AlexanderJ.
- AlexanderJ.
- alexanderj.
- Europe/Stockholm
- Yes
- No
the beam of the beacon is not visible 50 blocks. This is utterly illogical and breaks a basic function of a beacon: to be visible from afar.
I have the status effects of the beacon even before I see the beam. This is crazy.
Somehow the visibility seems to be spherically
justified. The higher I am, the shorter the visibility. I can be right above the beacon and can not see the beam.Practically, you have to be exactly at the same height to see the beam at least 50 blocks away.
But: It's a beacon, you should still see it on the horizon.
Please correct the bug or better: make the parity to the Java version. As with the status effect without height limit.
.
Soory for the bad english, it's an automatic translation.
the beam of the beacon is not visible in 50 blocks. This is utterly illogical and breaks a basic function of a beacon: to be visible from afar.
I have the status effects of the beacon even before I see the beam. This is crazy.
Somehow the visibility seems to be spherically calculated. The higher I am, the shorter the visibility. I can be right above the beacon and can not see the beam.
Practically, you have to be exactly at the same height to see the beam at least 50 blocks away.
But: It's a beacon, you should still see it on the horizon.
Please correct the bug or better: make the parity to the Java version. As with the status effect without height limit.
.
Soory for the bad english, it's an automatic translation.
the beam of the beacon is not visible in 50 blocks.
See the pictures with the two Circuits. The golden circuit work as expected, the redston signal is shortened und the emeral block moved. The magenta circuit blocked the redstone signalby the piston.
It seems as if power from a switch or redstone torch works better than power of a Amplifier or comparator.Thes bug breaks small redston buildings.
See the pictures with the two Circuits. The golden circuit work as expected, the redston signal is shortened und the emeral block moved. The magenta circuit blocked the redstone signalby the piston.
It seems as if power from a switch or redstone torch works better than power of a Amplifier or comparator.
Thes bug breaks small redston buildings.
my world crashes.
Since the update my world is broken. As soon as I get close to my base - no matter which side - the whole game crashes.
I tried to isolate the problem (backup copies, creativ). Maybe they are mine
furnaces the problem. These are moved in a machine. Maybe the problem but also where else. I can not load the chanks.very annoying
Orginal
meine Welt stürzt ab.
Seit dem Update ist meine Welt kaput. Sobalt ich in die Nähe meiner Basis komme - egal von welcher Seite - stürzt das gesammte spiel ab.
Ich habe versucht das Problem einzugrenzen (Sichererungskopien, creativ). Vieleicht sind meine
furnaces das Problem. Diese verden in einer Maschiene Verschoben. Vieleicht liegt aber das Problem aber auch wo anders. Ich kann die Chanks nicht laden.sehr ärgerlich
my world crashes.
Since the update my world is broken. As soon as I get close to my base - no matter which side - the whole game crashes.
I tried to isolate the problem (backup copies, creativ). Maybe they are the furnaces the problem. These are moved in a machine. Maybe the problem but also where else, my Base have many redstone. I can not load the chanks.
very annoying
Orginal
meine Welt stürzt ab.
Seit dem Update ist meine Welt kaput. Sobalt ich in die Nähe meiner Basis komme - egal von welcher Seite - stürzt das gesammte spiel ab.
Ich habe versucht das Problem einzugrenzen (Sichererungskopien, creativ). Vieleicht sind meine
furnaces das Problem. Diese verden in einer Maschiene Verschoben. Vieleicht liegt aber das Problem aber auch wo anders. Ich kann die Chanks nicht laden.sehr ärgerlich
my world crashes.
Since the update my world is broken. As soon as I get close to my base - no matter which side - the whole game crashes.
I tried to isolate the problem (backup copies, creativ). Maybe they are the furnaces the problem. These are moved in a machine. Maybe the problem but also where else, my Base have many redstone. I can not load the chanks.
very annoying
Orginal
meine Welt stürzt ab.
Seit dem Update ist meine Welt kaput. Sobalt ich in die Nähe meiner Basis komme - egal von welcher Seite - stürzt das gesammte spiel ab.
Ich habe versucht das Problem einzugrenzen (Sichererungskopien, creativ). Vieleicht sind meine
furnaces das Problem. Diese verden in einer Maschiene Verschoben. Vieleicht liegt aber das Problem aber auch wo anders. Ich kann die Chanks nicht laden.sehr ärgerlich
my world crashes.
