dan hop
- danjhop3
- JIRAUSER536415
- Europe/Stockholm
- No
- No
Put your operating system (Windows 7, Windows XP, OSX) and Java version if you know it here
load a the data pack and make a single biome world useing that added biome and it lags a crash's use the added data pack note it is buffet world types
load a the data pack and make a single biome world useing that added biome and it lags a crash's use the added data pack note it is buffet world types and use lush_desert also does it for overriding existing biomes
i was messing around with world height settings and world gen to use upto -256 y
and the top of y 0 is air over wise i left world gen un touched i dont know is there some i did wrong i have included the data pack 1.17 data i made it myself turns out no matter what you put for max height it resorts to 0 cutting the world to 256 form y 0
i cant get my data pack to generate spore blossoms or glow berries it is my own prototype for lush caves
it only seems to do that with cavarving masks and underside blocks
i dont know if lush cave are meant to have small bits of dripstone in them.mistyped the title can’t edit sorry
lush cave generatedriptstone
lush cave generatetonelush cave generate dripstone
i dont know if lush cave are meant to have small bits of dripstone in them.
mistyped the title can’t edit sorry
I made a datapack that uses carvers to make the nether multi layered
and the bug that was already made was closed https://bugs.mojang.com/browse/MC-216649?jql=project%20%3D%20MC%20AND%20fixVersion%20%3D%2021w14a
surface builders don’t go all the way up or down
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
The debug zip file has dimensions name after every biome do /execute in minecraft:biome name run teleport @a ~ ~ ~ and go into spectator mode
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug one is to split it into each biome only for Easy way to see the bug
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
The debug zip file has dimensions name after every biome do /execute in minecraft:biome name run teleport @a ~ ~ ~ and go into spectator mode
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug one is to split it into each biome only for Easy way to see the bug only works in 21w14a
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
The debug zip file has dimensions name after every biome do /execute in minecraft:biome name run teleport @a ~ ~ ~ and go into spectator mode
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug one is to split it into each biome only for Easy way to see the bug only works in 21w14a
does not work in any carvers
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
The debug zip file has dimensions name after every biome do /execute in minecraft:biome name run teleport @a ~ ~ ~ and go into spectator mode
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug one is to split it into each biome only for Easy way to see the bug only works in 21w1
4adoes not work in any carvers
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
The debug zip file has dimensions name after every biome do /execute in minecraft:biome name run teleport @a ~ ~ ~ and go into spectator mode
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug one is to split it into each biome only for Easy way to see the bug only works in 21w15a
does not work in any carvers
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
The debug zip file has dimensions name after every biome do /execute in minecraft:biome name run teleport @a ~ ~ ~ and go into spectator mode
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug one is to split it into each biome only for Easy way to see the bug only works in 21w15a
does not work in any carvers
in 21w16a it is patchy and random
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
The debug zip file has dimensions name after every biome do /execute in minecraft:biome name run teleport @a ~ ~ ~ and go into spectator mode
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug one is to split it into each biome only for Easy way to see the bug only works in 21w15a
does not work in any carvers
in 21w16a it is patchy and random
the link is for a up to date version noise cave nether Minecraft Data Pack (planetminecraft.com)
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
The debug zip file has dimensions name after every biome do /execute in minecraft:biome name run teleport @a ~ ~ ~ and go into spectator mode
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug one is to split it into each biome only for Easy way to see the bug only works in 21w15a
does not work in any carvers
in 21w16a it is patchy and random
the link is for a up to date version noise cave nether Minecraft Data Pack (planetminecraft.com)
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
The debug zip file has dimensions name after every biome do /execute in minecraft:biome name run teleport @a ~ ~ ~ and go into spectator mode
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug one is to split it into each biome only for Easy way to see the bug only works in 21w15a
does not work in any carvers
in 21w16a it is patchy and random
the link is for a up to date version will upload version for testing as I changed noise map settings to bypass so my link is no use
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
The debug zip file has dimensions name after every biome do /execute in minecraft:biome name run teleport @a ~ ~ ~ and go into spectator mode
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug one is to split it into each biome only for Easy way to see the bug only works in 21w15a
does not work in any carvers
in 21w16a it is patchy and random
the link is for a up to date version will upload version for testing as I changed noise map settings to bypass so my link is no use
will make and add a version using the red tree biome to show the bug
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
The debug zip file has dimensions name after every biome do /execute in minecraft:biome name run teleport @a ~ ~ ~ and go into spectator mode
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug
one is to split it into each biome only for Easy way to see the bug only works in 21w15adoes not work in any carvers
in 21w16a it is patchy and random
the link is for a up to date version will upload version for testing as I changed noise map settings to bypass so my link is no use
will make and add a version using the red tree biome to show the bug
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug pack is only
does not work in any carvers
in 21w16a it is patchy and random
the link is for a up to date version will upload version for testing as I changed noise map settings to bypass so my link is no use
will make and add a version using the red tree biome to show the bug
I made a datapack that uses noise caves to generate the nether but the biome surface builders don’t generate often at all levels making it look like nether wastes
note it used to work fine
the noise cave nether zip is the full pack and the noise cave nether debug pack is only crimson_forest
does not work in any carvers
in 21w16a it is patchy and random
the link is for a up to date version will upload version for testing as I changed noise map settings to bypass so my link is no use
will make and add a version using the red tree biome to show the bug
my world gen data pack for the nether to use aquafers for lava has water instead.
