Reaching the other side of a nether portal may cause the animation to still play
When reaching the nether portal another portal links to, continuing to stand inside of that portal causes the screen distortion and nether portal cube overlay to persist, despite the fact that this portal is currently incapable of actually teleporting the player in its current state and the player must first exit it. It seems that this does not always happen upon the portal's first creation, however.
Judging by this video of v0.12.1 alpha, this bug may or may not have always been the case, as the portal animation can be seen stopping as expected: https://youtu.be/5N0x7X-nkCQ?t=4m25s
Steps to Reproduce:
- Build a nether portal
- Enter it
- Stay in the exit portal
Observed Results:
The portal animation still plays.
Expected Results:
The portal animation should not play.
Linked Issues
is duplicated by3
Created Issue:
Reaching the other side of a nether portal may cause the animation to still play
Closely relates to/found while testing
MC-180.When reaching the nether portal another portal links to, continuing to stand inside of that portal causes the screen distortion and nether portal cube overlay to persist, despite the fact that this portal is currently incapable of actually teleporting the player in its current state and the player must first exit it. It seems that this does not always happen upon the portal's first creation, however.
Closely relates to/found while testing
MC-180.When reaching the nether portal another portal links to, continuing to stand inside of that portal causes the screen distortion and nether portal cube overlay to persist, despite the fact that this portal is currently incapable of actually teleporting the player in its current state and the player must first exit it. It seems that this does not always happen upon the portal's first creation, however.
Judging by this video of v0.12.1 alpha, this bug may or may not have always been the case, as the portal animation can be seen stopping as expected: https://youtu.be/5N0x7X-nkCQ?t=4m25s
relates to
Closely relates to/found while testing
MC-180.When reaching the nether portal another portal links to, continuing to stand inside of that portal causes the screen distortion and nether portal cube overlay to persist, despite the fact that this portal is currently incapable of actually teleporting the player in its current state and the player must first exit it. It seems that this does not always happen upon the portal's first creation, however.
Judging by this video of v0.12.1 alpha, this bug may or may not have always been the case, as the portal animation can be seen stopping as expected: https://youtu.be/5N0x7X-nkCQ?t=4m25s
When reaching the nether portal another portal links to, continuing to stand inside of that portal causes the screen distortion and nether portal cube overlay to persist, despite the fact that this portal is currently incapable of actually teleporting the player in its current state and the player must first exit it. It seems that this does not always happen upon the portal's first creation, however.
Judging by this video of v0.12.1 alpha, this bug may or may not have always been the case, as the portal animation can be seen stopping as expected: https://youtu.be/5N0x7X-nkCQ?t=4m25s
Steps to Reproduce:
- Build a nether portal
- Enter it
- Stay in the exit portal
Observed Results:
The portal animation still plays.Expected Results:
The portal animation should not play.
is duplicated by
is duplicated by
is duplicated by
Thank you for your report!
We're tracking this issue in MCPE-118635, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MCPE-118635
Thank you for your report!
We're tracking this issue in MCPE-118635, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
π Bug Tracker Guidelines – π¬ Community Support – π§ Mojang Support
π Project Summary – βοΈ Feedback and Suggestions – π Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MCPE-118635, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
π Bug Tracker Guidelines – π¬ Community Support – π§ Mojang Support (Technical Issues) – π§ Microsoft Support (Account Issues)
π Project Summary – βοΈ Feedback and Suggestions – π Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.



Can confirm
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Still affects 1.17.10.
MC-180's reproduction steps can be applied here.Added vanilla-parity tag, as the Java's bug ticket counterpart was fixed in the 1.20 Pre-release.
Affects in 1.20.0.24 Preview
Affects in 1.20.0 & 1.20.10.21 Preview
Affects in 1.20.10.23 Preview
@CastMinerooo, I'm already attached your own video MCPE-118635 -Bedrock vs Java.mp4
Affects in 1.20.1 & 1.20.10.24 Preview
Affects in 1.20.20.20 Preview