Patrol vindicators do not despawn
i know that vindicators spawn as part of the woodland mansion and raids and i think patrols but these guys are spawning everywhere and are 95% of the time alone
Linked Issues
is duplicated by12
Created Issue:
random vindicator spawns
i know that vindicators spawn as part of the woodland mansion and raids and i think patrols but these guys are spawning everywhere and are 95% of the time alone
- Unresolved
- Open
- Unconfirmed
- Windows
- windows 10, 1903
- 1.16.0.59 Beta
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is duplicated by
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relates to
relates to
Workaround from [Mod] GoldenHelmetI have created a behavior pack that fixes the following bugs: [^Illagers fixed.mcpack]
Note that using this pack will permanently disable achievements in your world.
i know that vindicators spawn as part of the woodland mansion and raids and i think patrols but these guys are spawning everywhere and are 95% of the time alone
is duplicated by
Workaround from [Mod] GoldenHelmetI have created a behavior pack that fixes the following bugs: [^Illagers fixed.mcpack]
Note that using this pack will permanently disable achievements in your world.
i know that vindicators spawn as part of the woodland mansion and raids and i think patrols but these guys are spawning everywhere and are 95% of the time alone
Workaround from [Mod] GoldenHelmetI have created a behavior pack that fixes the following bugs: [^Illagers fixed.mcpack]
Note that using this pack will permanently disable achievements in your world.
i know that vindicators spawn as part of the woodland mansion and raids and i think patrols but these guys are spawning everywhere and are 95% of the time alone
is duplicated by
Spencer: In the pack patrol vindicators have the same follow captain behavior as vanilla. I think what you may be seeing is the hold_ground behavior. I copied the patrol pillager's "hold_ground" behavior to patrol vindicators so that they would have the same behaviors. "hold_ground" makes them stand still when they they have a target that is between 8 and 10 blocks away, until the target moves closer.
is duplicated by
is duplicated by
is duplicated by
randomvindicatorspawnsPatrol vindicators do not despawn
Workaround from [Mod] GoldenHelmetI have created a behavior pack that fixes the following bugs: [^Illagers fixed.mcpack]
Note that using this pack will permanently disable achievements in your world.
i know that vindicators spawn as part of the woodland mansion and raids and i think patrols but these guys are spawning everywhere and are 95% of the time alone
Thank you for your report!
We're actually already tracking this issue at MCPE-75470, so I will resolve and link this ticket as a duplicate.
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Thank you for your report!
We're actually already tracking this issue at MCPE-75470, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-75470 and MCPE-60779, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Mojang Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-75470, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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probably duplicates MCPE-75470
Thank you for your report!
We're actually already tracking this issue at MCPE-75470, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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Thank you for your report!
We're tracking this issue in MCPE-75470, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues on Discord or Reddit
Thank you for your report!
We're tracking this issue in MCPE-75470, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues on Discord or Reddit
Thank you for your report!
We're tracking this issue in MCPE-75470, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Duplicate of MCPE-75470
MCPE-75470 happens because vindicators do not despawn, so this is a duplicate of that ticket.
The lone vindicator is due to MCPE-75470. You had a patrol spawn. If you're on simulation distance 4 they could be spawning close to or outside of despawn range (MCPE-87453).
Thank you for your report!
We're tracking this issue in MCPE-75470, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-75470, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-75470, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki


I have also encountered the same issue. Even on the official release of 1.16 and not just the beta.
Most likely these vindicators spawned with patrols, and the pillagers from the patrols all despawned before they were found. Vindicators are immune to despawning. (On hard difficulty, 20% of patrol members are vindicators.)
This can be fixed by simply giving the patrol pillagers persistance once they spawn, or removing the persistance from patrol vindicators.
user-189af: That sounds like a suggestion to the developers. Please put suggestions on the Feedback site.
Affects 1.16.100
I encountered/reproduced this when a patrol spawned on a very long 11-wide platform (over the sea), and the pillagers despawned as soon as I flew outside the 44 despawn radius, leaving the vindicator behind.
I get this on PS4 the issue with them not despawning causes a build up of them around my base which in turn I believe is causing lag because there is so many. It's the same issue with the wandering trader and his llamas they spawn literally anywhere (even in the ocean) and don't despawn. I recently found 8 llamas in a small part of a cave under my base, again obviously over time this can cause performance issues.
Platform: PS4
Version: 1.16.201
The attached behavior pack, [^Illagers fixed.mcpack], fixes this bug by adding the following component to the "minecraft:patrol_captain" and "minecraft:patrol_follower" component groups in the entities\vindicator.json file:
"minecraft:despawn": { "despawn_from_distance": {} }Placing the despawn component only within the patrol component groups allows patrol vindicators to despawn along with patrol pillagers without impacting vindicators that spawn in woodland mansions or raids.
Is it a patrol spawning?
Yes its patrol spawning, Vindicators don't despawn while Pillagers can, Giving Pillagers persistance or just the Ability to be Immune to Despawning would be great but Patrol Illagers will despawn after few Minutes like Wandering Traders...
Affects the current beta i forgot what it is
using the behavior pack stops vindicator followers following a pillager captain
Spencer: my previous reply gave a wrong explanation so I deleted it. What I said about the pack having the same behavior for following patrol captains was correct. However, when I tested it I found that both vindicators and pillagers have difficulty following a captain if they are not spawned at the exact same time and place. So if you spawn them with commands one after another where they can wander, the captain can wander too far away before you finishing spawning the followers, or the followers might wander too far before they can "find" the captain. When patrols spawn naturally this is not a problem because they all spawn on the same block.
Affects 1.17.40.20
I think a better name to this bug would be "vindicators in patrols never despawn".
Reproduce method:
Expected: all mobs despawned
Observed: vindicators still wander around
In 1.18.0.20 Beta vindicators no longer spawn in patrols, so this bug will no longer occur.