Ravagers do not get pushed off of ledges by flowing water
Ravagers will not exit flowing water when it is pushed by the flowing water can will instead continue to float on the very edge of the 8th flowing water block. Breaks automatic raid farms. The ravagers also swim freely against water streams and refuse to fall when on the edge of the flowing water. Ravagers are able to fall into 2x2 holes because their hitboxes allow them to, but they just get caught on the water stream.
Steps to Reproduce:
1. Place water on the floor next to a wall and let the water flow to its max
2. Make a 2x2 hole at the end of the water (so that mobs can fall)
3. Spawn ravager in water
Observed Results:
Ravager does not fall and instead hovers at the very edge of the water stream
Expected Results:
Ravager should fall into the hole
One other thing I noticed while testing is that when ravagers swim along flowing water at all, they will refuse to exit it even if there is land they can walk on directly outside the water. Also, while swimming, they are able to completely avoid magma blocks under the flowing water, which should normally damage them. Ravager1.mov
Ravager2.mov
Ravager3.mov
Ravager4.mov
(Pardon the poor quality of the pictures and videos)
Created Issue:
Ravagers' swimming is bugged
Ravagers will not exit flowing water when it is pushed by the flowing water can will instead continue to float on the very edge of the 8th flowing water block. Breaks automatic raid farms. The ravagers also swim freely against water streams and refuse to fall when on the edge of the flowing water.
- Unresolved
- Open
- Unconfirmed
- PlayStation
- PlayStation 4
- 1.17.30
Ravagers will not exit flowing water when it is pushed by the flowing water can will instead continue to float on the very edge of the 8th flowing water block. Breaks automatic raid farms. The ravagers also swim freely against water streams and refuse to fall when on the edge of the flowing water. Ravagers are able to fall into 2x2 holes because their hitboxes allow them to, but they just get caught on the water stream.
Steps to Reproduce :
1. Place water on the floor next to a wall and let the water flow to its max
2. Make a 2x2 hole at the end of the water (so that mobs can fall)
3. Spawn ravager in waterObserved Results :
Ravager does not fall and instead hovers at the very edge of the water streamExpected Results :
Ravager should fall into the hole
Ravagers will not exit flowing water when it is pushed by the flowing water can will instead continue to float on the very edge of the 8th flowing water block. Breaks automatic raid farms. The ravagers also swim freely against water streams and refuse to fall when on the edge of the flowing water. Ravagers are able to fall into 2x2 holes because their hitboxes allow them to, but they just get caught on the water stream.
Steps to Reproduce:
1. Place water on the floor next to a wall and let the water flow to its max
2. Make a 2x2 hole at the end of the water (so that mobs can fall)
3. Spawn ravager in waterObserved Results:
Ravager does not fall and instead hovers at the very edge of the water streamExpected Results:
Ravager should fall into the holeOne other thing I noticed while testing is that when ravagers swim along flowing water at all, they will refuse to exit it even if there is land they can walk on directly outside the water. Also, while swimming, they are able to completely avoid magma blocks under the flowing water, which should normally damage them. Ravager1.mov
Ravager2.mov
Ravager3.mov
Ravager4.mov
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Ravagers will not exit flowing water when it is pushed by the flowing water can will instead continue to float on the very edge of the 8th flowing water block. Breaks automatic raid farms. The ravagers also swim freely against water streams and refuse to fall when on the edge of the flowing water. Ravagers are able to fall into 2x2 holes because their hitboxes allow them to, but they just get caught on the water stream.