Since the update my world is broken. As soon as I get close to my base - no matter which side - the whole game crashes.
I tried to isolate the problem (backup copies, creativ). Maybe they are the furnaces the problem. These are moved in a machine. Maybe the problem but also where else, my Base have many redstone. I can not load the chanks.
I am angry. This is my wold. Please fix this
Orginal
meine Welt stürzt ab.
Seit dem Update ist meine Welt kaput. Sobalt ich in die Nähe meiner Basis komme - egal von welcher Seite - stürzt das gesammte spiel ab.
Ich habe versucht das Problem einzugrenzen (Sichererungskopien, creativ). Vieleicht sind meine
furnaces das Problem. Diese verden in einer Maschiene Verschoben. Vieleicht liegt aber das Problem aber auch wo anders. Ich kann die Chanks nicht laden.sehr ärgerlich
my world crashes.
Since the update my world is broken. As soon as I get close to my base - no matter which side - the whole game crashes.
I tried to isolate the problem (backup copies, creativ). Maybe they are the furnaces the problem. These are moved in a machine. Maybe the problem but also where else, my Base have many redstone. I can not load the chanks.
I am angry. This is my world. Please fix this
Orginal
meine Welt stürzt ab.
Seit dem Update ist meine Welt kaput. Sobalt ich in die Nähe meiner Basis komme - egal von welcher Seite - stürzt das gesammte spiel ab.
Ich habe versucht das Problem einzugrenzen (Sichererungskopien, creativ). Vieleicht sind meine
furnaces das Problem. Diese verden in einer Maschiene Verschoben. Vieleicht liegt aber das Problem aber auch wo anders. Ich kann die Chanks nicht laden.sehr ärgerlich
my world crashes.
Since the update my world is broken. As soon as I get close to my base - no matter which side - the whole game crashes.
I tried to isolate the problem (backup copies, creativ). Maybe they are the furnaces the problem. These are moved in a machine. Maybe the problem but also where else, my Base have many redstone. I can not load the chanks.
I am angry. This is my world. Please fix this
Orginal
meine Welt stürzt ab.
Seit dem Update ist meine Welt kaput. Sobalt ich in die Nähe meiner Basis komme - egal von welcher Seite - stürzt das gesammte spiel ab.
Ich habe versucht das Problem einzugrenzen (Sichererungskopien, creativ). Vieleicht sind meine
furnaces das Problem. Diese verden in einer Maschiene Verschoben. Vieleicht liegt aber das Problem aber auch wo anders. Ich kann die Chanks nicht laden.sehr ärgerlich
my world crashes.
Since the update my world is broken. As soon as I get close to my base - no matter which side - the whole game crashes.
I tried to isolate the problem (backup copies, creativ). Maybe they are the furnaces the problem. These are moved in a machine. Maybe the problem but also where else, my Base have many redstone. I can not load the chanks.
I am angry. This is my world. Please fix this
Update:
after some test: Chunks seem to be broken, which are just on the edge of my base and no redston... I would like to delete them and new generated. I do not know how.
my world crashes.
Since the update my world is broken. As soon as I get close to my base - no matter which side - the whole game crashes.
I tried to isolate the problem (backup copies, creativ). Maybe they are the furnaces the problem. These are moved in a machine. Maybe the problem but also where else, my Base have many redstone. I can not load the chanks.
I am angry. This is my world. Please fix this
Update:
after some test: Chunks seem to be broken, which are just on the edge of my base and no redston... I would like to delete them and new generated. I do not know how.my world crashes.
Since the update my world is broken. As soon as I get close to my base - no matter which side - the whole game crashes.
I tried to isolate the problem (backup copies, creativ). Maybe they are the furnaces the problem. These are moved in a machine. Maybe the problem but also where else, my Base have many redstone. I can not load the chanks.
I am angry. This is my world. Please fix this
_Update I: _
after some test: Chunks seem to be broken, which are just on the edge of my base and no redston... I would like to delete them and new generated. I do not know how.Update II:
I deleted the affected chunks using MCC Tool Chest. The Game regenerated they new.Any attempt to reconstruct the half-destroyed flower farm again led to a game crash. Sometimes it was when placing redstone elements, at times when the waterlogged stairs were moving.
