Endermen do not teleport out of water, lava or when on fire
if you put a enderman in the water or land its teleport away only in day time do the enderman teleport
Environment
windows 7
Linked Issues
is duplicated by11
Created Issue:
endermans dont teleport
if you put a enderman in the water or land its teleport away
Environment
windows 7
if you put a enderman in the water or land its teleport away
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if you put a enderman in the water or land its teleport away only in day time
if you put a enderman in the water or land its teleport away only in day time do the enderman teleport
is duplicated by
is duplicated by
endermans dont teleportEndermen do not teleport out of water, lava or when on fire
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Confirmed, the Enderman AI is very broken in 1.8 so far...
Duplicate of MC-47437 - If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.
Duplicate of MC-47437
Duplicate of MC-47437
Duplicate of MC-47437 – If you searched the tracker before creating this report, and were unable to find the indicated ticket, please comment with the keywords you searched for so that the original report can be improved.
Regression of MC-47437
Enderman AI has a lot of issues that seem pretty clear when they're aggressive. It's especially ridiculously obvious if you're farming endermen from underneath a 2-high ceiling. They constantly teleport to arbitrary places instead of trying to attack you and often forget about the player entirely, only to suddenly remember that they're supposed to be aggressive 30 seconds later. A lot of times they forget to do anything and just stand still for several seconds while you attack them. Their AI is so bad that even though they're supposed to be one of the strongest hostile mobs in the game, they're not very good at killing you. They hit you once or twice and then teleport somewhere else for a decent chunk of time, then teleport back and wait a few seconds before attacking you for some reason. Their pathfinding algorithm also doesn't seem to be fully aware that they have the ability to teleport, since I've noticed that it's very rare for them to teleport across gaps of more than a few blocks, which is especially obvious in the nether.
I tried to see if anyone else had reported this before and all I could find were some very old reports from 2014 saying that 1.8 broke their AI, so I'm assuming that the changes from 1.8 are, in some way, the root cause of this issue. However, those issues were all closed as duplicates of MC-47437. This isn't accurate, though, since that bug report only applies to them not teleporting away from hazardous blocks, not all of the other issues they have. The fix for MC-47437 is also partially negated by the fact that their AI sometimes randomly freezes as mentioned above, so they often stay in lava or water for several seconds before teleporting away.
This issue can be replicated fairly easy just by spawning some endermen and trying to fight them in survival mode (make sure you have armor/resistance to survive attacks). After a couple attacks, the issues with their AI become very obvious.

Confirmed.
Sure makes farming for ender pearls easy though, especially if you already have access to the End.
I think this should not be considered to be a glitch. Water is supposed to be their weakness. If they can escape water easily then its not really a weakness.
Then it would make farming and killing endermen way too easy, and yes, it is a glitch. The endermen have been VERY buggy in these 1.8 snapshots, to go as far as not teleporting when you fight them yourself.
Too easy? If we follow your logic we need to make it hard to farm everything then. Lets make mobs immune to water current and piston. Lets also make all drops on player kill only. What about nerfing bonemeal also and removing iron drops from iron golems. Yes lets follow your logic and make the game unappealing for grinders/farm enthusiast...
If a survival player is trying to reach the End and beat the game, they could get ender pearls with ease. Very unbalanced. And like I said I noticed many querky endermen behaviors.
Confirmed for 14w21b
"Too easy? If we follow your logic we need to make it hard to farm everything then."
That's not logic. Logic would be, if you are able to teleport, and you get hurt by lava, any time you fall into lava you would teleport away as fast as you can. As a player you would agree that that is what you would do. If water is your weakness you would get out of it pronto.
Enderman seem to be designed to be rare and hard to kill. A flaw that makes them easier to kill is a bug.