i have included the datapack
yes I know the aquifers are for the over world gen by design
caves and cliffs datapack pauses every few seconds think it my be the lava aquafers and water interacting or the custom worldgen
also can you check out
MC-223895
caves and cliffs datapack pauses every few seconds think it my be the lava aquafers and water interacting or the custom worldgen
also can you check out
MC-223895
when using extended world heights the game is bit jumpy no idea why.
i have added the pack i made to test the min needed to remake the bug
it is saying this in log Can't keep up! Is the server overloaded? Running 2008ms or 40 ticks behind
the time and ticks vary
when using extended world heights the game is bit jumpy no idea why.
i have added the pack i made to test the min needed to remake the bug
it is saying this in log Can't keep up! Is the server overloaded? Running 2008ms or 40 ticks behind
the time and ticks vary
here is a debug dump for my specs Operating System: Windows 10 (amd64) version 10.0 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1048970936 bytes (1000 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB) CPUs: 8 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Player Count: 1 / 8; [abk['danjhop'/249, l='ServerLevel[CAVES and cliffs previw ver 2]', x=-43.83, y=-11.12, z=0.29]] Data Packs: vanilla, file/CavesAndCliffsPreview Type: Integrated Server (map_client.txt) Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
when using extended world heights the game is bit jumpy no idea why.
i have added the pack i made to test the min needed to remake the bug
it is saying this in log Can't keep up! Is the server overloaded? Running 2008ms or 40 ticks behind
the time and ticks vary
the pig picture is a device to see the lag staying still
when using extended world heights the game is bit jumpy no idea why.
i have added the pack i made to test the min needed to remake the bug
it is saying this in log Can't keep up! Is the server overloaded? Running 2008ms or 40 ticks behind
the time and ticks vary
the pig picture is a device to see the lag staying still and the pig bit is me just messing around its not needed
when using extended world heights the game is bit jumpy no idea why.
i have added the pack i made to test the min needed to remake the bug
it is saying this in log Can't keep up! Is the server overloaded? Running 2008ms or 40 ticks behind
the time and ticks vary
the pig picture is a device to see the lag staying still and the pig bit is me just messing around its not needed
the clock and piston stops when the game lags
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51 64-Bit (mixed mode)
Memory: 1000 MB - 2048 MB
CPUs: 8
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Datapack: CavesAndCliffsPreview
note in 21w19a its java 16
when using extended world heights the game is bit jumpy no idea why.
i have added the pack i made to test the min needed to remake the bug
it is saying this in log Can't keep up! Is the server overloaded? Running 2008ms or 40 ticks behind
the time and ticks vary
the pig picture is a device to see the lag staying still and the pig bit is me just messing around its not needed
the clock and piston stops when the game lags
do it now in no datapacks
when using extended world heights the game is bit jumpy no idea why.
i have added the pack i made to test the min needed to remake the bug
it is saying this in log Can't keep up! Is the server overloaded? Running 2008ms or 40 ticks behind
the time and ticks vary
the pig picture is a device to see the lag staying still and the pig bit is me just messing around its not needed
the clock and piston stops when the game lags
do it now in no datapacks
when using extended world heights the game is bit jumpy no idea why.
