Parity issue: Death messages from summoned arrow
If a player or pet gets killed by an arrow (by summoning the arrow) the death message is "<Player> was slain by arrow"
To reproduce: (Reproduction steps given by Dr.Awesome4333)
1. Start a creative worldand place a cactus on some sand.
2. Change gamemode to survival
3. Use the cactus to lower HP to half a heart.
4. Summon an arrow with /summon ~ ~100 ~
Results: When you die the message reads:
"<player> was slain by arrow" in Bedrock
while in Java it reads:
"<player> was shot by arrow"
Linked Issues
Created Issue:
Parity issue: Death messages from summoned arrow
If a player or pet gets killed by an arrow (by summoning the arrow) the death message is "<Player> was slain by arrow"
If a player or pet gets killed by an arrow (by summoning the arrow) the death message is "<Player> was slain by arrow"
To reproduce: (Reproduction steps given by Dr.Awesome4333)
1. Start a creative worldand place a cactus on some sand.
2. Change gamemode to survival
3. Use the cactus to lower HP to half a heart.
4. Summon an arrow with /summon ~ ~100 ~
Results: When you die the message reads:
"<player> was slain by arrow" in Bedrock
while in Java it reads:
"<player> was shot by arrow"
relates to
is duplicated by
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To reproduce:
1. Start a creative worldand place a cactus on some sand.
2. Change gamemode to survival
3. Use the cactus to lower HP to half a heart.
4. Summon an arrow with /summon ~ ~100 ~
Results: When you die the message reads:
"<player> was slain by arrow" in Bedrock
while in Java it reads:
"<player> was shot by arrow"
IMO both are correct.
Can confirm
Thank you for your report!
However, this issue has been closed as Won't Fix.
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