That's frustrating. I have paid for version 1.2 and have been playing in the world since then.
my world crashes.
Since the update my world is broken. As soon as I get close to my base - no matter which side - the whole game crashes.
I tried to isolate the problem (backup copies, creativ). Maybe they are the furnaces the problem. These are moved in a machine. Maybe the problem but also where else, my Base have many redstone. I can not load the chanks.
I am angry. This is my world. Please fix this
_Update I:_
after some test: Chunks seem to be broken, which are just on the edge of my base and no redston... I would like to delete them and new generated. I do not know how.Update II:
I deleted the affected chunks using MCC Tool Chest. The Game regenerated they new.Any attempt to reconstruct the half-destroyed flower farm again led to a game crash. Sometimes it was when placing redstone elements, at times when the waterlogged stairs were moving.
That's frustrating. I have paid for version 1.2 and have been playing in the world since then.
my world crashes.
Since the update my world is broken. As soon as I get close to my base - no matter which side - the whole game crashes.
I tried to isolate the problem (backup copies, creativ). Maybe they are the furnaces the problem. These are moved in a machine. Maybe the problem but also where else, my Base have many redstone. I can not load the chanks.
I am angry. This is my world. Please fix this
Update I:
after some test: Chunks seem to be broken, which are just on the edge of my base and no redston... I would like to delete them and new generated. I do not know how.Update II:
I deleted the affected chunks using MCC Tool Chest. a chunk had redstone elements a chunk had only a few blocks and nothing that moves. The Game regenerated they new.Any attempt to reconstruct the half-destroyed flower farm again led to a game crash. Sometimes it was when placing redstone elements, at times when the waterlogged stairs were moving.
That's frustrating. I have paid for version 1.2 and have been playing in the world since then.
mine cart apparently "spings" out of the rail.
... as a result, it looks like I'm never there right now.
I empty a Nether fortress with mine carts. The mechanics of the mine carts are known to be unpredictable. So I have to run regular patrol to dissolve
wedgedmine carts.
Sometimes a mine cartnextto thetrack(see picture), even on a straight line (no picture taken).It's definitely a bug and not a result of the physics of the mine carts
mine cart apparently "spings" out of the rail.
... as a result, it looks like I'm never there right now.
I empty a Nether fortress with mine carts. The mechanics of the mine carts are known to be unpredictable. So I have to run regular patrol to dissolve uptight mine carts.
Sometimes is a mine cart by side to the rail (see picture), even on a straight line (no picture taken).It's definitely a bug and not a result of the physics of the mine carts
mine cart apparently "spings" out of the rail.
... as a result, it looks like I'm never there right now.
I empty a Nether fortress with mine carts. The mechanics of the mine carts are known to be unpredictable. So I have to run regular patrol to dissolve
uptightmine carts.
Sometimes is a mine cart by side to the rail (see picture), even on a straight line (no picture taken).It's definitely a bug and not a result of the physics of the mine carts
mine cart apparently "spings" out of the rail.
... as a result, it looks like I'm never there right now.
I empty a Nether fortress with mine carts. The mechanics of the mine carts are known to be unpredictable. So I have to run regular patrol to dissolve mine carts, there are uptight.
Sometimes is a mine cart by side to the rail (see picture), even on a straight line (no picture taken).It's definitely a bug and not a result of the physics of the mine carts
mine cart apparently "spings" out of the rail.
... as a result, it looks like I'm never there right now.
I empty a Nether fortress with mine carts. The mechanics of the mine carts are known to be unpredictable. So I have to run regular patrol to dissolve mine carts, there are
uptight.
Sometimes is a mine cart by side to the rail (see picture), even on a straight line (no picture taken).It's definitely a bug and not a result of the physics of the mine carts
mine cart apparently "spings" out of the rail.
... as a result, it looks like I'm never there right now.
I empty a Nether fortress with mine carts. The mechanics of the mine carts are known to be unpredictable. So I have to run regular patrol to dissolve mine carts, there are wedged.