i have added the pack i made to test the min needed to remake the bug
it is saying this in log Can't keep up! Is the server overloaded? Running 2008ms or 40 ticks behind
the time and ticks vary
the pig picture is a device to see the lag staying still and the pig bit is me just messing around its not needed
the clock and piston stops when the game lags
do it now in no datapacks cant previde metrics as it cant work due to bug with f3
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51 64-Bit (mixed mode)
Memory: 1000 MB - 2048 MB
CPUs: 8
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Datapack: CavesAndCliffsPreview
note in 21w19a its java 16
I5 cpu
it crashes with the code -1073741819 but its very random been like this for a few versions first time got any error code to put in info
As of 21w19a geodes are to Rare and in 21w20a they are made even rarer
nearly non existent
I think it would be a good idea to add it so commands set a block state anyways maybe giving a error to show it’s not intend block state but allow users to do it any ways and keep them in chunk data
for custom block models
not a bug I know don’t think feedback would accept it
every time you make a world 90% of the time it uses the surface biome leading to blank caves
this is easier to show in a custom world with fewer biomes like two surface biomes or cave biomes I think it’s a bug
I will upload a datapack I made that does this 3D biomes bleed
It does it on the normal world that’s how I found it and started using datapack worlds to test 3D noise
every time you make a world 90% of the time it uses the surface biome leading to blank caves
this is easier to show in a custom world with fewer biomes like two surface biomes or cave biomes I think it’s a bug
I will upload a datapack I made that does this 3D biomes bleed
It does it on the normal world that’s how I found it and started using datapack worlds to test 3D noise
got no picture yet
every time you make a world 90% of the time it uses the surface biome leading to blank caves
this is easier to show in a custom world with fewer biomes like two surface biomes or cave biomes I think it’s a bug
I will upload a datapack I made that does this 3D biomes bleed
It does it on the normal world that’s how I found it and started using datapack worlds to test 3D noise
got no picture yet
watch this YouTube vid it shows what I mean https://m.youtube.com/watch?v=Y35JVgDvLFQ
every time you make a world 90% of the time it uses the surface biome leading to blank caves
this is easier to show in a custom world with fewer biomes like two surface biomes or cave biomes I think it’s a bug
I will upload a datapack I made that does this 3D biomes bleed
It does it on the normal world that’s how I found it and started using datapack worlds to test 3D noise
got no picture yet
watch this YouTube vid it shows what I mean https://m.youtube.com/watch?v=Y35JVgDvLFQ
when you add two or more biome layer cave biome also bleed to the surface it happens with just two biomes but its less noticeable
every time you make a world 90% of the time it uses the surface biome leading to blank caves
this is easier to show in a custom world with fewer biomes like two surface biomes or cave biomes I think it’s a bug
I will upload a datapack I made that does this 3D biomes bleed
It does it on the normal world that’s how I found it and started using datapack worlds to test 3D noise
got no picture yet
watch this YouTube vid it shows what I mean https://m.youtube.com/watch?v=Y35JVgDvLFQ
when you add two or more biome layer cave biome also bleed to the surface it happens with just two biomes but its less noticeable
i have added a datapack look for cave biomes and go up top and watch the vid for underground
every time you make a world 90% of the time it uses the surface biome leading to blank caves
this is easier to show in a custom world with fewer biomes like two surface biomes or cave biomes I think it’s a bug
I will upload a datapack I made that does this 3D biomes bleed
It does it on the normal world that’s how I found it and started using datapack worlds to test 3D noise
got no picture yet
watch this YouTube vid it shows what I mean https://m.youtube.com/watch?v=Y35JVgDvLFQ
when you add two or more biome layer cave biome also bleed to the surface it happens with just two biomes but its less noticeable
i have added a datapack look for cave biomes and go up top and watch the vid for underground
my biomes are set up 3d so whats happing is not intended
every time you make a world 90% of the time it uses the surface biome leading to blank caves
this is easier to show in a custom world with fewer biomes like two surface biomes or cave biomes I think it’s a bug
I will upload a datapack I made that does this 3D biomes bleed
It does it on the normal world that’s how I found it and started using datapack worlds to test 3D noise
got no picture yet
watch this YouTube vid it shows what I mean https://m.youtube.com/watch?v=Y35JVgDvLFQ
when you add two or more biome layer cave biome also bleed to the surface it happens with just two biomes but its less noticeable
i have added a datapack look for cave biomes and go up top and watch the vid for underground
my biomes are set up 3d so whats happing is not intended note woth the pack biome are large so render my not show it on spawn
every time you make a world 90% of the time it uses the surface biome leading to blank caves
this is easier to show in a custom world with fewer biomes like two surface biomes or cave biomes I think it’s a bug
I will upload a datapack I made that does this 3D biomes bleed
It does it on the normal world that’s how I found it and started using datapack worlds to test 3D noise
got no picture yet
watch this YouTube vid it shows what I mean https://m.youtube.com/watch?v=Y35JVgDvLFQ
when you add two or more biome layer cave biome also bleed to the surface it happens with just two biomes but its less noticeable
i have added a datapack look for cave biomes and go up top and watch the vid for underground
my biomes are set up 3d so whats happing is not intended note w
oth the pack biome are large so render my not show it on spawnevery time you make a world 90% of the time it uses the surface biome leading to blank caves
this is easier to show in a custom world with fewer biomes like two surface biomes or cave biomes I think it’s a bug
I will upload a datapack I made that does this 3D biomes bleed
It does it on the normal world that’s how I found it and started using datapack worlds to test 3D noise
got no picture yet
watch this YouTube vid it shows what I mean https://m.youtube.com/watch?v=Y35JVgDvLFQ
