Items emitted from trial vaults / ominous vaults / trial spawners jitter in the air before falling
This is the same issue as MCPE-180267 in which item's that are dropped (from various sources) will slightly jitter midair, leading to a parity issue, as this behavior is not observable in Java Edition.
Steps to reproduce:
- Place down a vault and open it
- Repeat the process on Java Edition
- Compare the animations between both editions
Observed results:
Items ejected from these blocks will jitter midair, unlike in Java Edition.
Expected results:
Items ejected from these blocks should have a smooth animation when dropped, like in Java Edition
Original description:
Whenever items are emitted from such blocks, they always jitter in the air before falling.
Linked Issues
Created Issue:
Items emitted from trial vaults / ominous vaults / trial spawners jitter in the air when emitted
Whenever items are emitted from such blocks, they always jitter in the air before falling.
Items emitted from trial vaults / ominous vaults / trial spawners jitter in the airwhen emittedItems emitted from trial vaults / ominous vaults / trial spawners jitter in the air before falling
Whenever items are emitted from such blocks, they always jitter in the air before falling.
This is the same issue as MCPE-180267 in which item's that are dropped (from various sources) will slightly jitter midair, leading to a parity issue, as this behavior is not observable in Java Edition.
Steps to reproduce:
- Place down a vault and open it
- Repeat the process on Java Edition
- Compare the animations between both editions
Observed results:
Items ejected from these blocks will jitter midair, unlike in Java Edition.Expected results :
Items ejected from these blocks should have a smooth animation when dropped, like in Java EditionOriginal description :
Whenever items are emitted from such blocks, they always jitter in the air before falling.
This is the same issue as MCPE-180267 in which item's that are dropped (from various sources) will slightly jitter midair, leading to a parity issue, as this behavior is not observable in Java Edition.
Steps to reproduce:
- Place down a vault and open it
- Repeat the process on Java Edition
- Compare the animations between both editions
Observed results:
Items ejected from these blocks will jitter midair, unlike in Java Edition.Expected results:
Items ejected from these blocks should have a smooth animation when dropped, like in Java EditionOriginal description:
Whenever items are emitted from such blocks, they always jitter in the air before falling.This is the same issue as MCPE-180267 in which item's that are dropped (from various sources) will slightly jitter midair, leading to a parity issue, as this behavior is not observable in Java Edition.
Steps to reproduce:
- Place down a vault and open it
- Repeat the process on Java Edition
- Compare the animations between both editions
Observed results:
Items ejected from these blocks will jitter midair, unlike in Java Edition.Expected results:
Items ejected from these blocks should have a smooth animation when dropped, like in Java EditionOriginal description:
Whenever items are emitted from such blocks, they always jitter in the air before falling.
relates to
Can confirm, affects 1.20.81. This isn't the easiest thing to capture on video, especially on a lower-end device, so I recommend reproducing this in-game for the best results. This issue relates to MCPE-180728
There appears to be a noticeable difference in the drop animation between Java and Bedrock. The one on java is much smoother and more consistent, meanwhile on bedrock blocks/items will routinely do a slight "jitter" midair as they drop. I've also attached a video of me replicating this on java, so that they can both be compared, however as I previously noted, this is best observed in-game as there does appear to be lag in my video.
Steps to reproduce:
- Break any block on bedrock.
- Break any block on java.
- Compare the differences between the animations.
Observed results:
The animations are inconsistent between both editions, resulting in java's having a much smoother transition than bedrock's, which tends to "jitter" midair.
Expected results:
Bedrock's block dropping animation needs to be improved so that when blocks are broken, they don't jitter in midair before they land.
Can confirm, affects 1.20.81 and 1.21.0.26. This is the same issue as MCPE-180267 in which item's that are dropped (from various sources) will slightly jitter midair, leading to a parity issue, as this behavior is not observable in java edition. I've attached a video showcasing this with the vault, but it's true for ominous vaults and trial spawners too.
Steps to reproduce:
Observed results:
Items ejected from these blocks will jitter midair on bedrock, whilst on java they will have a smooth and seamless drop animation.
Expected results:
In parity with java, items ejected from these blocks should have a smooth animation when dropped.