Compass and Clocks in your inventory don't show the right direction!
A compass or Clock in your inventory does not show correct direction. It is just locked on a direction.
Linked Issues
is duplicated by1
- Works As Intended
AMAN4700- 0
- 5
- Confirmed
- Phone - Android - Samsung Galaxy Note
- 5.0
0.11.1 - 0.14.0 Beta 6
0.11.1 0.12.1 Pre-release 0.12.1 Beta 1 0.12.1 Beta 2 0.12.1 Beta 3 0.12.1 Beta 4 0.12.1 Beta 5 0.12.1 Beta 6 0.12.1 Beta 7 0.12.1 Beta 8 0.12.1 Beta 9 0.12.1 Beta 10 0.12.1 Beta 11 0.12.1 Win10 0.12.1 0.12.2 0.12.3 0.13.0 Beta 1 0.13.0 Beta 2 0.13.0 Beta 3 0.13.0 Beta 4 0.13.0 Beta 5 0.13.0 0.13.1 0.14.0 Beta 1 0.14.0 Beta 2 0.14.0 Beta 3 0.14.0 Beta 4 0.14.0 Beta 5 0.14.0 Beta 6
Created Issue:
Compass in your inventory doesn't show the right direction!
A compass in your inventory does not show correct direction. It is just locked on a direction.
Added Assignee:
tommo
Changed Summary:
Compass and Clock in your inventory doesn't show the right direction!
Changed Description:
A compass or Clock in your inventory does not show correct direction. It is just locked on a direction.
Added Affects Versions: 0.12.1 Pre-release 0.12.1 Beta 2 0.12.1 Beta 3
Added Linked Issues:
is duplicated by
Added Affects Versions: 0.12.1 Beta 11 0.12.1 Beta 10 0.12.1 Beta 9 0.12.1 Beta 8 0.12.1 Beta 7 0.12.1 Beta 6 0.12.1 Beta 5 0.12.1 Beta 4 0.12.1 Beta 1
Added Affects Versions: 0.12.1 0.12.1 Win10
Added Affects Versions: 0.13.0 Beta 1
Added Affects Versions: 0.13.0 Beta 5 0.13.0 Beta 4 0.13.0 Beta 3 0.13.0 Beta 2 0.12.3
Added Affects Versions: 0.13.1 0.14.0 Beta 1
Added Affects Versions: 0.14.0 Beta 6 0.14.0 Beta 5 0.14.0 Beta 4 0.14.0 Beta 3 0.14.0 Beta 2

Happens for Clock too.
You have to take both items out of inventory before they will work. Reminder: compass points to original spawn, not where you slept last.
This works as intended
In Windows 10 Edition Beta, this makes clocks and compasses unusable, unless place in the hotbar, when using keyboard/controller with this edition. Please fix.
@Jonas Røssum This works as intended. The developers implemented this because of a cheat found that made them useless:
Yes. This is apparent to me. The solution could be
if(item.isInCraftingPreview or item.isInCreativeInventory) {
renderInformation = false;
applyMetaData = false;
}
if you get my drift, instead of this really weird solution.