when you add two or more biome layer cave biome also bleed to the surface it happens with just two biomes but its less noticeable
i have added a datapack look for cave biomes and go up top and watch the vid for underground
my biomes are set up 3d so whats happing is not intended note with the pack biome are large so render my not show it on spawn
every time you make a world 90% of the time it uses the surface biome leading to blank caves
this is easier to show in a custom world with fewer biomes like two surface biomes or cave biomes I think it’s a bug
I will upload a datapack I made that does this 3D biomes bleed
It does it on the normal world that’s how I found it and started using datapack worlds to test 3D noise
got no picture yet
watch this YouTube vid it shows what I mean https://m.youtube.com/watch?v=Y35JVgDvLFQ
when you add two or more biome layer cave biome also bleed to the surface it happens with just two biomes but its less noticeable
i have added a datapack look for cave biomes and go up top and watch the vid for underground
my biomes are set up 3d so whats happing is not intended note with the pack biome are large so render my not show it on spawn
the desert is meant to be the only biome for the surface
every time you make a world 90% of the time it uses the surface biome leading to blank caves
this is easier to show in a custom world with fewer biomes like two surface biomes or cave biomes I think it’s a bug
I will upload a datapack I made that does this 3D biomes bleed
It does it on the normal world that’s how I found it and started using datapack worlds to test 3D noise
got no picture yet
watch this YouTube vid it shows what I mean https://m.youtube.com/watch?v=Y35JVgDvLFQ
when you add two or more biome layer cave biome also bleed to the surface it happens with just two biomes but its less noticeable
i have added a datapack look for cave biomes and go up top and watch the vid for underground
my biomes are set up 3d so whats happing is not intended note with the pack biome are large so render my not show it on spawn
the desert is meant to be the only biome for the surface
found if i use -2 to 0 and then 0 to 2 for the two biomes it works as intended i think its for values in between the preset values
the cave noise settings seem to be 3d again like temperature also leading to funny areas
under ground to blank out even if biomes are set to fill world
found it only does it with cave biomes removed them worked as expected
the cave noise settings seem to be 3d again like temperature also leading to funny areas
under ground to blank out even if biomes are set to fill world
found it only does it with cave biomes removed them worked as expected
the very bottom of world -55 or 60 reverts to top biome
note i first seen it chnaging dripstone caves to temp -2 to 0 and lush caves to temp 0 to 2
the cave noise settings seem to be 3d again like temperature also leading to funny areas
under ground to blank out even if biomes are set to fill world
found it only does it with cave biomes removed them worked as expected
the very bottom of world -55 or 60 reverts to top biome
note i first seen it ch
naging dripstone caves to temp -2 to 0 and lush caves to temp 0 to 2the cave noise settings seem to be 3d again like temperature also leading to funny areas
under ground to blank out even if biomes are set to fill world
found it only does it with cave biomes removed them worked as expected
the very bottom of world -55 or 60 reverts to top biome
note i first seen it changing dripstone caves to temp -2 to 0 and lush caves to temp 0 to 2
seed is 8098563936862952482 and cords 1319 71 -1487
the cave noise settings seem to be 3d again like temperature also leading to funny areas
under ground to blank out even if biomes are set to fill world
found it only does it with cave biomes removed them worked as expected
the very bottom of world -55 or 60 reverts to top biome
note i first seen it changing dripstone caves to temp -2 to 0 and lush caves to temp 0 to 2
seed is 8098563936862952482 and cords 1319 71 -1487
cant provide more info
openj9+openjdk
i5300h
the cave noise settings seem to be 3d again like temperature also leading to funny areas
under ground to blank out even if biomes are set to fill world
found it only does it with cave biomes removed them worked as expected
the very bottom of world -55 or 60 reverts to top biome
note i first seen it changing dripstone caves to temp -2 to 0 and lush caves to temp 0 to 2
seed is 8098563936862952482 and cords 1319 71 -1487
cant provide more infothe cave noise settings seem to be 3d again like temperature also leading to funny areas
under ground to blank out even if biomes are set to fill world
found it only does it with cave biomes removed them worked as expected
the very bottom of world -55 or 60 reverts to top biome
note i first seen it changing dripstone caves to temp -2 to 0 and lush caves to temp 0 to 2
seed is 8098563936862952482 and cords 1319 71 -1487
done it with all values still the same
cant provide more info
c
Newer versions of the can’t use any opengl 3.2 but older ones can
not realy a bug but newer opengl could be usefull
not my gpu swapped for the older version pic laptop was on low power mode can redo that if wanted
I made a datapack that uses noise caves to shape the nether but it seems to apply the lava sea when what should happen is aquifers should be use instead
markedlikethis to be seendatapack linked
I made a datapack that uses noise caves to shape the nether but it seems to apply the lava sea when what should happen is aquifers should be use instead filled with lava
datapack linked
If you use a datapack that changes cave biome layout it will force the surface biome instead
in some places as if the cave biomes don’t exist in them areas
will upload a picture comparing the two
make public after reading this
If you use a datapack that changes cave biome layout it will force the surface biome instead
in some places as if the cave biomes don’t exist in them areas
will upload a picture comparing the two
make public after reading this
may be due to some intended limit to very the existing caves on the y axis
realy should be checked biomes only work right in lay out when no surface biomes exist in multinoise
If you use a datapack that changes cave biome layout it will force the surface biome instead
in some places as if the cave biomes don’t exist in them areas
will upload a picture comparing the two
make public after reading this
may be due to some intended limit to very the existing caves on the y axis
