End Crystal generates/spawns too high
End Crystals that generate in the end have strange looking bedrock texture that's larger than the actual block it's placed on.
EDIT by Zeb: The end crystal should spawn so that it is partially in the fire, and the bedrock base of the entity is touching the obsidian of the pillar. See appearance in Java edition.
Linked Issues
is duplicated by1
Created Issue:
End Crystal texture bug
End Crystals that generate in the end have strange looking bedrock texture that's larger than the actual block it's placed on.
relates to
is duplicated by
End Crystaltexture bugEnd Crystal bedrock base is too high
End Crystalbedrock base is too highEnd Crystal generates too high
End Crystals that generate in the end have strange looking bedrock texture that's larger than the actual block it's placed on.
EDIT by Zeb : The end crystal should spawn so that it is partially in the fire, and the bedrock base of the entity is touching the obsidian of the pillar. See appearance in Java edition.
End Crystal generates/spawns too high
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However, this issue has been closed as a Duplicate of MCPE-18170.
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I believe the larger ender crystal bedrock texture is WAI. It is in a entity state for the dragon fight. To prove this I did /kill @e it destroyed the crystals and the enderdragon. Also from the wiki
However the pedestal like texture is incorrect as it renders on the top half of the bedrock instead of the bottom half. Attached is what it looks like in MCPC
Renamed the issue to be more accurate/descriptive of the problem.
Reproduced on 1.0.0.16
By my eyes the whole crystal entity, including the base, is too high by half a block. The crystal should be semi-immersed in the fire, it's right at the top of it instead.
Revised title again and updated description, per [MCPE Helper] Dylan K. Taylor's comment.