Mount health doesn't show correctly until regenerated
Additional information from MCPE-151214:
The health display of a mob you're riding occasionally hides the mob's max health. However, it corrects itself upon the mount's health being updated (being healed or taking damage). This is most noticeable on striders and pigs since they do not heal naturally, but it can be caught on horses.
To replicate:
- Get a mob, preferably a strider or pig.
- Mount it and take note of its HP
- Now deal any amount of damage it, just don't kill it.
- Move far enough away from the mob so that it unloads.
- Go back to the mob and mount it.
Expected Result:
You see your mob's health, that it has taken damage and is not at full health.
Actual Result:
You won't see the empty, or half-hearts of your mount, so it'll look like your mount is at full health.
A horse will show its max hp as its health when you saved and quit the world:
Steps to reproduce:
- Get a horse
- Damage a horse
- Save a quit
- Reload
- Notice the change in apparent max hp
Linked Issues
is duplicated by6
Created Issue:
Horse health doesnt show correctly until regenerated
A horse will show its max hp as its health when you saved and quit the world:
Steps to reproduce:
- Get a horse
- Damage a horse
- Save a quit
- Reload
- Notice the change in apparent max hp
is duplicated by
relates to
is duplicated by
relates to
is duplicated by
Additional information from
MCPE-151214:The health display of a mob you're riding occasionally hides the mob's max health. However, it corrects itself upon the mount's health being updated (being healed or taking damage). This is most noticeable on striders and pigs since they do not heal naturally, but it can be caught on horses.
To replicate:
- Get a mob, preferably a strider or pig.
- Mount it and take note of its HP
- Now deal any amount of damage it, just don't kill it.
- Move far enough away from the mob so that it unloads.
- Go back to the mob and mount it.
Expected Result:
You see your mob's health, that it has taken damage and is not at full health.Actual Result:
You won't see the empty, or half-hearts of your mount, so it'll look like your mount is at full health.
A horse will show its max hp as its health when you saved and quit the world:
Steps to reproduce:
- Get a horse
- Damage a horse
- Save a quit
- Reload
- Notice the change in apparent max hp
Horsehealth doesnt show correctly until regeneratedMount health doesn't show correctly until regenerated
Thank you for your report!
We're tracking this issue in MCPE-108409, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-108409, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MCPE-108409, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-108409, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Does MCPE-108409 describe your issue? What exactly do you mean by "every time you ride it"? Is this occurring only after exiting and re-entering a world, or if the chunks are being unloaded and reloaded? Did the horses ever take any damage?
A video would be appreciated.
“Does MCPE-108409 describe your issue? What exactly do you mean by "every time you ride it"? Is this occurring only after exiting and re-entering a world, or if the chunks are being unloaded and reloaded? Did the horses ever take any damage?“
No, 108409 does not describe the issue. In addition to the entering and reentering the world test, I conducted a load and reload the chunks test. Leaving and reloading the chunks DOES seem to restore the horse’s actual heart count. The horse ever having taken damage does not seem to affect this either way. I could further test by damaging a horse and reloading the area to see if the damage and heart count are remembered.
Does this only occur on a realm or does the same issue occur in a local copy of the world?
Does MCPE-108409 describe your issue?
Otherwise, it's not really clear what you mean by random parent / third parent.
This report has been temporarily resolved as Awaiting Response. It will automatically reopen when you comment with new information. Please provide all requested information. Reports that do not contain enough information may be closed as Incomplete.
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It is not really clear what your table is trying to show, and the speculation about a "ghost parent" just seems to make it more confusing.
In particular, how did you test that a particular horse had "negative health"?
It might be clearer if you just listed the stats for each set of "real" parents and the stats you get for each baby, taking into account the issue reported in MCPE-108409 to make sure you have the correct full health values of every new horse.
The fact that the health of the new horses is "more random" does not itself seem like a bug, unless you have some information about what the expected range should be.
Thank you for your report!
We're tracking this issue in MCPE-108409, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.



I experienced this with llamas in 1.12-1.13.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
Also, just a reminder, to make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
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This is still an issue. Happens when a damaged horse's chunk is unloaded. I also attached some more image (hors2 and hors3) demonstrating how the health updates after the horse takes damage)
Still in 1.17
Jacob Holmes: Since you are the reporter on this ticket you should update the Affected Version/s field yourself. It is not necessary or helpful to add comments for affected versions.
Idk if this is the same thing, but baby horses from breeding when grown, their max hp shifts. It will be one number of hearts then a bit later they either have an extra heart or damaged hearts never regenerate.
In 1.18.81 Hotfix I cannot reproduce this with save & quit or changing dimensions, but I can reproduce when unloading and reloading the chunk the horse is in by moving away and coming back.