventory slots, despite not needing the extra space. This breaks parity with Bedrock, and unnecessarily blocks other slots from view.
The "slots" within the bundle's tooltip are way larger than regular inventory slots, despite not needing the extra space. This breaks parity with Bedrock, and unnecessarily blocks other slots from view.
For reference, a bundle with two rows of items blocks a grid that's about 5x4 slots on Bedrock, and 6x5 on Java.
relates to
When the player has a bundle with tooltips disabled, a lot of important context of it's contents is lost. This may be entirely expected behavior, however when some items are inside of a bundle which lacks a tooltip, they can be either almost or entirely indistinguishable from a glance of the bundle item.
Steps to Reproduce:
- Get a bundle with no tooltip
/give @p bundle[minecraft:hide_tooltip={value:1b}] - Put one of the following items inside:
- Hover over the bundle item
- Scroll through its contents
Expected Result:
The items would still be visible in some way, or there would still be some form of context to figure out what items it contains other than the visual alone.
Observed Behavior:
The items inside the bundle will either be entirely invisible to the player rendering behind the open bundle texture, or only partially visible with a few pixels.
Screenshots/Videos:
Notes:
This issue is more prominent on smaller GUI scales.
Related to: MC-275358 MC-275346 MC-275339



Can confirm:

Bedrock sizing is depending on different UI configurations per platform. Java sizing is as designed.