Limbo Neuf
- bog500
- JIRAUSER559615
- Europe/Stockholm
- Yes
- No
When a bell activated via redstone generated by copper
arod hit by thunder, it doesn't produce any bell sound, we only hear the thunder.The bell does work though, it moves and villager go inside the houses.
When a bell activated via redstone generated by a copper rod hit by thunder, it doesn't produce any bell sound, we only hear the thunder.
The bell does work though, it moves and villager go inside the houses.
Using a bundle, we can pick up items by right-clicking them from
slots in:
- inventory
- crafting table
- crafting grid (2x2)
- anvil
slots- stone cutter
However, in other interface, some slots don't work:
Enchanting table
A bundle canonlypick up from the left slotItcan not pick up lapis from the lapis slotBrewing Stand
A bundle can not pick up from any of the slot (blaze powder slot, 3X potion slot, top slot)Cartography table
A bundle can not pick up from any slotUsing a bundle, we can pick up items by right-clicking them from item slots, but it is inconsistent from blocks to blocks.
Blocks where bundle works
- inventory
- crafting table
- crafting grid (2x2)
- anvil
- stone cutter
- smithing table
Blocks where bundle don't work or work partially only
Enchanting table
- Bundles can pick up from the left slot
- Bundles can not pick up lapis from the lapis slot
Brewing Stand
- Bundles can not pick up from any of the slot (blaze powder slot, 3X potion slot, top slot)
Cartography table
- Bundles can not pick up from any slot
beacon
- Bundles can not pick up from the ingot slot
grindstone
- Bundles can not pick up from any slot
furnace / blast furnace / smoker
- Bundles can only pick up from the top slot
- Bundles can not pick up from bottom slot
Expected behavior
Bundles should be able to pick up items from any slots, and the block interface should update exactly like if it was removed with the hand.
Using a bundle, we can pick up items by right-clicking them from item slots, but it is inconsistent from blocks to blocks.
Blocks where bundle works
- inventory
- crafting table
- crafting grid (2x2)
- anvil
- stone cutter
- smithing table
Blocks where bundle don't work or work partially only
Enchanting table
- Bundles can pick up from the left slot
- Bundles can not pick up lapis from the lapis slot
Brewing Stand
- Bundles can not pick up from any of the slot (blaze powder slot, 3X potion slot, top slot)
Cartography table
- Bundles can not pick up from any slot
beacon
- Bundles can not pick up from the ingot slot
grindstone
- Bundles can not pick up from any slot
furnace / blast furnace / smoker
- Bundles can only pick up from the top slot
- Bundles can not pick up from
bottomslotExpected behavior
Bundles should be able to pick up items from any slots, and the block interface should update exactly like if it was removed with the hand.
Using a bundle, we can pick up items by right-clicking them from item slots, but it is inconsistent from blocks to blocks.
Blocks where bundle works
- inventory
- crafting table
- crafting grid (2x2)
- anvil
- stone cutter
- smithing table
- chest / trapped chest / ender chest
- hopper
- rail hopper / rail chest
Blocks where bundle don't work or work partially only
Enchanting table
- Bundles can pick up from the left slot
- Bundles can not pick up lapis from the lapis slot
Brewing Stand
- Bundles can not pick up from any of the slot (blaze powder slot, 3X potion slot, top slot)
Cartography table
- Bundles can not pick up from any slot
beacon
- Bundles can not pick up from the ingot slot
grindstone
- Bundles can not pick up from any slot
furnace / blast furnace / smoker
- Bundles can only pick up from the top slot
- Bundles can not pick up from bottom slot
Loom
- Bundles can not pick up from any slot
Expected behavior
Bundles should be able to pick up items from any slots, and the block interface should update exactly like if it was removed with the hand.
Current situation:
It's not possible to place dripstone on certain blocks, which makes sense (chests, hopper, colweb).
But we are also not able to place it on leaves, dirt path and powder snow
while it is possible to place it on glass block, glowstone, fence, fence gates, ice, snow
Solution
it should not be possible to place dripstone on fences and gates
As for leaves, dirt path and powder snow, glass block, glowstone,
fence, fence gates,ice, snow.. I think it's debatable if they should be able to place dripstone on them, just have to be consistent in the logic.
jumping on the side of a stalagmites ha
dinconsistent fall damage and particle effects
- Sometimes there are no particles and we take normal fall damage
- sometimes there are brown particles and we don't take any damage at all
jumping on the side of a stalagmites have inconsistent fall damage and particle effects.
- Sometimes there are no particles and we take normal fall damage
- sometimes there are brown particles and we don't take any damage at all
same problem with all woodtypes except Bamboo



























Patch notes are confusing, it says:
This clearly says that bud are stages of clusters and the largest stage is simply called "cluster"
If only the last stage is supposed to be silk touched, this is very confusing the talk about "any stage".
tested more blocks
tested:
I was not able to reproduce this. tested different animal with fist, sword, etc.
someone had the same glitch or very similar and posted a video here:
https://www.reddit.com/r/Minecraft/comments/jr28lb/i_just_tamed_this_dog_when_it_was_killing_a_sheep/
You can see the dog looking normal at first.
when a sheep is placed next to him, he becomes red and angry (but still sitting)
when the player commands the dog to walk, the dog attacks the sheep.
snapshot notes only refer to "stalactite", so it should work with all lengths. I think this is a valid bug
I confirm, it's fixed now.
bug is still in 20w48a.
End rod should be used as an example of what holding it right should look like.
they could be related, but his description is not exact from my testing. You do not need multiple stalagmites side by side, only one stalagmites is enough, but the bug doesn't seem to affect all sides.
You do not need multiple stalagmites side by side, only one stalagmites is enough, but the bug doesn't seem to affect all sides.
The update should never have been release knowing this bug was in it. It makes the game unplayable, literally. Turning off vsync does help, but controls are still laggy and image does quirky thing now and then.
Nvidia Geforce GT 1030
I don't think it was a dupplicate of
MC-206682, the problem seems different.But it does react differently in 20w49a, now all the pieces can be placed floating with /fill command, which I think is fine, now all the piece have the same behavior.
So either way, it's fixed now.
still happening on 1.16.201 , this is really frustrating. It is really unprofessional and disrespectful of Mojang to release a new version with know bug of this magnitude. Especially on Bedrock where there is no easy way to play an earlier version.
Jay, just look at comments here, plenty of desktops are affected too. In fact I have 2 desktops, running completely different hardware, and both of them are affected.
At this point I just gave up on bedrock, it's such a buggy mess, stick to java for a better experience.
For those saying "but it's not part of world generation, it's part of fossil generation!", that is just a semantic excuse, that fact that it's part of the fossil generation doesn't change anything: ore bellow Y=0 should be deepslate.
One of these solution should "fix" this:
There is no reason for keeping fossil bellow Y=0 with stone coal ore, it,s just an oversight the dev forgot about that's all and I'm sure they will fix it in future snapshot for coherence and aesthetics.
Le lag is worst then ever before in 1.16.200 for me.. unless I decrease the render distance to 8 chunks. With 8 chunks the input lag is almost completely gone, but this sucks because I used to be able to play at 18 chunks perfectly fine on this exact same computer, but now even 10 chunks is too big and creates tons of lag.