Vindicators and pillagers run instead of slowly walking when they are wandering or not attacking
Vindicators and pillagers run when they are wandering, when they should be just walking slowly (For example in the Java edition)
-Tested this without any villagers, iron golems or any wandering traders nearby to attack.
-They are default to running rather than walking slowly.
Created Issue:
Wandering vindicators and pillagers run instead of slowly walking
Vindicators and pillagers run when they are wandering, when they should be just walking slowly (For example in the Java edition)
-Tested this without any villagers, iron golems or any wandering traders nearby to attack.
-They are default to running rather than walking slowly.
Wandering vindicators and pillagers run instead of slowly walkingVindicators and pillagers run instead of slowly walking when they are wandering or not attacking
is duplicated by
Affect all versions
It doesn’t have to be exactly java does
Workaround from [Mod] GoldenHelmetI have created a behavior pack that fixes the following bugs: [^Illagers fixed.mcpack]
Note that using this pack will permanently disable achievements in your world.
Vindicators and pillagers run when they are wandering, when they should be just walking slowly (For example in the Java edition)
-Tested this without any villagers, iron golems or any wandering traders nearby to attack.
-They are default to running rather than walking slowly.
is duplicated by
Workaround from [Mod] GoldenHelmetI have created a behavior pack that fixes the following bugs: [^Illagers fixed.mcpack]
Note that using this pack will permanently disable achievements in your world.
Vindicators and pillagers run when they are wandering, when they should be just walking slowly (For example in the Java edition)
-Tested this without any villagers, iron golems or any wandering traders nearby to attack.
-They are default to running rather than walking slowly.Workaround from [Mod] GoldenHelmetI have created a behavior pack that fixes the following bugs: [^Illagers fixed.mcpack]
Note that using this pack will permanently disable achievements in your world.
Vindicators and pillagers run when they are wandering, when they should be just walking slowly (For example in the Java edition)
-Tested this without any villagers, iron golems or any wandering traders nearby to attack.
-They are default to running rather than walking slowly.
Workaround from [Mod] GoldenHelmetI have created a behavior pack that fixes the following bugs: [^Illagers fixed.mcpack]
Note that using this pack will permanently disable achievements in your world.
Vindicators and pillagers run when they are wandering, when they should be just walking slowly (For example in the Java edition)
-Tested this without any villagers, iron golems or any wandering traders nearby to attack.
-They are default to running rather than walking slowly.
dupe of MCPE-45820
There seems to be issue with pillagers run animation, the animation of all illagers are normal
unlike java does, pillager run animation is normal for java
pillager does not match its run animation on all illagers and villagers, it seems pillager has issues with run animation, it looks similar to MCPE-45820
Vindicators and Pillagers sprint instead of slowly walking, its this issue MCPE-45820
Closed as a duplicate of MCPE-45820
I haven’t seen this—do you still get this in the latest version?
It seems that I am still getting this.
Can confirm for 1.16.1
The only mobs slowly walking is a piglin and a patrol captain
affects 1.16.2 1.16.3 1.16.4 1.16.100 1.16.101 1.16.200 and 1.16.201
The bug here is in the following line in the vanilla behavior pack entities\pillager.json and entities\vindicator.json (Note: the "priority" is 9 for the vindicator, but that difference is trivial.)
"minecraft:behavior.random_stroll": { "priority": 8, "speed_multiplier": 1 },Based on the entities\evocation_illager.json it should be something like
"minecraft:behavior.random_stroll": { "priority": 8, "speed_multiplier": 0.6 },However, I am not 100% sure of the correct value because evokers have a higher base speed of "movement": 0.5 versus pillagers and vindicators "movement": 0.35, so they wander faster with the 0.6 multiplier than pillagers and vindicators do. Patrol captains' wandering speed multiplier is 0.55.
The attached behavior pack, [^Illagers fixed.mcpack], fixes this bug by setting the minecraft:behavior.random_stroll speed_multiplier to 0.6 as described above.Removed my workaround pack as it is outdated after the changes to raid despawning.
Similar to
MCPE-103296Affecting 1.16.220 as well
Affects 1.17.40.20