End Portal Texture Glitch at high x/z axis at 1,000,000
The end portal texture glitches at high x/z axis levels. End Portal texture is based on player position
Environment
Java 1.8.0_25
Windows 7 Ultimate 64-Bit
Created Issue:
End Portal Texture Glitch
Sometimes the end portal texture will glitch and only can be reset by relogging
Environment
Java 1.8.0_25
Windows 7 Ultimate 64-Bit
Changed Summary:
End Portal Texture Glitch at high x/z axis at 1,000,000
Added Attachments:
Changed Description:
Sometimes the end portal texturewillglitchand only can be reset by reloggingThe end portal texture glitches at high x/z axis levels. End Portal texture is based on player position
Added Attachments:
Added Attachments:
Added Linked Issues:
relates to
Added Linked Issues:
relates to
Added Linked Issues:
is duplicated by





My z axis was 1,999,739 plus it also was glitched without the resource pack
Could you please add a screenshot without resource pack?
Confirmed for
Please change the summary to something like "End Portal texture is based on player position", because for example an end_portal at (15.000.000|50|0) looks even more strange.
here it is without resource pack
My system specs
Confirmed for 15w44a.
Relates to
MC-88330.Affects 15w47c
Confirmed for 16w21a.
Relates to
MC-88330Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
Cannot reproduce in 17w18b
Because of
MC-109473, this is no longer an issue