Iron Golems are unaffected by Strength and Weakness potions
Iron Golems given a Strength or a Weakness potion are not buffed/debuffed in strength, respectively.
Steps to Reproduce:
1. Make a new Creative world.
2. Create two Iron Golems at a distance from one another.
3. Give one a Strength II potion and the other a Weakness potion.
4. Spawn Skeletons near the Iron Golem with Strength II (make sure it's night)
5. Observe how it takes usually 1-2 hits to kill the Skeletons, which is how it is without the Strength potion.
6. Spawn Skeletons near the Weakness Iron Golem and notice the same results.
I believe this bug is due to the fact that Iron Golems deal different damage for each hit instead of a constant damage like everything else.
Created Issue:
Iron Golems are unaffected by Strength and Weakness potions
Iron Golems given a Strength or a Weakness potion are not buffed/debuffed in strength, respectively.
Steps to Reproduce:
1. Make a new Creative world.
2. Create two Iron Golems at a distance from one another.
3. Give one a Strength II potion and the other a Weakness II potion.
4. Spawn Skeletons near the Iron Golem with Strength II (make sure it's night)
5. Observe how many hits it takes to kill the Skeleton it usually 1-2 hits, which is how it is without the Strength potion.
6. Repeat step 4 with the Weakness II Iron Golem and notice the same results.I believe this bug is due to the fact that Iron Golems deal different damage for each hit instead of a constant damage like everything else.
Linked Issues
is duplicated by1
TRASH-671
Iron Golems given a Strength or a Weakness potion are not buffed/debuffed in strength, respectively.
Steps to Reproduce:
1. Make a new Creative world.
2. Create two Iron Golems at a distance from one another.
3. Give one a Strength II potion and the other a WeaknessIIpotion.
4. Spawn Skeletons near the Iron Golem with Strength II (make sure it's night)
5. Observe how many hits it takes to kill the Skeleton it usually 1-2 hits, which is how it is without the Strength potion.
6. Repeat step 4 with the Weakness II Iron Golem and notice the same results.I believe this bug is due to the fact that Iron Golems deal different damage for each hit instead of a constant damage like everything else.
Iron Golems given a Strength or a Weakness potion are not buffed/debuffed in strength, respectively.
Steps to Reproduce:
1. Make a new Creative world.
2. Create two Iron Golems at a distance from one another.
3. Give one a Strength II potion and the other a Weakness potion.
4. Spawn Skeletons near the Iron Golem with Strength II (make sure it's night)
5. Observe howmany hits it takes to kill the Skeletonit usually 1-2 hits, which is how it is without the Strength potion.
6. Repeat step 4 with the Weakness II Iron Golem and notice the same results.I believe this bug is due to the fact that Iron Golems deal different damage for each hit instead of a constant damage like everything else.
Iron Golems given a Strength or a Weakness potion are not buffed/debuffed in strength, respectively.
Steps to Reproduce:
1. Make a new Creative world.
2. Create two Iron Golems at a distance from one another.
3. Give one a Strength II potion and the other a Weakness potion.
4. Spawn Skeletons near the Iron Golem with Strength II (make sure it's night)
5. Observe how it takes usually 1-2 hits to kill the Skeletons, which is how it is without the Strength potion.
6. Repeat step 4 with the Weakness II Iron Golem and notice the same results.I believe this bug is due to the fact that Iron Golems deal different damage for each hit instead of a constant damage like everything else.
Iron Golems given a Strength or a Weakness potion are not buffed/debuffed in strength, respectively.
Steps to Reproduce:
1. Make a new Creative world.
2. Create two Iron Golems at a distance from one another.
3. Give one a Strength II potion and the other a Weakness potion.
4. Spawn Skeletons near the Iron Golem with Strength II (make sure it's night)
5. Observe how it takes usually 1-2 hits to kill the Skeletons, which is how it is without the Strength potion.
6. Repeat step 4 with the WeaknessIIIron Golem and notice the same results.I believe this bug is due to the fact that Iron Golems deal different damage for each hit instead of a constant damage like everything else.
Iron Golems given a Strength or a Weakness potion are not buffed/debuffed in strength, respectively.
Steps to Reproduce:
1. Make a new Creative world.
2. Create two Iron Golems at a distance from one another.
3. Give one a Strength II potion and the other a Weakness potion.
4. Spawn Skeletons near the Iron Golem with Strength II (make sure it's night)
5. Observe how it takes usually 1-2 hits to kill the Skeletons, which is how it is without the Strength potion.
6.Repeat step 4 withthe Weakness Iron Golem and notice the same results.I believe this bug is due to the fact that Iron Golems deal different damage for each hit instead of a constant damage like everything else.
Iron Golems given a Strength or a Weakness potion are not buffed/debuffed in strength, respectively.
Steps to Reproduce:
1. Make a new Creative world.
2. Create two Iron Golems at a distance from one another.
3. Give one a Strength II potion and the other a Weakness potion.
4. Spawn Skeletons near the Iron Golem with Strength II (make sure it's night)
5. Observe how it takes usually 1-2 hits to kill the Skeletons, which is how it is without the Strength potion.
6. Spawn Skeletons near the Weakness Iron Golem and notice the same results.I believe this bug is due to the fact that Iron Golems deal different damage for each hit instead of a constant damage like everything else.
relates to
is duplicated by
MC-12700
is duplicated by
TRASH-671
is duplicated by
duplicates
is duplicated by
The bug
Slimes, Magma Cubes, and Iron Golems fail to use the generic.attackDamage attribute properly, meaning that their attack damage cannot be altered via commands or potions. This is the cause behind MC-5164 and MC-9600, and may also be related to MC-33285.
As a result, the following command will only work properly for melee-capable mobs which aren't affected by this bug:
summon MOB_TYPE_HERE ~ ~1 ~ {Attributes:[{Name:"generic.attackDamage",Base:10D}]}
Most melee-capable mobs, such as zombies, will deal exactly 5 hearts per hit on Normal difficulty. The mobs affected by this bug will instead deal their usual damage.
In addition, Strength and Weakness potions have no effect on these mobs.
Steps to Reproduce
- Spawn a slime, magma cube, or iron golem (don't use a golem built manually from blocks; they don't become aggressive).
- Allow it to attack you, and take note of the damage dealt.
- Splash it with Strength II, or any desired level of Strength or Weakness.
- Observe that the damage dealt is the same as before.
Technically this issue also applies to the Ender Dragon, but essentially no potion effects or attributes work on the dragon anyhow.
Affected entities
| Affected entity | Note |
|---|---|
| slime | |
| magma_cube | |
| ocelot | attacking chicken |
| villager_golem |
Confirmed in 1.7.4.
yeah noticed this in 14w11b, they also still attack with normal strength even if spawned in with their NBT attack damage stat set to 0
Confirmed in 1.7.5 as well.
Can the Affects Versions tags please be updated?
This should be merged with
MC-47091.This ticket has been marked as a duplicate of
MC-47091, in favor of the more general or better information provided.