Client sometimes resets chat bar when typing in 'a'
When you type "/help a" in the Chatbar the chatbar reset to "a". When you type in any other letter it doesn't reset.
Edit by [Mojang] Mega_Spud (Jay Wells):
Example Steps to Reproduce:
- Start the game in 1.2.6.2 Retail and open a world
- Open the chat bar
- Press CTRL+Esc (focus moves from Minecraft)
- Click focus back on Minecraft
- Type some text or a command in the chat bar or inventory search
Linked Issues
is duplicated by9
Created Issue:
Client does reset chat bar when typing in 'a' as first letter after command
When you type "/help a" in the Chatbar the chatbar reset to "a". When you type in any other letter it doesn't reset.
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10.0.15063.0
- 1.2.5.15
When you type "/help a" in the Chatbar the chatbar reset to "a". When you type in any other letter it doesn't reset.
Edit by [Mojang] Mega_Spud (Jay Wells):
Example Steps to Reproduce:
- Start the game in 1.2.6.2 Retail and open a world
- Open the chat bar
- Press CTRL+Esc (focus moves from Minecraft)
- Click focus back on Minecraft
- Type some text or a command in the chat bar or inventory search
When you type "/help a" in the Chatbar the chatbar reset to "a". When you type in any other letter it doesn't reset.
Edit by [Mojang] Mega_Spud (Jay Wells):
Example Steps to Reproduce:
- Start the game in 1.2.6.2 Retail and open a world
- Open the chat bar
- Press CTRL+Esc (focus moves from Minecraft)
- Click focus back on Minecraft
- Type some text or a command in the chat bar or inventory search
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Clientdoes reset chat bar when typing in 'a'as first letter after commandClient sometimes resets chat bar when typing in 'a'
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relates to
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-28615.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Bug reports are only accepted in English, sorry. If you speak English, feel free to create a new ticket.
Have a look at MCPE-28615, if that resembles the issue you experienced.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-28615.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-28615.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-28615.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-28615.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-28615.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
Quick Links:
📓 Issue Guidelines – ☃D83D? Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MCPE-28615.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-28615.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
I can't seem to reproduce this reliably - do you have any more information about triggering this issue?
This also happens with signs
Reopened - this was fixed in the 1.2.10.1 BETA, but the fix wasn't included in 1.2.10.2.
This may be related to
MCPE-30151, which describes what seem to be issues around the game failing to notice when a pressed key is released. One of the duplicates of this ticket,MCPE-29762, mentions that in addition to this "A" key problem, pressing the "V" key (without holding down CTRL) pasted text. That suggests that the game thinks CTRL is still being pressed when it isn't. Similarly, CTRL+A is the keyboard equivalent of Select All. If the game thinks CTRL is pressed when it reads the A key, it will select the entire input text, and then if a character-generating key is pressed next it will delete the input text and replace it with that character, which is much like the problem being reported here. In short, there could be a common root cause that keyboard break codes are being lost or are not being processed correctly.This happens to me too, but on Xbox.