realy should be checked biomes only work right in lay out when no surface biomes exist in multinoise
the all caves datapack has full temperature noise range lush.png shows an area were it does it wrong
custom world gen does not respect aquifer settings i have used the nether as my dimension but it’s the same with non standard dimensions
please make public this is set so it’s seen fast
The gpu readings in f3 jump around about 7 to 40% very random dont know my exact gpu make but it’s a high end gaming gpu nivida
will screen shot it when I can and upload
make public if you are reading this
The gpu readings in f3 jump around about 7 to 40% very random dont know my exact gpu make but it’s a high end gaming gpu nivida
will screen shot it when I can and upload
make public if you are reading this
the two pictures are a low and a middle range but it can go higher the I found the pics were a few seconds apart
The gpu readings in f3 jump around about 7 to 40% very random dont know my exact gpu make but it’s a high end gaming gpu nivida
will screen shot it when I can and upload
make public if you are reading this
the two pictures are a low and a middle range but it can go higher the I found the pics were a few seconds apart
got a profiling zip linked
when the world generates it does not follow the rules that the biome depth gets it value based on x y z not just y stoping some biomes from generating were they should
for example cave biomes this is were I found it
working on my own worldgen
make public
to reproduce fly around and read the depth value between a lush cave or dripstone cave on the same y through a normal cave
the zip is set up so the lush caves should be at all temperature noise range so all of the caves but what you get is blank caves with lush caves mixed in and y is random as well it sometimes reverts to to value
when the world generates it does not follow the rules that the biome depth gets it value based on x y z not just y stoping some biomes from generating were they should
for example cave biomes this is were I found it
working on my own worldgen
make public
to reproduce fly around and read the depth value between a lush cave or dripstone cave on the same y through a normal cave
the zip is set up so the lush caves should be at all temperature noise range so all of the caves but what you get is blank caves with lush caves mixed in and y is random as well it sometimes reverts to to value at surface height and if you remove the off set noise it still does it
when the world generates it does not follow the rules that the biome depth gets it value based on x y z not just y stoping some biomes from generating were they should
for example cave biomes this is were I found it
working on my own worldgen
make public
to reproduce fly around and read the depth value between a lush cave or dripstone cave on the same y through a normal cave
the zip is set up so the lush caves should be at all temperature noise range so all of the caves but what you get is blank caves with lush caves mixed in and y is random as well it sometimes reverts to to value at surface height and if you remove the off set noise it still does it
just fly around the world made by the datapack by flying spectator mod to avoid blocks and watch the depth change on the same y level
the pack should be only lush cave below the surface but it’s not
do mark as invalid or incomplete not it does it on a custom y based noise density setting
not in this pack it’s normal
but it’s the same with pure y based noise
when the world generates it does not follow the rules that the biome depth gets it value based on x y z not just y stoping some biomes from generating were they should
for example cave biomes this is were I found it
working on my own worldgen
make public
to reproduce fly around and read the depth value between a lush cave or dripstone cave on the same y through a normal cave
the zip is set up so the lush caves should be at all temperature noise range so all of the caves but what you get is blank caves with lush caves mixed in and y is random as well it sometimes reverts to to value at surface height and if you remove the off set noise it still does it
just fly around the world made by the datapack by flying spectator mod to avoid blocks and watch the depth change on the same y level
the pack should be only lush cave below the surface but it’s not
do mark as invalid or incomplete not it does it on a custom y based noise density setting
not in this pack it’s normal
but it’s the same with pure y based noise
the values are randomly based so are for higher biomes and lower biomes
when the world generates it does not follow the rules that the biome depth gets it value based on x y z not just y stoping some biomes from generating were they should
for example cave biomes this is were I found it
working on my own worldgen
make public
to reproduce fly around and read the depth value between a lush cave or dripstone cave on the same y through a normal cave
the zip is set up so the lush caves should be at all temperature noise range so all of the caves but what you get is blank caves with lush caves mixed in and y is random as well it sometimes reverts to to value at surface height and if you remove the off set noise it still does it
just fly around the world made by the datapack by flying spectator mod to avoid blocks and watch the depth change on the same y level
the pack should be only lush cave below the surface but it’s not
do mark as invalid or incomplete not it does it on a custom y based noise density setting
not in this pack it’s normal
but it’s the same with pure y based noise
the values are randomly based so are for higher biomes and lower biomes
not got any more info
just fly around on the same y cord
when the world generates it does not follow the rules that the biome depth gets it value based on x y z not just y stoping some biomes from generating were they should
for example cave biomes this is were I found it
working on my own worldgen
make public
to reproduce fly around and read the depth value between a lush cave or dripstone cave on the same y through a normal cave
the zip is set up so the lush caves should be at all temperature noise range so all of the caves but what you get is blank caves with lush caves mixed in and y is random as well it sometimes reverts to to value at surface height and if you remove the off set noise it still does it
just fly around the world made by the datapack by flying spectator mod to avoid blocks and watch the depth change on the same y level
the pack should be only lush cave below the surface but it’s not
