Realms doesn't stop the world immediately after the last player leaves
Realms doesn't immediately halt and save a world when the last player leaves; the simulation continues for up to about 7 minutes. Some consequences are that the Minecraft time of day will be different when you join than it was when the last player left, and inventory and armor dropped when a player dies can despawn even if they disconnect.
Original description:
1.16: In realms it always is night time when someone joins.I know this because only 2 people play on this realm.
Created Issue:
Realms is always at night time.
1.16: In realms it always is night time when someone joins.I know this because only 2 people play on this realm.
- Unresolved
- Open
- Unconfirmed
- Windows
- IdeaPad L340 Gaming
- 1.16.1
is duplicated by
Realmsis always at night time.Realms continues running after the last player leaves
1.16: In realms it always is nighttime when someone joins.I know this because only 2 people play on this realm.Realms doesn't immediately halt and save a world when the last player leaves.
Original description:
1.16: In realms it always is night time when someone joins.I know this because only 2 people play on this realm.
Realmscontinues runningafter the last player leavesRealms doesn't stop the world immediately after the last player leaves
Realms doesn't immediately halt and save a world when the last player leaves.
Original description:
1.16: In realms it always is night time when someone joins.I know this because only 2 people play on this realm.Realms doesn't immediately halt and save a world when the last player leaves; the simulation continues for up to about 7 minutes. Some consequences are that the Minecraft time of day will be different when you join than it was when the last player left, and inventory and armor dropped when a player dies can despawn even if they disconnect.
Original description:
1.16: In realms it always is night time when someone joins.I know this because only 2 people play on this realm.
is duplicated by
is duplicated by
relates to
relates to
Thank you for your report!
We're tracking this issue in MCPE-92017, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Mojang Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Having your items despawn 5 minutes after you die is an intended feature of the game's design. You can hedge against losing your items in a single-player world by saving and quitting, but that's not intentional, it's just forced because refusing to let you quit, or despawning your items early because you quit, would just be rude and annoying.
Although the issue described here is different from the one described in MCPE-92017, they both have the same cause, so I am resolving this as a Duplicate of MCPE-92017, which was resolved as "Works As Intended".
@Rogue Cheddar How did I calculate the numbers? Just by counting blocks from the torches on the wall. How did I put them in the picture? I opened the picture in MSPaint, cropped it, typed the numbers on it, and saved.
As far as your platform, I think the device would only make a difference insofar as different devices have different processing power and save/load times, and that could impact how reliable the saving and loading is. There are several bugs that depend on slow loading (MCPE-31389, MCPE-74333, etc.) that I can reproduce by bogging down my PC.
However, the fact that you had a lot of despawn problems on your realm and none while playing locally may point to another issue. A lot of the comments on this ticket relate to realms worlds. According to MCPE-92017, realms actually continue running while no one is logged in. It seems to me that could be a huge source of the random despawns. If the "save and quit" process does not work the same on realms as it does on local worlds, perhaps it is more like crashing?
I have not been able to reproduce this on my realm. I checked the sun/moon position when I logged in and there was no consistent pattern. I got moonrise, midnight, and mid-morning on 3 different logins. It may be though that the starting "time" depends on what time it was that you logged out, so for example, if you always happen to log out right after sleeping in a bed, or during the day, the next login time might be the same (and night) every time.
Oh ok
Adding a bit of explanation for why this happens:
Your Realms server doesn't immediately stop and save the world when you leave it, even if you were the last player. It continues to run for seven minutes or so, which means that if you're the last player and you leave during the day, it will often be night by the time Realms unloads and saves the world, and therefore will be night the next time anybody joins it. Conversely, if the last player leaves when it's night, the next player will likely join during the day. This is a side effect of Realms' design.
The reason it's designed this way is that when Realms shuts down a world, there's a delay for saving it and backing it up before anybody can load it again. If you left the world unintentionally, for example because your internet connection was lost, you're most likely going to want to rejoin immediately, so Realms waits a little while to see if you do that. That way you won't have to wait as long to get back in.
Another reason for this design is that when you die, your dropped inventory and armor are supposed to despawn if nobody picks them up within 5 minutes. In a single-player world you can hedge that by saving and quitting for a while, but this doesn't give you any real advantage in the game: You'll still only have a total of 5 minutes in-game to retrieve them. But in a multiplayer world, letting you quit while your items are waiting to despawn would be a problem because another player could join and steal your items while you weren't connected, and they could take as long as they want to while doing it because the despawn timer wouldn't be running. Keeping the Realm running after you die gives you a chance to reclaim your items while minimizing the opportunity for somebody else to rob you while you're disconnected.
This behavior Works As Intended. Though the consequence itself isn't really intended, it's a harmless consequence of keeping a Realm running for a few minutes after the last player leaves, which is intentional.