Steps to Reproduce:
1. Place water on the floor next to a wall and let the water flow to its max
2. Make a 2x2 hole at the end of the water (so that mobs can fall)
3. Spawn ravager in waterObserved Results:
Ravager does not fall and instead hovers at the very edge of the water streamExpected Results:
Ravager should fall into the holeOne other thing I noticed while testing is that when ravagers swim along flowing water at all, they will refuse to exit it even if there is land they can walk on directly outside the water. Also, while swimming, they are able to completely avoid magma blocks under the flowing water, which should normally damage them. Ravager1.mov
Ravager2.mov
Ravager3.mov
Ravager4.mov
Ravagers will not exit flowing water when it is pushed by the flowing water can will instead continue to float on the very edge of the 8th flowing water block. Breaks automatic raid farms. The ravagers also swim freely against water streams and refuse to fall when on the edge of the flowing water. Ravagers are able to fall into 2x2 holes because their hitboxes allow them to, but they just get caught on the water stream.
Steps to Reproduce:
1. Place water on the floor next to a wall and let the water flow to its max
2. Make a 2x2 hole at the end of the water (so that mobs can fall)
3. Spawn ravager in waterObserved Results:
Ravager does not fall and instead hovers at the very edge of the water streamExpected Results:
Ravager should fall into the holeOne other thing I noticed while testing is that when ravagers swim along flowing water at all, they will refuse to exit it even if there is land they can walk on directly outside the water. Also, while swimming, they are able to completely avoid magma blocks under the flowing water, which should normally damage them. Ravager1.mov
Ravager2.mov
Ravager3.mov
Ravager4.mov
(Pardon the poor quality of the pictures and videos)
Ravagers'swimming is buggedRavagers' do not get pushed off of ledges by flowing water
Ravagers'do not get pushed off of ledges by flowing water
Happens on all Bedrock platforms
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
I believe this links to my report (MCPE-142171) where the ravager's hitbox allow them to basically float at the very edge of a water stream
The behavior in MCPE-142171 indeed does not occur if both this issue and MCPE-48145 are fixed.
Thank you for your report!
We're tracking this issue in MCPE-142171, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in MCPE-142171, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MCPE-142171, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 BDS Wiki – 📖 FAQs
Thank you for your report!
We're tracking this issue in MCPE-142171, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-142171, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.



I have the same problem.
If you fix ravager's speed (
MCPE-48145) and collision box (MCPE-45531) to match Java then this issue does not occur.@GoldenHelmet How exactly would you do that? I might be wrong, but wouldn't you have to change the coding of a ravager to do that?
Reply from [Mod] GoldenHelmet:
Values like speed and collision box are set in the vanilla behavior pack and for most entities they can be changed by custom behavior packs. You can import behavior packs and apply them to worlds on Windows, iOS, Android, and XBox devices. I have a bug patch pack that includes the the changes to the ravager here. You can use this to test my claim above.
@GoldenHelmet That's good bug patch and all but I don't really want to have to download it in order for that to be fixed, so will it just be implemented into the game itself?
Mojang may or may not decide to implement the same patches I made if or when they decide to fix this bugs in vanilla Minecraft. I'm just a volunteer and do not have access to their plans and priorities.
@GoldenHelmet I understand, and I thank you for working to make the game more enjoyable to play
So now, since there a patch you've made, where do we go from here? Is the issue resolved? What do we do now?
Reply from[Mod] GoldenHelmet: the pack I made has nothing to do with resolving this report, it is just a workaround I offered to anyone interested, and a way to test my assertion about speed and collision. This report tracks a bug in vanilla Minecraft and it will remain open until Mojang fixes the reported issue or the community abandons the report (meaning no one updates it for new release versions).
@GoldenHelmet Gotcha. I will keep updating this report when needed and I'll keep checking the report if anyone else adds anything.
I can confirm that the ravagers also aren't pushed into 3x3 holes by water streams. This was in 1.17.32.
I can confirm ravagers are still not falling down a 2x2 hole in 1.17.40
If you are using a raid farm, by placing lava held up by signs over the drop chute you can kill the ravagers
@Conall Ó Maonaigh yeah it’s a temporary fix for the farms and it works well but still doesn’t completely resolve the problem
I am playing in 1.17.41 and still hasn't fixed.
Affects 1.18
Any chance this was an intended change to nerf the raid farms? Just would like to know whether we all need to move on from this type of farm design