do mark as invalid or incomplete not it does it on a custom y based noise density setting
not in this pack it’s normal
but it’s the same with pure y based noise
the values are randomly based so are for higher biomes and lower biomes
not got any more info
just fly around on the same y cord
invaild worked out my problem
GUI tofullGUI to bloated you can’t read it
When you use 3D biomes if you try to use - values or plus values it refuses to load
but only with caves my pack makes caves under y 50 to have cave biomes
but is not if it’s the only biomes
It has
the less then zero pack is the one with a extra biome with - temperature range for a crimson forest biome it works with lush caves and dripstone but none of my other biomes I set it to use -2 to 2 for a base layer of biome noise
When you use 3D biomes if you try to use - values or plus values it refuses to load
but only with caves my pack makes caves under y 50 to have cave biomes
but is not if it’s the only biomes
It has
the less then zero pack is the one with a extra biome with - temperature range for a crimson forest biome it works with lush caves and dripstone but none of my other biomes I set it to use -2 to 2 for a base layer of biome noise to make sure there’s a biome
When you use 3D biomes if you try to use - values or plus values it refuses to load
but only with caves my pack makes caves under y 50 to have cave biomes
but is not if it’s the only biomes
It has
the less then zero pack is the one with a extra biome with - temperature range for a crimson forest biome it works with lush caves and dripstone but none of my other biomes I set it to use -2 to 2 for a base layer of biome noise to make sure there’s a biome
its says the noise range is invalid
When you use 3D biomes if you try to use - values or plus values it refuses to load
but only with caves my pack makes caves under y 50 to have cave biomes
but is not if it’s the only biomes
It has
the less then zero pack is the one with a extra biome with - temperature range for a crimson forest biome it works with lush caves and dripstone but none of my other biomes I set it to use -2 to 2 for a base layer of biome noise to make sure there’s a biome
its says the noise range is invalid
I have no more info and mark as public this is to be seen faster
When you use 3D biomes if you try to use - values or plus values it refuses to load
but only with caves my pack makes caves under y 50 to have cave biomes
but is not if it’s the only biomes
It has
the less then zero pack is the one with a extra biome with - temperature range for a crimson forest biome it works with lush caves and dripstone but none of my other biomes I set it to use -2 to 2 for a base layer of biome noise to make sure there’s a biome
its says the noise range is invalid
I have no more info and mark as public this is to be seen faster
make cave biome with a <0 noise range
When you use 3D biomes if you try to use - values or plus values it refuses to load
but only with caves my pack makes caves under y 50 to have cave biomes
but is not if it’s the only biomes
It has
the less then zero pack is the one with a extra biome with - temperature range for a crimson forest biome it works with lush caves and dripstone but none of my other biomes I set it to use -2 to 2 for a base layer of biome noise to make sure there’s a biome
its says the noise range is invalid
I have no more info and mark as public this is to be seen faster
make cave biome with a <0 noise range
the first file better gen is the version I got working just about
I made a datapack that adds more cave biomes including a bio light caves biome and the world reads light level 0 unless I place or remove a block right next to the frog lights or any light based blocks
remove dimension file to use bio light caves in single biome or /locate biome minecraft:biolight_cavesthink i updated the light in picture at least I think it is normally black first saw it testing the biome in single biome tried other blocks
the zip is the packI made a datapack that adds more cave biomes including a bio light caves biome and the world reads light level 0 unless I place or remove a block right next to the frog lights or any light based blocks
remove dimension file to use bio light caves in single biome or /locate biome minecraft:biolight_cavesthink i updated the light in picture at least I think it is normally black first saw it testing the biome in single biome tried other blocks
uses the ore feature
the zip is the pack
gets stuck at zero percent at world load first noticed it trying spectator mode and used normal mode still the same normally Java
loads normally before that
structures don’t load right in the end
if I try and add a structure it spawns at y 0 or outside of the islands in the end was trying to add a end temple will update this to include pictures can’t right now on iPad
End temple works now
think it’s a end city thing that they need islands but can’t replace the template
vanilla worldgen does not have dimension examples for biome reference
players need to have that to know what the new biome noise is for new biomes not just world types
vanilla worldgen does not have dimension examples for biome reference
players need to have that to know what the new biome noise is for new biomes not just world types
vanilla worldgen does not have dimension examples for biome reference
players need to have that to know what the new biome noise is for new biomes not just world typeswere is the bigger changes been like this since 1.19 snapshots
vanilla worldgen does not have dimension examples for biome reference
players need to have that to know what the new biome noise is for new biomes not just world typeswere is the bigger changes been like this since 1.19 snapshots
dont tell me not a bug just want info if they are coming back or not
When I try and a add a jjigsaw based structure it all ways generates in the void out side of the end islands don’t know why not tried this out side of floating islands type no matter what settings I use I want a end city type gen use it for food not this is a old copy may not work if so I will redo it to match newer versions normally at y 0 the new version of the pack uses mods but not the version I uploaded found it first in unmodded minecraft
If you use a jigsaw structure like I did to add end temples in my datapack they generate in the void no matter what settings you use and these files all from 1.19 or the snapshots so they may work if so I will redo it to work when I can my laptop is broke so that may take some time the cords of world gen is any were at y 0 outside the main island.