Sometimes is a mine cart by side to the rail (see picture), even on a straight line (no picture taken).It's definitely a bug and not a result of the physics of the mine carts
Stacked hoppers behave strangely illogical in item elevators with water. See the example world, start the circuit (lamp off) and observe the result.
the top and bottom chests contain items.
It would be logical:
- All items end up in the top chest.
- All items end up in the lowest chest.
- The
numberof items is halved with each chest down.Stacked hoppers behave strangely illogical in item elevators with water. See the example world, start the circuit (lamp off) and observe the result.
the top and bottom chests contain items.
It would be logical:
- All items end up in the top chest.
- All items end up in the lowest chest.
- The count of items is halved with each chest down.
Equal to the Java version: the bottom chest is filled first.
Stacked hoppers behave strangely illogical in item elevators with water. See the example world, start the circuit (lamp off) and observe the result.
the top and bottom chests contain items.
It would be logical:
- All items end up in the top chest
.- All items end up in the lowest chest.
- The count of items is halved with each chest down.
Equal to the Java version: the bottom chest is filled first.
Stacked hoppers behave strangely illogical in item elevators with water. See the example world, start the circuit (lamp off) and observe the result.
the top and bottom chests contain items.
It would be logical:
- All items end up in the top chest, until this is full
- All items end up in the lowest chest. (Equal to the Java version)
- The count of items is halved with each chest down.
Villager changes his job after Handle.
I drove a farmer from a far village to my newly built farm. The villager was an active farmer in the old village - with no trade progress. I traded with him to establish him as a farmer. In my farm, this farmer became a fletsher (who was traded with).
No matter whether the farm is in a radius of a village (my village radius is - thanks to the broken mechanics -
enlargeddemensionally) and no matter whether there are free workplaces that shouldn't happen.Villager changes his job after Handle.
I drove a farmer from a far village to my newly built farm. The villager was an active farmer in the old village - with no trade progress. I traded with him to establish him as a farmer. In my farm, this farmer became a fletsher (who was traded with).
No matter whether the farm is in a radius of a village (my village radius is - thanks to the broken mechanics - over demensionally) and no matter whether there are free workplaces that shouldn't happen.
Villager changes his job after Handle.
I drove a farmer from a far village to my newly built farm. The villager was an active farmer in the old village - with no trade progress. I traded with him to establish him as a farmer. In my farm, this farmer became a flet
sher (who was traded with).No matter whether the farm is in a radius of a village (my village radius is - thanks to the broken mechanics - over demensionally) and no matter whether there are free workplaces that shouldn't happen.
Villager changes his job - after Handle.
I drove a farmer from a far village to my newly built farm. The villager was an active farmer in the old village - with a Bed and workstation but with no trade progress. I traded with him to establish him as a farmer. Arrived In my farm, this farmer became a fletcher (who was traded with).
No matter whether the farm is in a radius of a village (my village radius is - thanks to the broken mechanics - over demensionally) and no matter whether there are free workplaces that shouldn't happen.
Villager changes his job after Handle.Villager changes his job - after Handle!!
the Reate of spawning of pillager in my outpost is O.K, but i have no Pillager Captains.
was at the very beginning two captains and now after 50 d
iet Pillager no one Captain.the Reate of spawning of pillager in my outpost is O.K, but i have no Pillager Captains.
was at the very beginning two captains and now after 50 deat Pillager no one Captain.
the Reate of spawning of pillager in my outpost is O.K, but i have no Pillager Captains.
was at the very beginning two captains and now after 50 deat Pillager no one Captain.... The relationship is not probably... this is not normal.
the Reate of spawning of pillager in my outpost is O.K, but i have no Pillager Captains.
was at the very beginning two captains and now after 50 deat Pillager no one Captain.... The r
elationshipis not probably... this is not normal.
the Reate of spawning of pillager in my outpost is O.K, but i have no Pillager Captains.
was at the very beginning two captains and now after 50 deat Pillager no one Captain.... The
ratio is not probably...this is not normal.the Reate of spawning of pillager in my outpost is O.K, but i have no Pillager Captains.
was at the very beginning two captains and now after 50 deat Pillager no one Captain.... Ther elatively unlikely.. this is not normal.
the Reate of spawning of pillager in my outpost is O.K, but i have no Pillager Captains.
was at the very beginning two captains and now after 50 deat Pillager no one Captain.... The
relatively unlikely.. this is not normal.the Reate of spawning of pillager in my outpost is O.K, but i have no Pillager Captains.
was at the very beginning two captains and now after 50 deat Pillager no one Captain.... The relatively unlikely.. this is not normal.
