Placed ArmorStand has always predetermined pose
Relates to:
When you place an ArmorStand, its body parts will be always rotated slightly. I don't know if this is intended, but it causes some problems:
- One leg is always slightly tilted
- The head is tilted
- The head looks next to a player when standing directly in front of it
- The body is slightly rotated
- Both arms are tilted
Created Issue:
Placed ArmorStand has always predetermined pose
When you place an ArmorStand, its body parts will be always rotated slightly. I don't know if this is intended, but it causes some problems:
- One leg is always slightly tilted
- The head is tilted
- The head looks next to a player when standing directly in front of it
- The body is slightly rotated
When you place an ArmorStand, its body parts will be always rotated slightly. I don't know if this is intended, but it causes some problems:
- One leg is always slightly tilted
- The head is tilted
- The head looks next to a player when standing directly in front of it
- The body is slightly rotated
- Both arms are tilted
Relates to:
When you place an ArmorStand, its body parts will be always rotated slightly. I don't know if this is intended, but it causes some problems:
- One leg is always slightly tilted
- The head is tilted
- The head looks next to a player when standing directly in front of it
- The body is slightly rotated
- Both arms are tilted
A comment with security level 'global-moderators' was removed.
relates to
is duplicated by
is duplicated by
This is caused by MC-80975. When placing an ArmorStand its body and head rotation are randomized. When you summon an ArmorStand none of its Pose entries are randomized so they are all not saved.
Caused by:
Relates to:
When you place an ArmorStand and use for example this command:
/entitydata @e[type=ArmorStand,c=1] {ShowArms:1b}
You will see the arms, but the ArmorStand still doesn't contain the LeftArm and RightArm tag in the Pose compound:
Pose:{
Head:[
0:2.8267171f,
1:-5.086746f,
2:0.0f
],
Body:[
0:0.0f,
1:1.7570348f,
2:0.0f
]
}
This is also for the legs by default, their tags are missing as well.
Samuel Klumpers like I said in MC-80973 ArmorStand have always pretermined pose values. So they are never 0.
John Dame The values are floats. The data structure I provided is the one you recieve when using /entitydata.
Thank you for your report!
We're actually already tracking this issue in MC-80973, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved. That means that this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Sounds like MC-80973

You try putting it down without fingers.
I don't understand that comment
[Mojang] Grum (Erik Broes) always makes these weird/funny but correct statements, but this is intended, is what he's kinda saying
Steve has no fingers, it's hard for him to place sensitive things like armor stands aligned perfectly.