FallingSand visual glitch
Teleporting a falling sand block results in a delay.
Steps to reproduce
- Place a repeating command block with the following command:
/execute as @e[type=falling_block] at @s if block ~ ~-1 ~ repeating_command_block run tp @s ~ ~-2 ~
- Place a falling block above it and observe that it gets solid over the command block and there is a delay before it gets teleported below. This delay changes depending on the length of the drop.
Created Issue:
FallingSand visual glitch
If you have a commandblock with this command: /execute @e[type=FallingSand] ~ ~ ~ detect ~ ~-1 ~ command_block -1 tp @e[type=FallingSand,c=1] ~ ~-2 ~
then the FallingSand will get solid over this command block and after a while it will get teleported down.
If you have a commandblock with this command: /execute @e[type=FallingSand] ~ ~ ~ detect ~ ~-1 ~ command_block -1 tp @e[type=FallingSand,c=1] ~ ~-2 ~
then the Falling
Sand will get solid over this command block and after a while it will get teleported down.If you have a repeating command block with this command:
/execute @e[type=falling_block] ~ ~ ~ detect ~ ~-1 ~ repeating_command_block -1 tp @e[type=falling_block,c=1] ~ ~-2 ~then the Falling block (e.g. sand) will get solid over this command block and after a while it will get teleported down.
If you have a repeating command block with this command:
/execute @e[type=falling_block] ~ ~ ~ detect ~ ~-1 ~ repeating_command_block -1 tp @e[type=falling_block,c=1] ~ ~-2 ~then the Falling block (e.g. sand) will get solid over this command block and after a while it will get teleported down.
If you have a repeating command block with this command:
/execute as @e[type=falling_block] at @s if block ~ ~-1 ~ repeating_command_block run tp @s ~ ~-2 ~then the Falling block (e.g. sand) will get solid over this command block and after a while it will get teleported down.
If you have a repeating command block with this command:/execute as @e[type=falling_block] at @s if block ~ ~-1 ~ repeating_command_block run tp @s ~ ~-2 ~then the Falling block (e.g. sand) will get solid over this command block and after a while it will get teleported down.
Teleporting a falling sand block results in a delay.
Steps to reproduce
- Place a repeating command block with the following command:
/execute as @e[type=falling_block] at @s if block ~ ~-1 ~ repeating_command_block run tp @s ~ ~-2 ~
- Place a falling block above it and observe that it gets solid over the command block and there is a delay before it gets teleported below. This delay changes depending on the length of the drop.
Teleporting a falling sand block results in a delay.
Steps to reproduce
- Place a repeating command block with the following command:
/execute as @e[type=falling_block] at @s if block ~ ~-1 ~ repeating_command_block run tp @s ~ ~-2 ~
- Place a falling block above it and observe that it gets solid over the command block and there is a delay before it gets teleported below. This delay changes depending on the length of the drop.
Looks like accumulated rounding errors or so cause a time difference of some milliseconds between client and server block calculation.
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
Can confirm in 21w05b.
I'd like to request ownership of this report to put more detail into the description and to maintain the report.