The algorithm for obtaining enchanted books or tools is strange ... broken.
- on the one hand, certain enchants have been very common lately, others rarely or never occur. The wiki has probabilities that I cannot confirm.
- An example: I get it at the enchanting table
constantly "piercing" and never "multishot", no matter what I do.
- On the other hand I fish Enchanted Book with 3 ... 4 enchants of the maximum level. I recently fished a book with 9 enchants, 8 of them are at maximum.
Is that normal?
Sometimes hoppers
sometimessoak up items stack.I observe this behavior in my monster farms.
Here I often kill 100 to 150 monsters in a very short time using a looting sword. The four hoppers in the ground are then not able to absorb all the items quickly enough and pass them on. That is normal.
It is not normal: If I manually empty an inventory slot of a hopper that 24, 42 or even more items get into the hopper, quasi instant.
I would expect a slow filling of the slot.
... not a big bug and not impractical, but you should know about it.
Sometimes hoppers soak up items at stack.
I observe this behavior in my monster farms.
Here I often kill 100 to 150 monsters in a very short time using a looting sword. The four hoppers in the ground are then not able to absorb all the items quickly enough and pass them on. That is normal.
It is not normal: If I manually empty an inventory slot of a hopper that 24, 42 or even more items get into the hopper, quasi instant.
I would expect a slow filling of the slot.
... not a big bug and not impractical, but you should know about it.
Sometimes hoppers sometimes soak up items stack.hoppers soak up items at stack.
In the experimental cave and clips mode, hardly any caves with entrances on the surface are generated. And all caves with contact to the outside world are flooded from y = 62.
Hopefully this will be improved again. It would be a shame if these iconographic features of Mincraft were lost.
Note:
This error is similar to
MCPE-125379, but is not identical, as the cave entrances and the ravines are centrally named here.
In the experimental cave and clips mode, hardly any caves with entrances on the surface are generated. And all caves with contact to the outside world are flooded from y = 62.
Ravinen gibt es auch nicht mehr.
Ich habe einen mir bekannten Seed geldaden und keine einzige Ravine mehr entdeckt.
Hopefully this will be improved again. It would be a shame if these iconographic features of Mincraft were lost.
Note:
This error is similar to
MCPE-125379, but is not identical, as the cave entrances and the ravines are centrally named here.
In the experimental cave and clips mode, hardly any caves with entrances on the surface are generated. And all caves with contact to the outside world are flooded from y = 62.
Ravinen gibt es auch nicht mehr.
Ich habe einen mir bekannten Seed geldaden und keine einzige Ravine mehr entdeckt.Hopefully this will be improved again. It would be a shame if these iconographic features of Mincraft were lost.
Note:
This error is similar to
MCPE-125379, but is not identical, as the cave entrances and the ravines are centrally named here.In the experimental cave and clips mode, hardly any caves with entrances on the surface are generated. And all caves with contact to the outside world are flooded from y = 62.
There are no more ravines either. I loaded a seed whose structures I know and couldn't find a single canyon.
Hopefully this will be improved again. It would be a shame if these iconographic features of Mincraft were lost.
Note:
This error is similar to
MCPE-125379, but is not identical, as the cave entrances and the ravines are centrally named here.
world generation: Error in revising existing worlds.
AlexanderJ. : Please try to do your editing before you submit your comment, so you don't spam dozens of watchers with multiple emails. You might find it helpful to switch between the Visual and Text editing modes.
AlexanderJ. : I have resolved that ticket as a duplicate of MCPE-71243, which is (related to this ticket. There's a lot of overlap between those issues and the ones described in this ticket, and they probably have the same cause at a very deep level, but there may also be factors closer to how the game behaves on the user surface that account for their different manifestations, so we're tracking them as separate issues.
Dreadful M: This report covers sleeping villagers floating. They only move while some entity is touching their ghost on the bed. If you see one floating past you, chances are a cat is on its bed or, especially if you have the beds all lined up adjacent or separated by 1 block, another villager is stuck next to their bed trying to get to its own. Villagers behaving like statues is described already in the observations at the top. The invisible mobs hitting you is MCPE-71243. and the dark areas isn't related at all and shouldn't have been mentioned here, but it's covered in MCPE-69037 or one of the related tickets listed in it.


















