BotPokey
- BotPokey
- botpokey
- Europe/Madrid
- Yes
- No
You can bind keys that are used to the chatwheel (like Q, W or E) and every time u press on of those keys to (for example, open map or use an ability) it will make the sound and will be show in the chat that u need help or whatever key you have binded.
Multiplayer Only.
Chat Wheel spam while binding keys (Multiplayer Only)
You can bind keys that are used
tothe chatwheel (like Q, Wor E) and every timeu presson of those keys to (for example, open map or use an ability) it will make the sound and will be show in the chat that u need help or whatever key you have binded.Multiplayer Only.
You can bind keys that are used in the chat wheel (like Q, W, E...) and every time you use one of those keys to (for example, open map or use an ability) it will make the sound and will be shown in the chat that you need help or whatever key you have binded.
Multiplayer Only.
You can bind keys that are used in the chat wheel (like Q, W, E...) and every time you use one of those keys to (for example, open map or use an ability) it will make the sound and will be shown in the chat that you need help or whatever key you have binded.
Multiplayer Only.
Video: https://youtu.be/Qxzyio9BTFU
Duplicate of:
MCD-1222
You can bind keys that are used in the chat wheel (like Q, W, E...) and every time you use one of those keys to (for example, open map or use an ability) it will make the sound and will be shown in the chat that you need help or whatever key you have binded.
Multiplayer Only.
Video: https://youtu.be/Qxzyio9BTFU
ZombifiedPiglins can follow the player on spectator mode while they are angered.1. Suvivial Mode: Hit a Zombified Piglin.
2. Change to Spectator mode.
3. They will follow the player until the anger run out.Video: https://youtu.be/wokDyjKa7nk
Duplicated.
Piglins can follow the player on spectator mode while they are angered.
1. Suvivial Mode: Hit a Zombified Piglin.
2. Change to Spectator mode.
3. They will follow the player until the anger run out.Video: https://youtu.be/wokDyjKa7nk
*Duplicated* Zombified Piglins can follow the player on spectator mode while angered
The bug
Mobs with CanPickUpLoot:1b do not have distinct rules for when to pick up items. Instead they constantly switch an undamaged item with a damaged item of the same type with additional NBT (e.g. enchantments, custom name, ...).
This is a clone of
MC-113131, however it appears there were some versions including 1.15.2 where mobs did not prefer items with NBT. This might have been fixed byMC-174359.
The code analysis ofMC-113131is likely still relevant.Example videos:
How to reproduce
- Summon a mob which can pick up items
/summon husk ~ ~ ~ {CanPickUpLoot:1b}- Set the mobGriefing gamerule to true if it is not already
/gamerule mobGriefing true- Throw an undamaged chestplate at the mob
/give @p diamond_chestplate- Throw a damaged chestplate (with NBT) at the mob
/give @p diamond_chestplate{Enchantments:[{id:unbreaking,lvl:1s}],Damage:1}
The mob constantly swaps the items
The bug
Mobs with CanPickUpLoot:1b do not have distinct rules for when to pick up items. Instead they constantly switch an undamaged item with a damaged item of the same type with additional NBT (e.g. enchantments, custom name, ...).
This is a clone of
MC-113131, however it appears there were some versions including 1.15.2 where mobs did not prefer items with NBT. This might have been fixed byMC-174359.
The code analysis ofMC-113131is likely still relevant.Results on a survival: https://www.reddit.com/r/Minecraft/comments/iao4p3/i_just_finished_afking_at_my_new_gold_farm_when_i/
Example videos:
How to reproduce
- Summon a mob which can pick up items
/summon husk ~ ~ ~ {CanPickUpLoot:1b}
- Set the mobGriefing gamerule to true if it is not already
/gamerule mobGriefing true
- Throw an undamaged chestplate at the mob
/give @p diamond_chestplate
- Throw a damaged chestplate (with NBT) at the mob
/give @p diamond_chestplate{Enchantments:[{id:unbreaking,lvl:1s}],Damage:1}
The mob constantly swaps the items
The hopper must be filled with 5 stacks of bone meal, but now instead of deleting the new bone meal is getting pop off the composter.
[Mod] violine1101 I'm sorry, usually I comply with that and write it myself, but this here is not a mere discussion right now, but something more fundamental and adds to this bugpost, which is the prerequisite for adding comments.
BotPokey 1. As it'd make farming Wither skulls in this case potentially too easy and thus drop too large amounts of skulls. Hence I'd love to have the actual numbers. Would be sad if this gets fixed, but the resulting skull farms would be too OP and Mojang would revert it again, creating another outcry.
As for other types of flowers: Mojang simply could make all flowers spawn-proof to create a general "consistency" case for flowers.
2. The magmablock argument is imo invalid, as it's a completely different block and situation; the argument "mob X may spawn on block Z because it doesn't take damage from it" - if Mojang came up with it themself back then - was a nice candy they gave the tech community 4 years ago.
We've got a different situation now, Mojang is balancing, so you can't always use arguments from another block, situation and time, for anything that facilitates your farming.



You actually cant remap your keyboard with Logitech Software, you will need a third person software to do that...
