Putting up a wall takes time to connect
Have a screenshot/video : Yes, I have
Platform : All devices
Have any labels : Yes, I have.
Description :
When we install a wall, it takes time to connect it.
Step to reproduce :
- Place any wall (independent)
- Make a wall with the length / width of how you want
Observed Results :
Creating a fence that is connected is not directly connected and requires time / delay.
Expected Results :
Some fences are subject to delay to connect them.
Created Issue:
Putting up a wall takes time to connect
Have a screenshot/video : Yes, I have
Platform : All devices
Have any labels : Yes, I have.
Description :
When we install a wall, it takes time to connect it.
Step to reproduce:
- Place any wall (independent)
- Make a wall with the length / width of how you want
Observed Results :
Creating a fence that is connected is not directly connected and requires time / delay.
Expected Results :
Some fences are subject to delay to connect them.
Have a screenshot/video : Yes, I have
Platform : All devices
Have any labels : Yes, I have.
Description :
When we install a wall, it takes time to connect it.
Step to reproduce:
- Place any wall (independent)
- Make a wall with the length / width of how you want
Observed Results :
Creating a fence that is connected is not directly connected and requires time / delay.
Expected Results :
Some fences are subject to delay to connect them.
Have a screenshot/video : Yes, I have
Platform : All devices
Have any labels : Yes, I have.
Description :
When we install a wall, it takes time to connect it.
Step to reproduce :
- Place any wall (independent)
- Make a wall with the length / width of how you want
Observed Results :
Creating a fence that is connected is not directly connected and requires time / delay.
Expected Results :
Some fences are subject to delay to connect them.
relates to
is duplicated by
Made a slowed down video that shows the issue very clearly.
Unable to render embedded object: File (wallbug_slowed.mp4) not found.
relates to
Thank you for your report!
We're tracking this issue in MCPE-71925, so this ticket is being resolved and linked as a duplicate.
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From further testing, I can conclude that in Java Edition, activation is instantaneous (even with /tick freeze, placing the top log will immediately update the heart), and deactivation depends on a random timer kept internally by the block entity which is difficult to observe, but ranges from 0 to 25 ticks.
In Bedrock, the heart seems to reliably take 3 ticks to change states when a log is placed or removed. Like many delayed block interactions in Bedrock (MCPE-33749, MCPE-59935, MCPE-71925), this lack of responsiveness is distracting and makes the game feel laggy.
This is because the connection is not instant and uses pendingTicks, which take time. This could easily be fixed by making it instant.
Confirmed. Fences do not have this issue.
Note that the high MSPT in the attached video accentuates the issue, but the delay is present for at least a few frames even with a highly responsive server
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, please add a comment or update the affected version field.
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Affects 1.18.0.27 beta and 1.18.10.20 beta
MCPE-71925.mp4