Mob hurt/death sounds overlap each other when manually spawned & killed.
Update by [Mojang] Mega_Spud (Jay Wells):
Steps to Reproduce (example):
- Use the command /effect @p strength 400 40
- Spawn a Ghast
- Hit Ghast, notice the hurt and death sound play together
In the Java version, just the death sound is played, not the hurt sound as well.
Video showing the issue: https://youtu.be/0gX_eQzXhwU
Original Description:
When killing any mob, their 'hurt' sound plays along with their 'death' sound, as opposed to ONLY playing the 'death' sound.
Linked Issues
Created Issue:
Every mobs' hurt/death sounds overlap each other when killed.
I think this has been around for a while now, but no one seemed to report this. Ever since I first played 0.12.3, when killing a mob, their hurt sound plays along with their death sound as well, overlapping each other. It's supposed to play only the death sound when killed, but instead it plays both sounds at the same time. This is still occurring in 1.0 Beta Build 2 I believe.
I think this has been around for a while now, but no one seemed to report this. Ever since I first played 0.12.3, when killing a mob, their hurt sound plays along with their death sound as well, overlapping each other. It's supposed to play only the death sound when killed, but instead it plays both sounds at the same time. This is still occurring in 1.0 Beta Build 2 I believe.
Update by [Mojang] Mega_Spud (Jay Wells) :
Steps to Reproduce (example):
- Use the command /effect @p strength 400 40
- Spawn a Ghast
- Hit Ghast, notice the hurt and death sound play together
In the Java version, just the death sound is played, not the hurt sound as well.
Video showing the issue: https://youtu.be/0gX_eQzXhwU
Original Description:
I think this has been around for a while now, but no one seemed to report this. Ever since I first played 0.12.3, when killing a mob, their hurt sound plays along with their death sound as well, overlapping each other. It's supposed to play only the death sound when killed, but instead it plays both sounds at the same time. This is still occurring in 1.0 Beta Build 2 I believe.
Update by [Mojang] Mega_Spud (Jay Wells):
Steps to Reproduce (example):
- Use the command /effect @p strength 400 40
- Spawn a Ghast
- Hit Ghast, notice the hurt and death sound play together
In the Java version, just the death sound is played, not the hurt sound as well.
Video showing the issue: https://youtu.be/0gX_eQzXhwU
Original Description:
I think this has been around for a while now, but no one seemed to report this. Ever since I first played 0.12.3, when killing a mob, their hurt sound plays along with their death sound as well, overlapping each other. It's supposed to play only the death sound when killed, but instead it plays both sounds at the same time. This is still occurring in 1.0 Beta Build 2 I believe.Update by [Mojang] Mega_Spud (Jay Wells):
Steps to Reproduce (example):
- Use the command /effect @p strength 400 40
- Spawn a Ghast
- Hit Ghast, notice the hurt and death sound play together
In the Java version, just the death sound is played, not the hurt sound as well.
Video showing the issue: https://youtu.be/0gX_eQzXhwU
Original Description:
When killing any mob, their 'hurt' sound plays along with their 'death' sound, as opposed to ONLY playing the 'death' sound.
Affecting 1.0.2 (death sounds re-play twice on some mobs).
Affecting 1.0.3.0.
Affects 1.0.4.0.
Affects 1.0.4.1.
Affects 1.0.4.11.
Every mobs'hurt/death sounds overlap each other when killed.Mob hurt/death sounds overlap each other when killed.
Mob hurt/death sounds overlap each other when manually spawned & killed.
is cloned by
Most likely the same issue as MCPE-18611
Clone of MCPE-18611 due to regression in 1.18.30.
The hurt sounds of a mob are played when the mob dies, alongside the death sounds when it is supposed to only play the death sounds only.
How to Reproduce
1. Spawn a mob (example, zombies)
2. Kill it.
3. Notice the sounds when the mob dies.
Heard Result
The hurt sounds also plays with the death sounds when the mob dies.
Expected Result
Only death sounds are played when the mob dies.
Also (at least in Windows 10 edition), mobs will continue to "take damage" when dying until the corpse disappears.
To reproduce:
In both cases the mob should continue producing hurt sounds after it dies.
The bug had striked again on 1.18.30.20/21