So now im literally not playing my world in 1.14.4, is horrible (at least for me) to play with other configuration.
I tried, i lost.
1. Not only having a wither rose farm is quite difficult, but a spawnproof area of 8 chunks on every direction is a high level work, I digged/tnt out a whole 21x21 chunks area, breaking this kind of thinks that only crazy or high level players do is rly annoying and sad. Hope this get fixed, if not I'll be completely out of this version (redstone and wither out, this is not for me).
2. Keep up the good work Mojang and I hope all of the people reading this are okay on this hard times ^^
The first reason they should spawn inside of wither roses is because they dont get dmg, just like other mobs spawning inside of other type of flower (like poppys), so why they shouldnt?
And second reason is like pigmans, they can spawn on top of magma blocks, because they are fire resistant, just like the wither skeleton is immune to the wither effect, so he should be able to spawn inside of it.
Guardians swimming on lava has been happening for a few versions now.
Edit: This is the bug report;
MC-151929Andy Huang, Elder Guardians dont "spawn" like guardians, they are created with the Ocean monument, like witches or shulkers, that has nothing to do with this.
Thanks, I couldn't find a bug already made, case close.
This happened to a friend of mine, he is so mad now...
Edit: I tryed to uninstall the game and i got a Pop Up saying if i wanted to keep the game information, is kinda sad because this pop up only show if you have the dungeon launcher, if u bougth it from microsoft store, you dont get any pop up about keepping information, and a lot of the bugs of account came for using microsoft store.
This happened to me and there was no consumables at all, so this bug is weird, probably like someone already said, path finding issues.
I tested this yesterday with my world (1.15.2, its was a backup) and everything worked fine (guardians, pillagers, nether fortress and witch huts), i have images of that, should i upload it?
Is not a feature request, is a parity issue, and that can be reported here.
They are completly broken now, but the thing that made me "mad" is when they said they dont want to break gold farms, and ofc they did :/
It's so weird they change it now because they said they won't touch pigmans/pigmans farm. Like I already said, ofc they did.
If im not wrong is intended, because they cant be close to each other in these specific biomes, so there are not going to be pack spawning
Im able to reproduce the bug, if you have 40 Lecterns in your villager trading hall, no matter how close the new lectern is, the villager will take several time to take it.
Video Prof: https://youtu.be/u8fj8o6STl8
This bug keep happening
Xisuma´s video: https://youtu.be/yjuQm3FgywU?t=522
Because is resolved. If you upgraded your world to a snapshot without a backup, then is your responsibility. Just clarifying, is resolved because if you upgrade a 1.15.2 world to the snapshot fix or newer, everything works as normal.
Thanks Violine, I thought it was a duplicated, but like I said, don't even know how to name this.
3 Years playing on my world, 1 month following this bug and scared, and yes, it happened to me now, 3 of my villagers just dissapear, non of them were at the chunk border, no zombies near and they had roof. All librarians with different levels. 1.15.2 vanilla.
It happens with all mobs, as shown by ilmango´s last video.
https://youtu.be/Pvzuj-2hM2E?t=298
Zombified Piglins that have CanPickUpLoot enable, can pick swords that are worse than their current ones, making them take swords infinitely.
That means that the 5 minutes counter to despawn can reset because they are on the ground for less than 2 seconds, u can crash a world or a server in a few hours.
More zombified Piglings dying, more swords on the ground, more noticeable this bug is.
Easy way to replicate this bug is with any gold farm that dont pick up swords.
Watch this part: [https://youtu.be/nMBYnGD8PbQ?t=514
If you dont have a system to take care of the swords, they are gonna be thousands, more zombified piglins dying in a single spot, more swords in that spot and everytime that a zombified piglin enter that spot is gonna take all at one, thats gonna happen over and over again.
You are right Marcono1234, only happens when Item A has no damage/enchants and item B has enchants and damage.
This does not happen in 1.15.2, only in 1.16+
Tested and fixed! A bit sad that if they aren't in a enclosed space still takes ages to get a job, at least is a fix for enclosed spaces!
Well, it worked perfectly in 1.15.2, 1.16, 1.16.1 and 1.16.2 pre-release 1. Every version after that stopped working (pr 2, 3 and rc1)
If it worked and now it doesn't without upgrading Java, only changing the Minecraft version, I'm gonna say is Minecraft problem.
I think is already reported, but in my opinion Mojang could check what happened in 1.16.2 pr2, because something has changed in that version.
If it's not im going to talk again with a friend, he is the one that should report it.
Now im able to reproduce this bug.
Zombies are able to spawn on and inside of scaffolding while begin call by the gamerule spawn reinforcements.
Video: https://youtu.be/fnyA7a4v-6o?t=70
@smaugthegreat108 Minecraft 1.8 change how minecraft generates chunks, so all worlds behind that if upgraded will change biomes and generate ugly borders. Your comment has nothing to do with this bug.
Means that it can be true or not, like they are just waiting to see if this can be reproduced
I can't reproduce this.
NelLexvul, that has nothing to do with the problem.
Seems fixed with the new item pick up behaviour, cant reproduce it anymore, nice!