Had I also observed in my world, And several times. You just have to stay with a place for a long time, for example build something.
I play in Windows 10.
I have had the same problem since the last update. No armors or Swords.
I play in windows 10.
Reproduction of the bug:
Create a flat world. Put a skeleton spawner at y = 24, casting shadows over the spawner. Kill all skeleton falling down. They only drop arrows and bones, no bows or armor. The same problem is with the Zombie Pigman
The same thing happened to me. Even villagers with whom I have already traded disappear and leave job blocks that no one wants. Not good, and just a problem of a completely broken village mechanics.
This is not a big problem, but it is not intended, see my picture. I have had the phenomenon several times
that's the same problem as in
MCPE-47781describe.My anvil has been standing since version 1.9, I have used it well over 100 times. And he still looks UNUSED
This is a good compensation for the broken iron farm. Aber doch schon etwas op.
Can I confirm for android, is also for armorstands. But: I don't see that as a problem.
I could never understand Java players when they say the bosses are too weak. In the bedrock versuon, the fight against them always means the dead. I have to die three or four times until the dragon dies, the one against the acid I can not survive. Fluke as skilful as I am, the acidity is unpredictable.
If that is the intention, please reconsider it.
This is really very annoying. Since only creeper farms also don't work, I tried a mob sorter. The creepers were not impressed by the cats. The mob sortierer is therefore unusable bar
Some tests have shown that creeper nur Be afraid if the cat was directly on its target path.
Please fix.
Funny thing is: the disappeared villagers also appear again (I had already acted with them and recognize them). others are missing for that now. Is crazy.
Under Windows 10, I have seen such synonymous more often. this is a little Bug an not a great problem.
Is crazy: thes is ever the same hopper minecart by my.
The Problem is: This is a beacon and the logical basic function of a Beacon is the far visibility.
in german: Leuchtfeuer; in latain: malus navis
In Android is the same problem.
Illager patrols? This feature does not seem to have been activated on my update to 1.12. I have never seen one.
same under Windows 10.
leider auch unter Windows 10.
this is similar to mine, but i play in Windows 10 and have already reported it:
MCPE-55363The problem is: this seems to be a structural problem. With some the game crashes immediately, maybe because they appear in the kaputen Chunk (
MCPE-55955), others only complain about holes in their world (MCPE-55908) or that after 10-15 minutes everything crashes (MCPE-55938,MCPE-55874).At the moment I do not dare to enter my worlds without a backups.
I am afraid that they will break all the worlds just like that. Playing and building is no fun.
This must be fixed.
yes, there are two dispensers with bone meal under on grass blocks in this chank.
Thanks for the info, then I know now that the flower farm is not working at the moment.
You can close the message, it is the problem with the dispensers (
MCPE-53033). When the dispensers are disabled, the world is stable.Thanks.
Yes, relatively safe, I destroyed the blocks and saw that there is no water 2 blocks above. Also, the drops look different.
But I can not reproduce that.
... i have see my first patroile after teh update
...my Anvil (exists since 1.2) showed the first signs of damage after the update 1,13. What a pity ...a bug I got used to.
I have the same problem with acacia leaves in a chest.
Some stacks of leaves can not be moved or combined with other stacks (probably because they are won in different ways).
... then suddenly it seems to work, I could pull the stack of acacia leaves into my inventory ....
and it disappeared ...
I closed the chest, I opened another chest and the foliage was back in my inventory (sometimes).
...
but sometimes it was back in the first chest
????
something is very buggy
i play in bedrock edition, not in realms, as single
I have the same problem with acacia leaves in a chest.
Some stacks of leaves can not be moved or combined with other stacks (probably because they are won in different ways).
... then suddenly it seems to work, I could pull the stack of acacia leaves into my inventory ....
and it disappeared ...
I closed the chest, I opened another chest and the foliage was back in my inventory (sometimes).
...
but sometimes it was back in the first chest
????
something is very buggy
i play in bedrock edition, not in realms, as single
i see now: this ist a Duplikate of Realms-26092?