old one got marked as invalid due to modded blocks used in newer one but this copy was made before I did that mod and is completely unmodded I made the mod as well so I know that has no effect on world gen use
If you use a jigsaw structure like I did to add end temples in my datapack they generate in the void no matter what settings you use and these files all from 1.19 or the snapshots so they may work if so I will redo it to work when I can my laptop is broke so that may take some time the cords of world gen is any were at y 0 outside the main island.
old one got marked as invalid due to modded blocks used in newer one but this copy was made before I did that mod and is completely unmodded I made the mod as well so I know that has no effect on world gen use 780 version as its newer but this was remade by a mod so I can’t remove the old version
If you use a jigsaw structure like I did to add end temples in my datapack they generate in the void no matter what settings you use and these files all from 1.19 or the snapshots so they may work if so I will redo it to work when I can my laptop is broke so that may take some time the cords of world gen is any were at y 0 outside the main island.
old one got marked as invalid due to modded blocks used in newer one but this copy was made before I did that mod and is completely unmodded I made the mod as well so I know that has no effect on world gen use 780 version
as its newer but this was remade by a mod so I can’t remove the old versionIf you use a jigsaw structure like I did to add end temples in my datapack they generate in the void no matter what settings you use and these files all from 1.19 or the snapshots so they may work if so I will redo it to work when I can my laptop is broke so that may take some time the cords of world gen is any were at y 0 outside the main island.
old one got marked as invalid due to modded blocks used in newer one but this copy was made before I did that mod and is completely unmodded I made the mod as well so I know that has no effect on world gen use 780 version of the zip
Remove this bug
If you use a jigsaw structure like I did to add end temples in my datapack they generate in the void no matter what settings you use and these files all from 1.19 or the snapshots so they may work if so I will redo it to work when I can my laptop is broke so that may take some time the cords of world gen is any were at y 0 outside the main island.
old one got marked as invalid due to modded blocks used in newer one but this copy was made before I did that mod and is completely unmodded I made the mod as well so I know that has no effect on world gen use 780 version of the zip
If you use a jigsaw structure like I did to add end temples in my datapack they generate in the void no matter what settings you use and these files all from 1.19 or the snapshots so they may work if so I will redo it to work when I can my laptop is broke so that may take some time the cords of world gen is any were at y 0 outside the main island.
old one go
If you use a jigsaw structure like I did to add end temples in my datapack they generate in the void no matter what settings you use and these files all from 1.19 or the snapshots so they may work if so I will redo it to work when I can my laptop is broke so that may take some time the cords of world gen is any were at y 0 outside the main island.
old one go
If you use a jigsaw structure like I did to add end temples in my datapack they generate in the void no matter what settings you use and these files all from 1.19 or the snapshots so they may work if so I will redo it to work when I can my laptop is broke so that may take some time the cords of world gen is any were at y 0 outside the main island. Laptop broken so a new picture is not possible right now
dan hop, if you are aware of the fact that this isn't a bug, please don't post this content as the bug tracker is a place for handling bugs/issues within the game. As stated above by user-f2760, you can head over to the official Minecraft Feedback page and post your ideas here.
dan hop, can this still be reproduced in 1.18-pre5 or later?
dan hop, can this still be reproduced in 1.18-pre5 or later?
dan hop, can this still be reproduced in 1.18-pre5 or later?
dan hop You are correct, the multinoise values don't seem to change vertically for overworld surface biomes, so something else is causing this bug.
