Ravagers are slower than they should be
Steps to reproduce
- Spawn a ravager in survival.
- Try to run away from it.
- Repeat (1) - (2) in Java Edition.
Expected result
Same experience in steps (1) - (2) each time.
Observed result
Much hard to run away in Java Edition. Per the wiki (which is based on Java code-digging and reading Bedrock's vanilla behavior pack files), ravager's have a movement value of 0.4 in Java and 0.3 in Bedrock.
- Ravagers seems quite slower in bedrock version compared to the java version
Linked Issues
- Fixed
Lio- 32
- 12
- Community Consensus
- 307060, 321721
- Multiple
- Android 6.0
- mob-behavior vanilla-parity
1.13.0.1 Beta - 1.19.10
1.13.0.1 Beta 1.18.30.29 Preview 1.18.30.28 Beta 1.18.30.27 Preview 1.18.30.26 Beta 1.18.30.23 Preview 1.18.30.22 Beta 1.18.20.30 Preview 1.18.20.28 Preview 1.18.20.29 Beta 1.18.20.27 Beta 1.18.20.25 Beta 1.18.20.24 Preview 1.18.20.23 Beta 1.18.20.22 Preview 1.18.20.21 Beta 1.18.10.22 Beta 1.18.10.21 Beta 1.18.10.20 Beta 1.18.0.27 Beta 1.18.0.24 Beta 1.18.0.23 Beta 1.18.0.22 Beta 1.17.40.23 Beta 1.17.10 1.16.100.60 Beta 1.16.100.52 Beta 1.16.100.51 Beta 1.16.100.50 Beta 1.16.20.54 Beta 1.16.20.53 Beta 1.16.20.52 Beta 1.16.20.50 Beta 1.16.0.68 Beta 1.16.0.67 Beta 1.16.0.66 Beta 1.16.0.64 Beta 1.16.0.63 Beta 1.16.0.61 Beta 1.16.0.59 Beta 1.16.0.57 Beta 1.16.0.58 Beta 1.16.0.55 Beta 1.16.0.53 Beta 1.14.0.6 Beta 1.14.0.4 Beta 1.14.0.3 Beta 1.14.0.2 Beta 1.14.0.1 Beta 1.13.0.18 Beta 1.13.0.17 Beta 1.13.0.16 Beta 1.13.0.15 Beta 1.13.0.13 Beta 1.13.0.9 Beta 1.13.0.6 Beta 1.13.0.5 Beta 1.13.0.4 Beta 1.13.0.2 Beta 1.14.60 Hotfix 1.16.0 1.16.20 1.16.100 1.17.30 1.17.40 1.18.0.25 Beta 1.17.41 Hotfix 1.18.0 1.18.1 Hotfix 1.18.2 Hotfix 1.18.10 1.18.30.21 Preview 1.18.30.20 Beta 1.18.12 Hotfix 1.19.10- 1.19.40.21 Preview 1.19.40
Created Issue:
Ravagers are quite slower
- Ravagers seems quite slower in bedrock version compared to the java version
- Unresolved
- Open
- Unconfirmed
- Android
- Android 6.0
- 1.13.0.1 Beta
Ravagers are quite slower
Ravagers arequite slowRavagers are slower than they should be
Can you change the title "Ravagers are quite slower" to "Ravagers are quite slow"?
I can confirm that this is not caused by lag, they have the incorrect movement speed. Also happens in raids which the changelog said they are "walk faster" but on Java, the run instead of walking faster.
is duplicated by
Steps to reproduce
- Spawn a ravager in survival.
- Try to run away from it.
- Repeat (1) - (2) in Java Edition.
Expected result
Same experience in steps (1) - (2) each time.
h4 Observed result
Much hard to run away in Java Edition. Per the wiki (which is based on Java code-digging and reading Bedrock's vanilla behavior pack files), ravager's have a movement value of 0.4 in Java and 0.3 in Bedrock.
- Ravagers seems quite slower in bedrock version compared to the java version
relates to
Steps to reproduce
- Spawn a ravager in survival.
- Try to run away from it.
- Repeat (1) - (2) in Java Edition.
Expected result
Same experience in steps (1) - (2) each time.
h4 Observed result
Much hard to run away in Java Edition. Per the wiki (which is based on Java code-digging and reading Bedrock's vanilla behavior pack files), ravager's have a movement value of 0.4 in Java and 0.3 in Bedrock.
- Ravagers seems quite slower in bedrock version compared to the java version
Steps to reproduce
- Spawn a ravager in survival.
- Try to run away from it.
- Repeat (1) - (2) in Java Edition.
Expected result
Same experience in steps (1) - (2) each time.
Observed result
Much hard to run away in Java Edition. Per the wiki (which is based on Java code-digging and reading Bedrock's vanilla behavior pack files), ravager's have a movement value of 0.4 in Java and 0.3 in Bedrock.
- Ravagers seems quite slower in bedrock version compared to the java version
We're tracking this issue as MCPE-48145, so this ticket is being resolved and linked as a duplicate.
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I believe the too-short attack reach for ravagers would be fixed entirely by fixing the too-short collision box for ravagers (MCPE-45531) and the too-slow speed (MCPE-48145). The video below shows ravagers with movement speed and collision box changed to match Java (0.4 speed and 1.95 x 2.2
collision).
Ravager attack with fixed collision box and speed.mp4![]()
However, if you set the attack range multiplier to 2.5 as suggested by the comment above then ravagers can hit 5 blocks away from where they stand (i.e. a ravager standing on a floating block can hit a villager standing on a floating block with 4 air blocks in-between), which is far beyond the visual reach of their head.
This issue appears to be caused by more fundamental issues:
MCPE-91147MCPE-45531(which causesMCPE-60680)MCPE-48145MCPE-136616(i.e. iron golems giving too much vertical knockback to begin with)
When I use a behavior pack to fix MCPE-45531 and MCPE-48145 (making the Ravager collision and speed match Java), then the ravager is always able to bite the iron golem once before the iron golem retaliates. However, due to MCPE-91147 and MCPE-136616 the iron golem then always hits the ravager 3 times in the air before it lands.
The behavior in MCPE-142171 indeed does not occur if both this issue and MCPE-48145 are fixed.
If you fix ravager's speed (MCPE-48145) and collision box (MCPE-45531) to match Java then this issue does not occur.
Doesn't it make sense that the damage is given as the bite closes? It sounds like the bug is in Java.
About it being easy to dodge, that seems just as much a result of MCPE-60680 and MCPE-48145, as what is described here. Due to 60680 (really MCPE-45531) the attack reach does not match the animation, so you have to be inside of its head to take damage.
This was fixed in 1.19.40 by the fix to MCPE-45531, and to a lesser extent MCPE-48145.
As can be seen from the video I've attached below that the ravager have a shorter reach than to Bedrock Edition.
This should be a valid parity issue, because ravagers attack reach, hitbox and movement speed were changed in Bedrock 1.19.40. (MCPE-60680, MCPE-45531 and MCPE-48145)
This isn't a bug. It is probably just a performance issue.
@Aidan no its not a performance issue and yes is really a bug. This has anything with performance
@Lio The problem is that the ravager run very slow on Bedrock while on Java, they run very fast. Or if you are talking about villager easily escaping the ravagers, see
MCPE-46050.@DrownedZombie thats was what i said.
Yes like the speed of ravagers doesn't match on Java
This makes them easier to deal with
Affects 1.16.100
Affects 1.16.200.56 Beta
Thank you for your report!
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Affects 1.17.40.20
Affects 1.18.10
Affects Beta 1.18.20.27
Affects 1.19.10