Yes! In Win10 of Bedrock is my Kelp-farm death. No Kelps, it no longer grows. This ist the second farm (after my flower-farm) which is destroyed. Is this the bug-update?
Yes! In Win10 of Bedrock is my Kelp-farm death. No Kelps, it no longer grows. This ist the second farm (after my flower-farm) which is destroyed. Is this the bug-update?
with me was the smooth stone slab with the surface of the command block.
I also activated a texture pack. But only after deactivating the pack, three restarts and two immediate crashes of the game was everything ok again. (Win10)
I have attached a sample world. The left side works as expected, the right does not.
I have observed something similar. in a naturally generated village (before 1.3), which I have expanded (beds, workplaces, bell, new houses), the residents also producing over the number of beds.
...
looks pretty, but totally unsuitable for trading.
On the other hand, entire packs of villagers tend to run away.
Like a migration. Individuals come over 300! Blocks away from home.
This is not a bug. The dragon egg is a deco block. You can revive the dragon with 4 ender cristals.
Yes, that is very annoying. You almost always go in the wrong direction!!! Set the "bugs" update is so.
... I always have to drive after the mine carts (not so easy because of
MCPE-59894) and not the idea of mine cart system.In my turtle farm I have to feed about 30 turtles so that can lay two or three eggs. I break the eggs or they hatch on their own. ... After many many days and the deads of 5-6 turtle, maybe one or two eggs will lay again.
That was not so extreme until 1.10. I play in Win10.
I had this bug last week (version 1.14.1).
This is a duplicate of MCPE-17595.
And yes: it works as intended.
Which means for me: the programmers didn't care that a beacon is to be visible from far away (like in Java and in the reality). In other words: deliberately sloppy programming.
Yes, this bug is not fixet in the last version
I observe exactly what Anssi Suurkoivu describes. Initially, kelp grows a little - a lot, a lot (definitely 15 times) slower than before - and after a few harvests of very small plants, while it stops growing as a seedling.
is fixed in 1.14
I've recently observed something similar. By me the walls are made of glass, the villagers sometimes glided through them and ran uncontrollably through my base.
It looks like villagers and players climb north out of bed even when there are walls. If the walls are masive, that's her dead.
The bug also affects players:
yesterday I created a larger field with sweet berry bushes. I was able to harvest all the berries without any damage (I was experimentally also without armor). I ran a little extra into the plants ... zero damage
Verry annoying the last boths Bug-updates:
bugs, bugs, bugs ....
.... Ah!!: hardened_clay. Ok ist not a bug, but a little inconsistent.
can be closed
Yes, the placing on the side in the air is very difficult
I see no problem in that. This can also happen with generated corals under water. It would not be a good thing if this coral block were already dead.
I reported the same phenomenon under
MCPE-60782(Windows 10). I have only experienced this once. But it really did happen: A villager changed his profession even though he had already been traded.I have the impression that feeding works as Lokig predicts and sometimes does not work at all. Sometimes 10 animals eat the whole stack empty, sometimes I consume exactly 10 units.
i see it like reed king
I experienced this error for the first time in 14.2 ... but: after 4 to 5 crashes, the portals worked again. (???)
I can read signs through glass. I don't use a texture pack.
that's only for seconds, and is also available under win 10.
The annoying thing about this bug is, that disappears the equivalent to 10 ironbars. And since version 1.10, iron is practically only available from mining.
Hopper Bug.mcworld
I have created an example world. It is very small.
Start it. Destroy the upper chest and
take the golden helmets from the hopper over the emerald block. Observed:
With me, the other items then slide in whole stacks in the hopper.
... sorry my english is bad, i use a this with a combination of google translate...
not always optimal.
A tip: if you fire snowballs at the paired turtles after a few minutes (they do no harm), they lay eggs "faster" ... you have to do it again and again.
The snowballs seem to be resetting the AI.
+ video uploaded
... no problem. thank you.
... I also had a lot of problems (Version 1.14.30):
Please fixes it
seems to have become a problem again.
Lately:
I can no longer keep an angry creeper from the explosion. It no longer works by simply running away ... or is that what on wanted? or am I too clumsy? In Java this seems to work.