dan hop please do not change the priority of reports. That is only meant for Mojang Employees only






























the bug it say its copyed for is unrelated
a different bug
MC-215117has been marked as a copy of this one when it is notits back in 21w11a only in overworld
i just added the data pack for the biomes
it seems to do it randomly so if first time try over and over
is one biome normal world noise
a random seed
i made a world to take the pic
I was asking if it was intended
Kinda dumb I would say
Lol it stops working at all in noise caves now I made a noise cave nether
The it’s not fixed
This is the planet minecraft link https://www.planetminecraft.com/data-pack/noise-cave-nether/
Please allow surface builders at all y levels
seems to be partly fixed
How can I add more info
This is my datapackhttps://www.planetminecraft.com/data-pack/noise-cave-nether/
Use the first link to main bug
I will make a version each biome will be a dimension
How it’s meant to work is the caves at all layers have biome gen but I does not do that and use spectator mode will make the altered datapack as soon as I can
basalt deltas are fixed
it is meant to do it on cave levels
added a example picture
normaly it would be all 5 biomes
All 5 biomes are in the dimensions by thre names
Here’s the full pack https://www.planetminecraft.com/data-pack/noise-cave-nether/
I know I just wanted to pointed it out
I believe adding a custom dimension bypass this bug at least on one biome
note it doe not work
better fix it soon i hope snapshots are a pain with it like this
It is not resolved
i think the lag only happens when its in a datapack so the thing to do would be bypass the datapack system
My noise cave nether datapack works fine must be a height based thing
Here’s my planet minecraft link as I can’t link it right now to try my pack https://www.planetminecraft.com/data-pack/noise-cave-nether/
I ended up living in the nether to avoid it
much better still jumpy but the custom worlds dont crash
It still jumpy but you can use it
i think i found a bug that allows you to build outside of the world border lol
You using any datapack that makes the chunk height bigger
if so check out
MC-225178they are way to rare invaid
there is no crash report that's from the game log
can confirm
It’s probs a client cause thing
They were too rare last week
They were rarer last week to rare
lol 21w20a mucked up a ton
21w20a messed up datapack format needs to be updated to 21w20a
it works apart from when i press L
i know of no other thing that uses f3
it controls volume
Yeah ages ago
Second time this has been fixed
was testing 1.18 gen datapacks also lagging
On single player might I add
Wrong Java version needs to be Java 16
Still does it on Java 16 not tried the settings for the jvm
It made it worse
Does this on 1.17 rc1
1.17 is full of lag cussing bugs
Why
seems partly fixed mayby
cpu is spiking a lot
not allowed to update drivers and game only raly causes cpu spike after loading a world
Will this get fixed
CPU goes up to 100 %
Can’t do a profile due to f3 bug
Still stuttering and updated drivers
seems to be chunk loading based not graphics
might be
MC-162253Lag spike when crossing certain chunk borders - Jira (mojang.com)I put it as in my case I think it’s that just so people know there’s not just this bug
It’s using my Gpu fine
That’s a bug
Lastest windows patch has a memory leak reducing the ram you can use
its always been made in java
Did you not read what I put I know it’s not a bug
What more info can I put
Managed to do it
My nether cliffs datapack works fine lol
you mean it’s meant to be hard
not as intended
i have posted pic above
not the only bug to do with biomes i found one were it does not respect the temp value or depth value
seems with out the depth value it works fine if you find a lush cave or dripstone it swaps to surface biome at around y 55
heres my bug report
MC-240791cave biomes jump to surface biomes - Jira (mojang.com)this is for users to look up do not remove
bug zip is datapack for full noise map cave biomes
Found what I wanted
found a bug were cave biomes dont work right
can confirm on i510300h
for 1.18 pre 4 super lag
think it the java garbage collector
Updates not even nearly ready
if the devs go on for the 30th
Unless there trying 3D again but not working as intended if so when they do I will be very happy loved mixed cliffs
Not seen it since 1.17
Not tried it in 1.18 that way give up
Yes only it uses surface biomes as well even if every value is full with cave biomes mixed in
USED a altered version of of the pack to show surface biome caves overide noise map choice
and the new picture shows it a blank cave next to a lush caves even when the cave should be a lush cave or a dripstone cave
the values stay the same based on how high it stays so multi noise is not to blame for biome bug
Badlands that’s intended lol
1.18.1 pre 1
Should of waited to release 1.18
Cool bug
nvm had to do it in insiders
i510300h cpu intel
Think it’s a jvm bug
Not realy a bug but could be usefull
In 22w06a
No I tried using a datapack and it remained the same meant to make the biomes comman
This is years old been fixed for ages
Don’t know if this is to do with this but if you use datapacks to change cave biome noise settings it reverts part of the area to surface biomes not the set cave biome
It works both above ground and below
as well as to the side
Makes it to small
Players need that to know the values to place there own biomes with the normal ones
That turns uptight to small to read it at all
Windows 11 now this is an old bug still lags randomly
Sure the random cave biome Y range is cause by this this because if you set biome range to a fixed y range only it still does it
Add to 1.19 pre 2
Add to 1.19 pre 3
This bug is invaild
stop adding fake bugs
Unconfirmed needs to be confirmed to be real bet it was a devs alt why it got skipped to fixed to pad up the change log
Add to 1.19 rc 1
I have tried to get year old one looked they refuse because no none will confirm it it’s the rules
Should really start working on this
It failed to make crash log there is none
It did it again got crash log this time
Normal Jvm settings
Does it even with out datapack
Can confirm seems to be random works fine starts lagging sometimes crash’s
1.5.5 iOS iPad
and old world loaded fine found one from nether update may just take longer will try that by leaving it will get back to you
edit really slow but does load
Loaded faster that world after I loaded it once
I will once it does it again may take some time it’s random
Done it has 4 gb ram to compensate a bit
was mild lag when I did it was worse after that but could not profiled
Walking around normal stuff
Seems new I don’t know it even crash sometimes that’s how I found out
Not as intend
Why does mojang ignore feedback by block real feed back by needs approved
will keep spamming until changed so just fix it
Think it is works as intended
Some one could use this to spoof messages of players offline
Wrong post
I know that’s why I asked for more info
Test
The mod is not used in this version and the last time I tried modded blocks it refused to load the pack at all bugs not to do with it at all
Remove this bug
Remove this bug