Stacked hoppers behave strangely illogical
Stacked hoppers behave strangely illogical in item elevators with water. See the example world, start the circuit (lamp off) and observe the result.
the top and bottom chests contain items.
It would be logical:
- All items end up in the top chest, until this is full
- All items end up in the lowest chest. (Equal to the Java version)
- The count of items is halved with each chest down.
Linked Issues
is duplicated by4
Created Issue:
Stacked hoppers behave strangely illogical
Stacked hoppers behave strangely illogical in item elevators with water. See the example world, start the circuit (lamp off) and observe the result.
the top and bottom chests contain items.
It would be logical:
- All items end up in the top chest.
- All items end up in the lowest chest.
- The number of items is halved with each chest down.
- Unresolved
- Open
- Unconfirmed
- Windows
- windows 10
- 1.14.0
Stacked hoppers behave strangely illogical in item elevators with water. See the example world, start the circuit (lamp off) and observe the result.
the top and bottom chests contain items.
It would be logical:
- All items end up in the top chest.
- All items end up in the lowest chest.
- The
numberof items is halved with each chest down.Stacked hoppers behave strangely illogical in item elevators with water. See the example world, start the circuit (lamp off) and observe the result.
the top and bottom chests contain items.
It would be logical:
- All items end up in the top chest.
- All items end up in the lowest chest.
- The count of items is halved with each chest down.
Equal to the Java version: the bottom chest is filled first.
Stacked hoppers behave strangely illogical in item elevators with water. See the example world, start the circuit (lamp off) and observe the result.
the top and bottom chests contain items.
It would be logical:
- All items end up in the top chest
.- All items end up in the lowest chest.
- The count of items is halved with each chest down.
Equal to the Java version: the bottom chest is filled first.
Stacked hoppers behave strangely illogical in item elevators with water. See the example world, start the circuit (lamp off) and observe the result.
the top and bottom chests contain items.
It would be logical:
- All items end up in the top chest, until this is full
- All items end up in the lowest chest. (Equal to the Java version)
- The count of items is halved with each chest down.
duplicates
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duplicates
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Thank you for your report!
We're tracking this issue as MCPE-59494, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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In a downward hopper pipe, you get double transfer speed because the one above pushes while the one below also pulls.
This is working as intending per MCPE-59494.
Hoppers by design pull before they push: see MC-6162 and MCPE-59494. That means you will need to lock the hopper underneath to give the top hopper time to try to push items into the chest.
This is intentional, see MCPE-59494
Thank you for your report!
We're tracking this issue in MCPE-59494, so this ticket is being resolved and linked as a duplicate.
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Items will be "pulled" by lower hoppers one-at-a-time. However, if the top hopper contains more than one item, as in the case of having a water column, it can also push items out of its own pipe. So you will get items in both the top and bottom chests. Changing this is essentially a feature request.
This likely is a duplicate of
MCPE-28890if I've understood it properly.I don’t think this is a duplicate of
MCPE-28890because that ticket is about random update order in a horizontal hopper pipe. This ticket is just about a hopper that is being pulled from still being able to push when it has more than one item in it. This is working as intended perMC-6162. See alsoMCPE-35159on hoppers pushing and pulling at the same time.Unfortunately this bug still persists.
@AlexanderJ.: this report is already resolved "Working As Intended." That means we have determined that the behavior is not a bug.
In your test world, the reason some blocks go in the top chest is because the top hopper sometimes collects 2 blocks before the hopper under it pulls one out. That was explained in the comments above by Umija5895M.
If you simply add another hopper to the top of your column and have it point into a block or empty space, then all of the items will go to the bottom chest.
Thanks for the tip.