Cant die from /kill command when you have Resistance 255
I made a map where you cant stand on gold blocks. I made gold blocks deadly with the /kill command. When i typed the command /effect @p resistance 99999 255 and i stood on gold in gamemode 0, i didnt die.
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Cant die from /kill command when you have Resistance 255
I made a map where you cant stand on gold blocks. I made gold blocks deadly with the /kill command. When i typed the command /effect @p resistance 99999 255 and i stood on gold in gamemode 0, i didnt die.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-23057.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-23057.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-23057.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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whats the status on this? My ticket was marked as resolved for being a duplicate to this ticket. This ticket is older and no one has acknowledged much about it. Here was my info from my ticket:
Modified villagers are given resistance 5 (100% resistance) and instant health. Both resistance and health attributes are set to last a LONG time (we are talking real time weeks here) and CANNOT be killed with even the /kill command. Is this a bug? Or does this mean i have to edit the NBT file to remove them manually? I thought the /kill command was a definite kill no matter the circumstance?
Xbox One Beta btw
Confirmed for 1.2.3
Reopened - this was fixed in the 1.2.10.1 BETA, but the fix wasn't included in 1.2.10.2.