Fall damage glitches and bugs in multiplayer for horses and players
When you play in multiplayer, you will take fall damage from server lag. For example: If you fall from three blocks high and hit the ground then quickly fall from one or more, you will take fall damage. And when a non-hosting player and rides a horse jumping from 3 or more blocks high, the horse will take damage.
Linked Issues
Created Issue:
Fall damage glitches in multiplayer
Server lag will occasionally occur in a server, and once it gets the jumping information after the pause, it will sum up the fall height in total instead of one fall, and cause damage as if you fall from 4 or more blocks high. And when you ride horses, the info from falling is sent after you dismount, which it can take lots of damage from.
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10 Home
- 0.15.0
relates to
Server lag will occasionally occur in a server, and once it gets the jumping information after the pause, it will sum up the fallheight in total instead of one fall, and cause damage as if youfall from4or moreblocks high. And when you ride horses, the info from falling is sent after you dismount, which it can take lots ofdamagefrom.When you play in multiplayer, you will take fall damage from server lag. For example: If you fall from three blocks high and hit the ground then quickly fall from one or more, you will take fall damage. And when a non-hosting player and rides a horse jumping from 3 or more blocks high, the horse will take damage.
Fall damage glitches and bugs in multiplayer for horses and players
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Just tested, and it appears whatever they did made the issue worse: jumping from anywhere higher than 1-2 blocks causes fall damage for horses. It's harder to get server lag with the new routers and already working routers. I'll reply back when I test that.
is duplicated by
is duplicated by
is duplicated by
Is This Bug From A Server Or MCPE itself ?
@Wayne Honeycutt:
Could it be that the fall damage is accumulating with server lag, as described in MCPE-15733? I'm not 100% but I think that is a slightly different bug to this one.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-15733.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-15733.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
Simplifying this ticket to the most prominent of the multiple bugs posted here. It is much easier for us to deal with bug reports when they contain only one bug. Feel free to create new ticket(s) with additional bugs.
(The horse taking damage issue has already bee reported at MCPE-15733)
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It's from all multiplayer server types: Realms, LAN, External, and Xbox Broadcasting. It's because of occasional server lag for players, and some bug of ridden hores's falling info being sent after dismounting. The horse takes as much fall damage as the total fall height as if it really fell that high, and once the falling info is sent for the player, it sums that up too, but it doesn't send info after an event occurs,
Please respond and add the current version if you can reproduce this issue.
I tried reproducing both the horse and player fall damage glitch in LAN in MC 0.15.4 with server lag, and the problem still occured for both. This time though, the horse takes damage like the player does, even if the horse is being ridden, it takes damage as it should, just when the server lags, it adds up all of the falling distance while the server is lagging. So the problem I would say is 33.3% resolved.
I've also noticed a little bug where when people playing from a device other than the host ride a horse, the horse takes fall damage from around 3-2 blocks or higher.
I have experienced it on a realm with 0.15.7. When a mule jumped to the maximum height it took a fall damage by hitting the ground.
This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You!
@AMAN4700 this is still an issue as of 0.16.2. Tested on realms
This affects 0.16.2 LAN multiplayer also.
Just tried it and it seems the issue is worse: the horses take fall damage from 1-2 blocks high from jumping, but not falling. It's hard to get server lag with the new router we have, so once I get server lag I can reply back on that.
I happened to notice another not-so-big of a deal problem, but it seems that depending on where you mounted the horse from, you are offset. I've only seen this in the current version.
Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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