Blocks with different damage values stack when obtained as items if there are no default variants of the block
Blocks with no damage value variants obtained as items stack in the first available stack, even if they have a different damage value.
If you use a damage value of 1 first, they all stack using a missing model.
Steps to reproduce:
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it appears as a purple and black checkerboard.
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it stacks, and has the missing model
- Clear your inventory
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it looks fine
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it stacks and looks fine
Environment
Window 7
- Works As Intended
KnightMiner
[Mojang] Grum (Erik Broes)- 1
- 3
- Community Consensus
14w31a - 15w51b
14w31a 14w32a 14w32b 14w32c 14w32d 14w33a 14w33c 14w34b 14w34d 1.8-pre1 1.8-pre2 1.8-pre3 1.8 1.8.1-pre1 1.8.1-pre2 1.8.1-pre4 1.8.1-pre5 1.8.1 1.8.2-pre1 1.8.2-pre3 1.8.2-pre4 1.8.2-pre6 1.8.2-pre7 1.8.2 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 15w31a 15w31c 15w32a 15w33b 15w34a 15w34d 15w35b 15w35e 15w36c 15w37a 15w38b 15w39c 15w41b 15w42a 15w43b 15w43c 15w44a 15w46a 15w47b 15w49b 15w51a 15w51b
Created Issue:
Brown mushroom blocks item appears as the missing model
Brown mushroom blocks appear as a missing item, and are very large in third person.
Steps to reproduce:
- Give yourself a brown mushroom block using /give @p brown_mushroom_block
- Notice it appears as a purple and black checkerboard.
- Look at yourself in third person, notice the large size.
- Give yourself a red mushroom block using /give @p red_mushroom_block
- Notice it looks like a normal block
Environment
Window 7
Brown mushroom blocks appear as a missing item, and are very large inthird person.Steps to reproduce:
- Give yourself a brown mushroom block using /give @p brown_mushroom_block
- Notice it appears as a purple and black checkerboard.
- Look at yourself in third person, notice the large size.
- Give yourself a red mushroom block using /give @p
red_mushroom_block- Notice it
looks like a normal blockMushroom blocks appear as a missing item with any damage value, but still stack with the original. The model shown is based on which was the first in the stack
Steps to reproduce:
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it appears as a purple and black checkerboard.
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it stacks, and has the missing model
- Clear your inventory
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it looks fine
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it stacks and looks fine
Brown mushroom blocksitem appears as the missing modelMushroom blocks from the /give command stack in the first available stack, even if they having a different damage value
Mushroom blocks
appear as a missing item with any damage value, but still stack withthe original. The model shown is based on which was the first in the stackSteps to reproduce:
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it appears as a purple and black checkerboard.
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it stacks, and has the missing model
- Clear your inventory
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it looks fine
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it stacks and looks fine
Mushroom blocks from the /give command stack in the first available stack, even if they having a different damage value. This causes mushroom blocks with a damage value of 0 to make other have models and blocks with a damage value of 1 give blocks missing model.
Steps to reproduce:
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it appears as a purple and black checkerboard.
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it stacks, and has the missing model
- Clear your inventory
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it looks fine
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it stacks and looks fine
Mushroom blocks from the /give command stack in the first available stack, even if they havinga different damage valueMushroom blocks from the /give command stack in the first available stack, even if they have a different damage value
Mushroom blocks from the /give command stack in the first available stack, even if they hav
inga different damage value. This causes mushroom blocks with a damage value of 0 to make other have models and blocks with a damage value of 1 give blocks missing model.Steps to reproduce:
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it appears as a purple and black checkerboard.
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it stacks, and has the missing model
- Clear your inventory
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it looks fine
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it stacks and looks fine
Mushroom blocks from the /give command stack in the first available stack, even if they have a different damage value. This causes mushroom blocks with a damage value of 0 to make other have models and blocks with a damage value of 1 give blocks missing model.
Steps to reproduce:
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it appears as a purple and black checkerboard.
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it stacks, and has the missing model
- Clear your inventory
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it looks fine
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it stacks and looks fine
Mushroom blocks from the /give command stack in the first available stack, evenif they have a different damage valueBlocks with different damage values stack when obtained using /give if there are no default variants of the block
Mushroom blocks from the /give command stack in the first available stack, even if they have a different damage value. This causes mushroom blocks with a damage value of 0 to make other have models and blocks with a damage value of 1 give blocks missing model.
Steps to reproduce:
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it appears as a purple and black checkerboard.
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it stacks, and has the missing model
- Clear your inventory
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it looks fine
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it stacks and looks fine
Blocks with no damage value variants obtained from the /give command stack in the first available stack, even if they have a different damage value.
If you use a damage value of 1 first, they all stack using a missing model.
Steps to reproduce:
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it appears as a purple and black checkerboard.
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it stacks, and has the missing model
- Clear your inventory
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it looks fine
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it stacks and looks fine
Blocks with different damage values stack when obtainedusing /giveif there are no default variants of the blockBlocks with different damage values stack when obtained as items if there are no default variants of the block
Blocks with no damage value variants obtained from the /give command stack in the first available stack, even if they have a different damage value.
If you use a damage value of 1 first, they all stack using a missing model.
Steps to reproduce:
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it appears as a purple and black checkerboard.
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it stacks, and has the missing model
- Clear your inventory
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it looks fine
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it stacks and looks fine
Blocks with no damage value variants obtained as items stack in the first available stack, even if they have a different damage value.
If you use a damage value of 1 first, they all stack using a missing model.
Steps to reproduce:
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it appears as a purple and black checkerboard.
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it stacks, and has the missing model
- Clear your inventory
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 0
- Notice it looks fine
- Give yourself a brown mushroom block using /give @p brown_mushroom_block 1 1
- Notice it stacks and looks fine
relates to
A comment with security level 'global-moderators' was removed.
relates to
Every command you enter has only the int limitation (number to 2147483647 (= 2^31-1) included). This might be first of all problematic if commands which use values of the data type long (up to 2^63-1) get added. But it causes some problems as well with commands that use the short data type (up to 32767 included).
This is for example the case with the Damage tag which is used for items and creates some strange bugs.
- Do for example
/give @p stone 1 1143425434
This is probably not such a big bug, but when doing it like this:
- Example Coal Ore (also works with cauldron and all blocks which have naturally no data values other than 0):
/give @p coal_ore 1 1143425434
- Filled maps have no Damage value restriction:
When you reach the map id 32767 and then create a new map, it will stay the next 32768 maps at 0, because Minecraft starts then with -32768 which is invalid so it defaults it to 0.
- Items with defaulted Damage value:
If you give yourself an item with invalid Damage value, like/give @p bone 1 1
It acts really strange as it doesn't show its damage value, but still has a different one than the default.
That isMC-64754


Confirmed. When you type /give @p brown_mushroom_block 1 1, notice that the missing texture item flashes briefly in front of your face.
sounds intended, as it is not a supported data value, and you aren't supposed to get them in your inventory
Relates to:
MC-57332@FVbico
Yes, it is likely caused by an unsupported value, and I would not argue with a resolution of either "Works as intended" or "Won't fix" from Mojang. The main thing is the behavior is inconsistent with other items, allowing incorrect damage values, but still stacking them with correct ones when obtained as items.
Relates to
MC-47596.