When throwing projectiles, Warden reacts to the shooter and not to where the projectile lands
When throwing a snowball, arrow or other projectiles the warden will hear the player throw it before it even hits the ground, this makes it so you can not distract the warden as you try run away.
Linked Issues
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Created Issue:
Distraction vibrations not working properly
When throwing a snowball, arrow or other projectiles the warden will hear the player throw it before it even hits the ground, this makes it so you can not distract the warden as you try run away.
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is duplicated by
is duplicated by
Distraction vibrations not working properlyWhen throwing projectiles, Warden reacts to the shooter and not to where the projectile lands
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
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this is happening to me too
I hope they fix it soon
I found that just sneaking then shooting the projectile stops the warden from noticing you
However, snowballs and eggs do not send vibrations to the Warden.
I have some more information about this bug for clarity:
This bug is not limited to just the warden, it affects sculk sensors as well and presumably sculk shriekers (although I didn't test shriekers specifically).
Steps to reproduce with a sculk sensor (this was tested on Minecraft: Nintendo Switch Edition):
Steps to reproduce with a warden (using the same world as the sculk sensor and on the same device):
Expected result: the vibration is sent to the warden/sensor when it hits the ground, and the warden walks towards where it landed.
Actual result: The vibration is sent immediately to the warden/sensor, and the warden walks towards the player since the vibration came from the player and not the projectile.
This bug has been happening for quite a few versions, and still happens in 1.18.32.
I hope this information is helpful to those assigned to this bug and that it provides more clarity to what this bug is.
I did not see this bug in the change log of the newest update, but it seems that as of update 1.19.20 for the Nintendo Switch Edition this bug appears fixed! Based on testing in two different random worlds, projectiles such as eggs and snowballs now make a vibration detectable by sculk sensors when they hit the ground as they are supposed to. If a player is sneaking and throws a snowball near the warden, the warden can now hear the snowball properly and will walk to investigate where it landed (and it will appropriately get angry if you throw too many).
This report most likely works as intended. In order for the Warden not to hear you during shooting, you must sneak.
*Also, this behavior fully comply with the java
Also see
MCPE-115467Happends even if you sneak with bow
I thought this bug got fixed a while ago, but as of Minecraft 1.20.0, it’s back and slightly different than before. The sculk sensors react correctly to thrown or shot projectiles, but the Warden immediately pathfinds towards the player instead of towards the sculk sensors or the projectile itself. Even while the player is crouching, the Warden will start pathfinding towards the player as soon as the projectile hits the ground, even if the player is nowhere near where the projectile landed. I tested this bug in survival and creative mode— to make sure that I wasn’t mistaking the Warden’s sniffing ability for this issue— and it even happened in creative mode.
I had a bug where if the warden is sniffing and you try to distract it, that it will ignore the projectile, end it's sniffing animation early, and then walk towards you. I don't know if it was ever fixed.
I've noticed this in Java and Bedrock. If you crouch and throw a projectile, the warden will hear the projectile hitting the ground, but will walk towards you, and eventually aggro, as the sound of the projectile hitting the ground is the players sound (which it shouldn't be, as its a projectile making the noise, and you crouched as it was thrown and landed).
The fact that both games match makes it seem correct, but the behaviour makes no sense.