The explosions didn't kill me but the holes are annoying.
I have observed that too, but only very rarely and reported under
MCPE-56593.Is this a bug? I think that's a feature!
this Bug exist still in 1.14.60
Thanks for the answer.
I do not understand it either:
When trying in creative mode I noticed the following:
Iron golems also appear on other illicit blocks. Sometimes I have a golem in that part of my farm that consists only of transparent blocks (glass, leaves, brewing stands, ...), switches or carpets.
I have already seen such bugs, they are rare, but have existed since at least version 1.3. Interacting with the block or reloading will help.
I think it works as intended now. It is adapted to the Java version. - Something like that belongs in the change log! The programmers probably forgot to mention that.
It makes building a little more cumbersome.
What does that mean, the keyboard doesn't work?
I regularly have the problem that the game freezes when writing on signs or in the chat. Annoying and only fixable with a hard game restart.
do you mean this? Then is thet me problem.
Recently I pushed a piglin carefully into a portal in my survival world. It was a different portal, but there was also a second one nearby. Funny enough that the Piglin did it (shouldn't he run away from the portal?). However, it has not arrived in the overworld.
it is strange that I am the only one who noticed this bug, but unfortunately it is still there in 1.16.10.
I solved part of the problem by me.
The portal that I mostly go through is over 44 blocks away in the overworld than the portal that the mobs went through.
With this they were deleted immediately according to the new despawn rules.
But: That doesn't explain the disappearance through the same portal ... which I already had.
I have this behavior also under Windows 10 and for over 1,5 years.
The longer the game runs, the more likely this bug becomes.
With me Pigmans also have almost black hands. Looks weird - somehow not right - and doesn't seem like it on other PCs either.
with me - under windows 10 - I often experience similar things. The longer my game runs, the more likely it becomes that the game will freeze when typing in the chat, in the search field, or on signs.
I've had the problem in all versions for a good 1.6 years.
it's annoying as dolphinariums become so impossible. Even leashed on the surface of the water only helps for a while.
The breeding of turtles does not work in version 1.16.100 either!
The only exception: you stand in the animal enclosure and wait until the babies hatch in order to immediately name them ... but that's no fun -; (
It doesn't just affect Piglins. Spiders and pigs also behave like this.
They appear up to 10 blocks away from their real position and do not move.
the Bug is the same of
MCPE-106652.They appear up to 10 blocks away from their real position and do not move.
Please do not fix. The bow usually does not disturb the feel of the game and looks decorative too.
I think the bug (
MCPE-106652) where mobs (here it's Piglins) floating through walls is related to the same cause as here."Breeding turtles with seaweed ..." ... The first thing I read after the update!
I try it. And ...?:
The Bug is still present in 1.16.200. The Breeding of turtles is dead!
To be honest: I feel litle ripped off.
The problem is still esiting. Tested today under version 16.221.
I haven't seen this bug since then, it seems to be a rather rare and maybe no longer existing problem.
Unfortunately this bug still persists.
Thanks for the tip.
I described this bug years ago. Is a duplicate of
MCPE-52738.I was already thinking of being left alone.
I can't say anything about 1.17.20. The error still exists in 1.17.10. I didn't do another explicit test. But not a single poisonous potato came from the automatic farms in me sorting facility.
seems to be fixed.
for me the leaves have never been white! Seems to be a bug that rarely occurs under certain circumstances. I'm playing the Bedrock version on Windows 10.
i think it's cool and logical, that's a feature! But it should be like that in Java.
I'm not sure if this problem is the same as
MCPE-98789. The bug only affects old chunks, and only those that have not been used for a long time. In addition, all layers below 0 are missing. The old Bedrock has been replaced by Deepslate.+1. Please not fixing.
The
MCPE-175361message may be a duplicate.I also observe: the orientation of newly placed blocks can change... This makes the game unplayable.
I don't see any bug in this.
2024, January: Unfortunately still not fixed. The effort for this should be marginal, just someone should do it.
It's not in the change log but it has been fixed.
This can potentially affect all items in the inventory. Sometimes armor and tools are also invisible. They will only become visible again after the world has restarted.
In a small Pele Garden with around 50-80 Pale Oak trees I didn't encounter a single creaking in 3 nights.
I don't think that's that normal.